| 1 | /* | 
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| 2 | * Copyright 2020 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkottieTransform_DEFINED | 
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| 9 | #define SkottieTransform_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkM44.h" | 
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| 12 | #include "include/core/SkMatrix.h" | 
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| 13 | #include "include/core/SkPoint.h" | 
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| 14 | #include "modules/skottie/src/Adapter.h" | 
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| 15 | #include "modules/skottie/src/SkottieValue.h" | 
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| 16 | #include "modules/sksg/include/SkSGTransform.h" | 
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| 17 |  | 
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| 18 | namespace skjson { | 
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| 19 |  | 
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| 20 | class ObjectValue; | 
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| 21 |  | 
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| 22 | } // namespace skjson | 
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| 23 |  | 
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| 24 | namespace skottie { | 
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| 25 | namespace internal { | 
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| 26 |  | 
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| 27 | class TransformAdapter2D final : public DiscardableAdapterBase<TransformAdapter2D, | 
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| 28 | sksg::Matrix<SkMatrix>> { | 
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| 29 | public: | 
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| 30 | TransformAdapter2D(const AnimationBuilder&, | 
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| 31 | const skjson::ObjectValue* janchor_point, | 
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| 32 | const skjson::ObjectValue* jposition, | 
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| 33 | const skjson::ObjectValue* jscale, | 
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| 34 | const skjson::ObjectValue* jrotation, | 
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| 35 | const skjson::ObjectValue* jskew, | 
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| 36 | const skjson::ObjectValue* jskew_axis); | 
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| 37 | ~TransformAdapter2D() override; | 
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| 38 |  | 
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| 39 | // Accessors needed for public property APIs. | 
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| 40 | // TODO: introduce a separate public type. | 
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| 41 | SkPoint getAnchorPoint() const; | 
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| 42 | void    setAnchorPoint(const SkPoint&); | 
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| 43 |  | 
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| 44 | SkPoint getPosition() const; | 
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| 45 | void    setPosition(const SkPoint&); | 
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| 46 |  | 
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| 47 | SkVector getScale() const; | 
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| 48 | void     setScale(const SkVector&); | 
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| 49 |  | 
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| 50 | float getRotation() const  { return fRotation; } | 
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| 51 | void  setRotation(float r); | 
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| 52 |  | 
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| 53 | float getSkew() const   { return fSkew; } | 
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| 54 | void  setSkew(float sk); | 
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| 55 |  | 
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| 56 | float getSkewAxis() const    { return fSkewAxis; } | 
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| 57 | void  setSkewAxis(float sa ); | 
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| 58 |  | 
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| 59 | SkMatrix totalMatrix() const; | 
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| 60 |  | 
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| 61 | private: | 
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| 62 | void onSync() override; | 
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| 63 |  | 
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| 64 | Vec2Value   fAnchorPoint = {   0,   0 }, | 
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| 65 | fPosition    = {   0,   0 }, | 
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| 66 | fScale       = { 100, 100 }; | 
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| 67 | ScalarValue fRotation    = 0, | 
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| 68 | fSkew        = 0, | 
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| 69 | fSkewAxis    = 0; | 
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| 70 |  | 
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| 71 | using INHERITED = DiscardableAdapterBase<TransformAdapter2D, sksg::Matrix<SkMatrix>>; | 
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| 72 | }; | 
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| 73 |  | 
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| 74 | class TransformAdapter3D : public DiscardableAdapterBase<TransformAdapter3D, sksg::Matrix<SkM44>> { | 
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| 75 | public: | 
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| 76 | TransformAdapter3D(const skjson::ObjectValue&, const AnimationBuilder&); | 
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| 77 | ~TransformAdapter3D() override; | 
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| 78 |  | 
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| 79 | virtual SkM44 totalMatrix() const; | 
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| 80 |  | 
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| 81 | protected: | 
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| 82 | SkV3 anchor_point() const; | 
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| 83 | SkV3 position() const; | 
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| 84 | SkV3 rotation() const; | 
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| 85 |  | 
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| 86 | private: | 
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| 87 | void onSync() final; | 
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| 88 |  | 
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| 89 | VectorValue fAnchorPoint, | 
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| 90 | fPosition, | 
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| 91 | fOrientation, | 
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| 92 | fScale = { 100, 100, 100 }; | 
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| 93 | ScalarValue fRx = 0, | 
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| 94 | fRy = 0, | 
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| 95 | fRz = 0; | 
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| 96 |  | 
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| 97 | using INHERITED = DiscardableAdapterBase<TransformAdapter3D, sksg::Matrix<SkM44>>; | 
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| 98 | }; | 
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| 99 |  | 
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| 100 | } // namespace internal | 
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| 101 | } // namespace skottie | 
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| 102 |  | 
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| 103 | #endif // SkottieTransform_DEFINED | 
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| 104 |  | 
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