1 | /* |
2 | * Copyright 2020 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkottieTransform_DEFINED |
9 | #define SkottieTransform_DEFINED |
10 | |
11 | #include "include/core/SkM44.h" |
12 | #include "include/core/SkMatrix.h" |
13 | #include "include/core/SkPoint.h" |
14 | #include "modules/skottie/src/Adapter.h" |
15 | #include "modules/skottie/src/SkottieValue.h" |
16 | #include "modules/sksg/include/SkSGTransform.h" |
17 | |
18 | namespace skjson { |
19 | |
20 | class ObjectValue; |
21 | |
22 | } // namespace skjson |
23 | |
24 | namespace skottie { |
25 | namespace internal { |
26 | |
27 | class TransformAdapter2D final : public DiscardableAdapterBase<TransformAdapter2D, |
28 | sksg::Matrix<SkMatrix>> { |
29 | public: |
30 | TransformAdapter2D(const AnimationBuilder&, |
31 | const skjson::ObjectValue* janchor_point, |
32 | const skjson::ObjectValue* jposition, |
33 | const skjson::ObjectValue* jscale, |
34 | const skjson::ObjectValue* jrotation, |
35 | const skjson::ObjectValue* jskew, |
36 | const skjson::ObjectValue* jskew_axis); |
37 | ~TransformAdapter2D() override; |
38 | |
39 | // Accessors needed for public property APIs. |
40 | // TODO: introduce a separate public type. |
41 | SkPoint getAnchorPoint() const; |
42 | void setAnchorPoint(const SkPoint&); |
43 | |
44 | SkPoint getPosition() const; |
45 | void setPosition(const SkPoint&); |
46 | |
47 | SkVector getScale() const; |
48 | void setScale(const SkVector&); |
49 | |
50 | float getRotation() const { return fRotation; } |
51 | void setRotation(float r); |
52 | |
53 | float getSkew() const { return fSkew; } |
54 | void setSkew(float sk); |
55 | |
56 | float getSkewAxis() const { return fSkewAxis; } |
57 | void setSkewAxis(float sa ); |
58 | |
59 | SkMatrix totalMatrix() const; |
60 | |
61 | private: |
62 | void onSync() override; |
63 | |
64 | Vec2Value fAnchorPoint = { 0, 0 }, |
65 | fPosition = { 0, 0 }, |
66 | fScale = { 100, 100 }; |
67 | ScalarValue fRotation = 0, |
68 | fSkew = 0, |
69 | fSkewAxis = 0; |
70 | |
71 | using INHERITED = DiscardableAdapterBase<TransformAdapter2D, sksg::Matrix<SkMatrix>>; |
72 | }; |
73 | |
74 | class TransformAdapter3D : public DiscardableAdapterBase<TransformAdapter3D, sksg::Matrix<SkM44>> { |
75 | public: |
76 | TransformAdapter3D(const skjson::ObjectValue&, const AnimationBuilder&); |
77 | ~TransformAdapter3D() override; |
78 | |
79 | virtual SkM44 totalMatrix() const; |
80 | |
81 | protected: |
82 | SkV3 anchor_point() const; |
83 | SkV3 position() const; |
84 | SkV3 rotation() const; |
85 | |
86 | private: |
87 | void onSync() final; |
88 | |
89 | VectorValue fAnchorPoint, |
90 | fPosition, |
91 | fOrientation, |
92 | fScale = { 100, 100, 100 }; |
93 | ScalarValue fRx = 0, |
94 | fRy = 0, |
95 | fRz = 0; |
96 | |
97 | using INHERITED = DiscardableAdapterBase<TransformAdapter3D, sksg::Matrix<SkM44>>; |
98 | }; |
99 | |
100 | } // namespace internal |
101 | } // namespace skottie |
102 | |
103 | #endif // SkottieTransform_DEFINED |
104 | |