| 1 | /* | 
| 2 |  * Copyright 2020 Google Inc. | 
| 3 |  * | 
| 4 |  * Use of this source code is governed by a BSD-style license that can be | 
| 5 |  * found in the LICENSE file. | 
| 6 |  */ | 
| 7 |  | 
| 8 | #ifndef SkottieCamera_DEFINED | 
| 9 | #define SkottieCamera_DEFINED | 
| 10 |  | 
| 11 | #include "modules/skottie/src/Transform.h" | 
| 12 |  | 
| 13 | namespace skottie { | 
| 14 | namespace internal { | 
| 15 |  | 
| 16 | class CameraAdaper final : public TransformAdapter3D { | 
| 17 | public: | 
| 18 |     CameraAdaper(const skjson::ObjectValue& jlayer, | 
| 19 |                  const skjson::ObjectValue& jtransform, | 
| 20 |                  const AnimationBuilder& abuilder, | 
| 21 |                  const SkSize& viewport_size); | 
| 22 |     ~CameraAdaper() override; | 
| 23 |  | 
| 24 |     // Used in the absence of an explicit camera layer. | 
| 25 |     static sk_sp<sksg::Transform> DefaultCameraTransform(const SkSize& viewport_size); | 
| 26 |  | 
| 27 |     SkM44 totalMatrix() const override; | 
| 28 |  | 
| 29 | private: | 
| 30 |     enum class CameraType { | 
| 31 |         kOneNode, // implicitly facing forward (decreasing z), does not auto-orient | 
| 32 |         kTwoNode, // explicitly facing a POI (the anchor point), auto-orients | 
| 33 |     }; | 
| 34 |  | 
| 35 |     SkV3 poi(const SkV3& pos) const; | 
| 36 |  | 
| 37 |     const SkSize     fViewportSize; | 
| 38 |     const CameraType fType; | 
| 39 |  | 
| 40 |     ScalarValue fZoom = 0; | 
| 41 |  | 
| 42 |     using INHERITED = TransformAdapter3D; | 
| 43 | }; | 
| 44 |  | 
| 45 | } // namespace internal | 
| 46 | } // namespace skottie | 
| 47 |  | 
| 48 | #endif // SkottieCamera_DEFINED | 
| 49 |  |