1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkLayerDrawLooper_DEFINED |
9 | #define SkLayerDrawLooper_DEFINED |
10 | |
11 | #include "include/core/SkBlendMode.h" |
12 | #include "include/core/SkDrawLooper.h" |
13 | #include "include/core/SkPaint.h" |
14 | #include "include/core/SkPoint.h" |
15 | |
16 | class SK_API SkLayerDrawLooper : public SkDrawLooper { |
17 | public: |
18 | ~SkLayerDrawLooper() override; |
19 | |
20 | /** |
21 | * Bits specifies which aspects of the layer's paint should replace the |
22 | * corresponding aspects on the draw's paint. |
23 | * kEntirePaint_Bits means use the layer's paint completely. |
24 | * 0 means ignore the layer's paint... except for fColorMode, which is |
25 | * always applied. |
26 | */ |
27 | enum Bits { |
28 | kStyle_Bit = 1 << 0, //!< use this layer's Style/stroke settings |
29 | kPathEffect_Bit = 1 << 2, //!< use this layer's patheffect |
30 | kMaskFilter_Bit = 1 << 3, //!< use this layer's maskfilter |
31 | kShader_Bit = 1 << 4, //!< use this layer's shader |
32 | kColorFilter_Bit = 1 << 5, //!< use this layer's colorfilter |
33 | kXfermode_Bit = 1 << 6, //!< use this layer's xfermode |
34 | |
35 | // unsupported kTextSkewX_Bit = 1 << 1, |
36 | |
37 | /** |
38 | * Use the layer's paint entirely, with these exceptions: |
39 | * - We never override the draw's paint's text_encoding, since that is |
40 | * used to interpret the text/len parameters in draw[Pos]Text. |
41 | * - Color is always computed using the LayerInfo's fColorMode. |
42 | */ |
43 | kEntirePaint_Bits = -1 |
44 | |
45 | }; |
46 | typedef int32_t BitFlags; |
47 | |
48 | /** |
49 | * Info for how to apply the layer's paint and offset. |
50 | * |
51 | * fColorMode controls how we compute the final color for the layer: |
52 | * The layer's paint's color is treated as the SRC |
53 | * The draw's paint's color is treated as the DST |
54 | * final-color = Mode(layers-color, draws-color); |
55 | * Any SkBlendMode will work. Two common choices are: |
56 | * kSrc: to use the layer's color, ignoring the draw's |
57 | * kDst: to just keep the draw's color, ignoring the layer's |
58 | */ |
59 | struct SK_API LayerInfo { |
60 | BitFlags fPaintBits; |
61 | SkBlendMode fColorMode; |
62 | SkVector fOffset; |
63 | bool fPostTranslate; //!< applies to fOffset |
64 | |
65 | /** |
66 | * Initial the LayerInfo. Defaults to settings that will draw the |
67 | * layer with no changes: e.g. |
68 | * fPaintBits == 0 |
69 | * fColorMode == kDst_Mode |
70 | * fOffset == (0, 0) |
71 | */ |
72 | LayerInfo(); |
73 | }; |
74 | |
75 | SkDrawLooper::Context* makeContext(SkArenaAlloc*) const override; |
76 | |
77 | bool asABlurShadow(BlurShadowRec* rec) const override; |
78 | |
79 | protected: |
80 | SkLayerDrawLooper(); |
81 | |
82 | void flatten(SkWriteBuffer&) const override; |
83 | |
84 | private: |
85 | SK_FLATTENABLE_HOOKS(SkLayerDrawLooper) |
86 | |
87 | struct Rec { |
88 | Rec* fNext; |
89 | SkPaint fPaint; |
90 | LayerInfo fInfo; |
91 | }; |
92 | Rec* fRecs; |
93 | int fCount; |
94 | |
95 | // state-machine during the init/next cycle |
96 | class LayerDrawLooperContext : public SkDrawLooper::Context { |
97 | public: |
98 | explicit LayerDrawLooperContext(const SkLayerDrawLooper* looper); |
99 | |
100 | protected: |
101 | bool next(Info*, SkPaint* paint) override; |
102 | |
103 | private: |
104 | Rec* fCurrRec; |
105 | |
106 | static void ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo&); |
107 | }; |
108 | |
109 | typedef SkDrawLooper INHERITED; |
110 | |
111 | public: |
112 | class SK_API Builder { |
113 | public: |
114 | Builder(); |
115 | ~Builder(); |
116 | |
117 | /** |
118 | * Call for each layer you want to add (from top to bottom). |
119 | * This returns a paint you can modify, but that ptr is only valid until |
120 | * the next call made to addLayer(). |
121 | */ |
122 | SkPaint* addLayer(const LayerInfo&); |
123 | |
124 | /** |
125 | * This layer will draw with the original paint, at the specified offset |
126 | */ |
127 | void addLayer(SkScalar dx, SkScalar dy); |
128 | |
129 | /** |
130 | * This layer will with the original paint and no offset. |
131 | */ |
132 | void addLayer() { this->addLayer(0, 0); } |
133 | |
134 | /// Similar to addLayer, but adds a layer to the top. |
135 | SkPaint* addLayerOnTop(const LayerInfo&); |
136 | |
137 | /** |
138 | * Pass list of layers on to newly built looper and return it. This will |
139 | * also reset the builder, so it can be used to build another looper. |
140 | */ |
141 | sk_sp<SkDrawLooper> detach(); |
142 | |
143 | private: |
144 | Rec* fRecs; |
145 | Rec* fTopRec; |
146 | int fCount; |
147 | }; |
148 | }; |
149 | |
150 | #endif |
151 | |