| 1 | /* |
| 2 | * Copyright 2019 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkRuntimeEffect_DEFINED |
| 9 | #define SkRuntimeEffect_DEFINED |
| 10 | |
| 11 | #include "include/core/SkString.h" |
| 12 | |
| 13 | #include <vector> |
| 14 | |
| 15 | #if SK_SUPPORT_GPU |
| 16 | #include "include/gpu/GrContextOptions.h" |
| 17 | #include "include/private/GrTypesPriv.h" |
| 18 | #endif |
| 19 | |
| 20 | class GrShaderCaps; |
| 21 | class SkColorFilter; |
| 22 | class SkMatrix; |
| 23 | class SkShader; |
| 24 | |
| 25 | namespace SkSL { |
| 26 | class ByteCode; |
| 27 | struct PipelineStageArgs; |
| 28 | struct Program; |
| 29 | class SharedCompiler; |
| 30 | } |
| 31 | |
| 32 | /* |
| 33 | * SkRuntimeEffect supports creating custom SkShader and SkColorFilter objects using Skia's SkSL |
| 34 | * shading language. |
| 35 | * * |
| 36 | * This API is experimental and subject to change. |
| 37 | */ |
| 38 | class SK_API SkRuntimeEffect : public SkRefCnt { |
| 39 | public: |
| 40 | struct Variable { |
| 41 | enum class Qualifier { |
| 42 | kUniform, |
| 43 | kIn, |
| 44 | }; |
| 45 | |
| 46 | enum class Type { |
| 47 | kBool, |
| 48 | kInt, |
| 49 | kFloat, |
| 50 | kFloat2, |
| 51 | kFloat3, |
| 52 | kFloat4, |
| 53 | kFloat2x2, |
| 54 | kFloat3x3, |
| 55 | kFloat4x4, |
| 56 | }; |
| 57 | |
| 58 | enum Flags { |
| 59 | kArray_Flag = 0x1, |
| 60 | }; |
| 61 | |
| 62 | SkString fName; |
| 63 | size_t fOffset; |
| 64 | Qualifier fQualifier; |
| 65 | Type fType; |
| 66 | int fCount; |
| 67 | uint32_t fFlags; |
| 68 | |
| 69 | #if SK_SUPPORT_GPU |
| 70 | GrSLType fGPUType; |
| 71 | #endif |
| 72 | |
| 73 | bool isArray() const { return SkToBool(fFlags & kArray_Flag); } |
| 74 | size_t sizeInBytes() const; |
| 75 | }; |
| 76 | |
| 77 | struct Varying { |
| 78 | SkString fName; |
| 79 | int fWidth; // 1 - 4 (floats) |
| 80 | }; |
| 81 | |
| 82 | // [Effect, ErrorText] |
| 83 | // If successful, Effect != nullptr, otherwise, ErrorText contains the reason for failure. |
| 84 | using EffectResult = std::tuple<sk_sp<SkRuntimeEffect>, SkString>; |
| 85 | |
| 86 | static EffectResult Make(SkString sksl); |
| 87 | |
| 88 | sk_sp<SkShader> makeShader(sk_sp<SkData> inputs, sk_sp<SkShader> children[], size_t childCount, |
| 89 | const SkMatrix* localMatrix, bool isOpaque); |
| 90 | |
| 91 | sk_sp<SkColorFilter> makeColorFilter(sk_sp<SkData> inputs, sk_sp<SkColorFilter> children[], |
| 92 | size_t childCount); |
| 93 | sk_sp<SkColorFilter> makeColorFilter(sk_sp<SkData> inputs); |
| 94 | |
| 95 | const SkString& source() const { return fSkSL; } |
| 96 | uint32_t hash() const { return fHash; } |
| 97 | |
| 98 | template <typename T> |
| 99 | class ConstIterable { |
| 100 | public: |
| 101 | ConstIterable(const std::vector<T>& vec) : fVec(vec) {} |
| 102 | |
| 103 | using const_iterator = typename std::vector<T>::const_iterator; |
| 104 | |
| 105 | const_iterator begin() const { return fVec.begin(); } |
| 106 | const_iterator end() const { return fVec.end(); } |
| 107 | size_t count() const { return fVec.size(); } |
| 108 | |
| 109 | private: |
| 110 | const std::vector<T>& fVec; |
| 111 | }; |
| 112 | |
| 113 | // Combined size of all 'in' and 'uniform' variables. When calling makeColorFilter or |
| 114 | // makeShader, provide an SkData of this size, containing values for all of those variables. |
| 115 | size_t inputSize() const; |
| 116 | |
| 117 | // Combined size of just the 'uniform' variables. |
| 118 | size_t uniformSize() const { return fUniformSize; } |
| 119 | |
| 120 | ConstIterable<Variable> inputs() const { return ConstIterable<Variable>(fInAndUniformVars); } |
| 121 | ConstIterable<SkString> children() const { return ConstIterable<SkString>(fChildren); } |
| 122 | ConstIterable<Varying> varyings() const { return ConstIterable<Varying>(fVaryings); } |
| 123 | |
| 124 | #if SK_SUPPORT_GPU |
| 125 | // This re-compiles the program from scratch, using the supplied shader caps. |
| 126 | // This is necessary to get the correct values of settings. |
| 127 | bool toPipelineStage(const void* inputs, const GrShaderCaps* shaderCaps, |
| 128 | GrContextOptions::ShaderErrorHandler* errorHandler, |
| 129 | SkSL::PipelineStageArgs* outArgs); |
| 130 | #endif |
| 131 | |
| 132 | // [ByteCode, ErrorText] |
| 133 | // If successful, ByteCode != nullptr, otherwise, ErrorText contains the reason for failure. |
| 134 | using ByteCodeResult = std::tuple<std::unique_ptr<SkSL::ByteCode>, SkString>; |
| 135 | |
| 136 | ByteCodeResult toByteCode(const void* inputs) const; |
| 137 | |
| 138 | static void RegisterFlattenables(); |
| 139 | |
| 140 | ~SkRuntimeEffect(); |
| 141 | |
| 142 | private: |
| 143 | SkRuntimeEffect(SkString sksl, std::unique_ptr<SkSL::Program> baseProgram, |
| 144 | std::vector<Variable>&& inAndUniformVars, std::vector<SkString>&& children, |
| 145 | std::vector<Varying>&& varyings, size_t uniformSize); |
| 146 | |
| 147 | using SpecializeResult = std::tuple<std::unique_ptr<SkSL::Program>, SkString>; |
| 148 | SpecializeResult specialize(SkSL::Program& baseProgram, const void* inputs, |
| 149 | const SkSL::SharedCompiler&) const; |
| 150 | |
| 151 | uint32_t fHash; |
| 152 | SkString fSkSL; |
| 153 | |
| 154 | std::unique_ptr<SkSL::Program> fBaseProgram; |
| 155 | std::vector<Variable> fInAndUniformVars; |
| 156 | std::vector<SkString> fChildren; |
| 157 | std::vector<Varying> fVaryings; |
| 158 | |
| 159 | size_t fUniformSize; |
| 160 | }; |
| 161 | |
| 162 | #endif |
| 163 | |