1 | /* |
2 | * Copyright 2020 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkottieCamera_DEFINED |
9 | #define SkottieCamera_DEFINED |
10 | |
11 | #include "modules/skottie/src/Transform.h" |
12 | |
13 | namespace skottie { |
14 | namespace internal { |
15 | |
16 | class CameraAdaper final : public TransformAdapter3D { |
17 | public: |
18 | CameraAdaper(const skjson::ObjectValue& jlayer, |
19 | const skjson::ObjectValue& jtransform, |
20 | const AnimationBuilder& abuilder, |
21 | const SkSize& viewport_size); |
22 | ~CameraAdaper() override; |
23 | |
24 | // Used in the absence of an explicit camera layer. |
25 | static sk_sp<sksg::Transform> DefaultCameraTransform(const SkSize& viewport_size); |
26 | |
27 | SkM44 totalMatrix() const override; |
28 | |
29 | private: |
30 | enum class CameraType { |
31 | kOneNode, // implicitly facing forward (decreasing z), does not auto-orient |
32 | kTwoNode, // explicitly facing a POI (the anchor point), auto-orients |
33 | }; |
34 | |
35 | SkV3 poi(const SkV3& pos) const; |
36 | |
37 | const SkSize fViewportSize; |
38 | const CameraType fType; |
39 | |
40 | ScalarValue fZoom = 0; |
41 | |
42 | using INHERITED = TransformAdapter3D; |
43 | }; |
44 | |
45 | } // namespace internal |
46 | } // namespace skottie |
47 | |
48 | #endif // SkottieCamera_DEFINED |
49 | |