| 1 | /* |
| 2 | * Copyright 2018 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkottieProperty_DEFINED |
| 9 | #define SkottieProperty_DEFINED |
| 10 | |
| 11 | #include "include/core/SkColor.h" |
| 12 | #include "include/core/SkPoint.h" |
| 13 | #include "include/core/SkRefCnt.h" |
| 14 | #include "include/core/SkTypeface.h" |
| 15 | #include "include/utils/SkTextUtils.h" |
| 16 | #include "modules/skottie/src/text/SkottieShaper.h" |
| 17 | |
| 18 | #include <functional> |
| 19 | |
| 20 | class SkMatrix; |
| 21 | |
| 22 | namespace sksg { |
| 23 | |
| 24 | class Color; |
| 25 | class OpacityEffect; |
| 26 | |
| 27 | } // namespace sksg |
| 28 | |
| 29 | namespace skottie { |
| 30 | |
| 31 | using ColorPropertyValue = SkColor; |
| 32 | using OpacityPropertyValue = float; |
| 33 | |
| 34 | struct TextPropertyValue { |
| 35 | sk_sp<SkTypeface> fTypeface; |
| 36 | SkString fText; |
| 37 | float fTextSize = 0, |
| 38 | fStrokeWidth = 0, |
| 39 | fLineHeight = 0, |
| 40 | fAscent = 0; |
| 41 | SkTextUtils::Align fHAlign = SkTextUtils::kLeft_Align; |
| 42 | Shaper::VAlign fVAlign = Shaper::VAlign::kTop; |
| 43 | Shaper::ResizePolicy fResize = Shaper::ResizePolicy::kNone; |
| 44 | SkRect fBox = SkRect::MakeEmpty(); |
| 45 | SkColor fFillColor = SK_ColorTRANSPARENT, |
| 46 | fStrokeColor = SK_ColorTRANSPARENT; |
| 47 | bool fHasFill = false, |
| 48 | fHasStroke = false; |
| 49 | |
| 50 | bool operator==(const TextPropertyValue& other) const; |
| 51 | bool operator!=(const TextPropertyValue& other) const; |
| 52 | }; |
| 53 | |
| 54 | struct TransformPropertyValue { |
| 55 | SkPoint fAnchorPoint, |
| 56 | fPosition; |
| 57 | SkVector fScale; |
| 58 | SkScalar fRotation, |
| 59 | fSkew, |
| 60 | fSkewAxis; |
| 61 | |
| 62 | bool operator==(const TransformPropertyValue& other) const; |
| 63 | bool operator!=(const TransformPropertyValue& other) const; |
| 64 | }; |
| 65 | |
| 66 | namespace internal { class AnimationBuilder; } |
| 67 | |
| 68 | /** |
| 69 | * Property handles are adapters between user-facing AE model/values |
| 70 | * and the internal scene-graph representation. |
| 71 | */ |
| 72 | template <typename ValueT, typename NodeT> |
| 73 | class SK_API PropertyHandle final { |
| 74 | public: |
| 75 | explicit PropertyHandle(sk_sp<NodeT> node) : fNode(std::move(node)) {} |
| 76 | ~PropertyHandle(); |
| 77 | |
| 78 | ValueT get() const; |
| 79 | void set(const ValueT&); |
| 80 | |
| 81 | private: |
| 82 | const sk_sp<NodeT> fNode; |
| 83 | }; |
| 84 | |
| 85 | namespace internal { |
| 86 | |
| 87 | class TextAdapter; |
| 88 | class TransformAdapter2D; |
| 89 | |
| 90 | } // namespace internal |
| 91 | |
| 92 | using ColorPropertyHandle = PropertyHandle<ColorPropertyValue, |
| 93 | sksg::Color>; |
| 94 | using OpacityPropertyHandle = PropertyHandle<OpacityPropertyValue, |
| 95 | sksg::OpacityEffect>; |
| 96 | using TextPropertyHandle = PropertyHandle<TextPropertyValue, |
| 97 | internal::TextAdapter>; |
| 98 | using TransformPropertyHandle = PropertyHandle<TransformPropertyValue, |
| 99 | internal::TransformAdapter2D>; |
| 100 | |
| 101 | /** |
| 102 | * A PropertyObserver can be used to track and manipulate certain properties of "interesting" |
| 103 | * Lottie nodes. |
| 104 | * |
| 105 | * When registered with an animation builder, PropertyObserver receives notifications for |
| 106 | * various properties of layer and shape nodes. The |node_name| argument corresponds to the |
| 107 | * name ("nm") node property. |
| 108 | */ |
| 109 | class SK_API PropertyObserver : public SkRefCnt { |
| 110 | public: |
| 111 | template <typename T> |
| 112 | using LazyHandle = std::function<std::unique_ptr<T>()>; |
| 113 | |
| 114 | virtual void onColorProperty (const char node_name[], |
| 115 | const LazyHandle<ColorPropertyHandle>&); |
| 116 | virtual void onOpacityProperty (const char node_name[], |
| 117 | const LazyHandle<OpacityPropertyHandle>&); |
| 118 | virtual void onTextProperty (const char node_name[], |
| 119 | const LazyHandle<TextPropertyHandle>&); |
| 120 | virtual void onTransformProperty(const char node_name[], |
| 121 | const LazyHandle<TransformPropertyHandle>&); |
| 122 | virtual void onEnterNode(const char node_name[]); |
| 123 | virtual void onLeavingNode(const char node_name[]); |
| 124 | }; |
| 125 | |
| 126 | } // namespace skottie |
| 127 | |
| 128 | #endif // SkottieProperty_DEFINED |
| 129 | |