1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkSGTransform_DEFINED |
9 | #define SkSGTransform_DEFINED |
10 | |
11 | #include "modules/sksg/include/SkSGEffectNode.h" |
12 | |
13 | class SkM44; |
14 | class SkMatrix; |
15 | |
16 | namespace sksg { |
17 | |
18 | /** |
19 | * Transformations base class. |
20 | */ |
21 | class Transform : public Node { |
22 | public: |
23 | // Compose T' = A x B |
24 | static sk_sp<Transform> MakeConcat(sk_sp<Transform> a, sk_sp<Transform> b); |
25 | |
26 | // T' = Inv(T) |
27 | static sk_sp<Transform> MakeInverse(sk_sp<Transform> t); |
28 | |
29 | protected: |
30 | Transform(); |
31 | |
32 | virtual bool is44() const = 0; |
33 | |
34 | virtual SkMatrix asMatrix() const = 0; |
35 | virtual SkM44 asM44 () const = 0; |
36 | |
37 | private: |
38 | friend class TransformPriv; |
39 | |
40 | using INHERITED = Node; |
41 | }; |
42 | |
43 | /** |
44 | * Concrete, matrix-backed Transform. |
45 | * |
46 | * Supported instantiations: SkMatrix, SkM44. |
47 | * |
48 | * Sample use: |
49 | * |
50 | * auto m33 = Matrix<SkMatrix>::Make(SkMatrix::I()); |
51 | * ... |
52 | * m33->setMatrix(SkMatrix::MakeTrans(10, 10)); |
53 | * |
54 | */ |
55 | template <typename T> |
56 | class Matrix final : public Transform { |
57 | public: |
58 | template <typename = std::enable_if<std::is_same<T, SkMatrix>::value || |
59 | std::is_same<T, SkM44 >::value>> |
60 | static sk_sp<Matrix> Make(const T& m) { return sk_sp<Matrix>(new Matrix(m)); } |
61 | |
62 | SG_ATTRIBUTE(Matrix, T, fMatrix) |
63 | |
64 | protected: |
65 | explicit Matrix(const T& m) : fMatrix(m) {} |
66 | |
67 | SkRect onRevalidate(InvalidationController*, const SkMatrix&) override { |
68 | return SkRect::MakeEmpty(); |
69 | } |
70 | |
71 | bool is44() const override { return std::is_same<T, SkM44>::value; } |
72 | |
73 | SkMatrix asMatrix() const override; |
74 | SkM44 asM44 () const override; |
75 | |
76 | private: |
77 | T fMatrix; |
78 | |
79 | using INHERITED = Transform; |
80 | }; |
81 | |
82 | /** |
83 | * Concrete Effect node, binding a Transform to a RenderNode. |
84 | */ |
85 | class TransformEffect final : public EffectNode { |
86 | public: |
87 | static sk_sp<TransformEffect> Make(sk_sp<RenderNode> child, sk_sp<Transform> transform) { |
88 | return child && transform |
89 | ? sk_sp<TransformEffect>(new TransformEffect(std::move(child), std::move(transform))) |
90 | : nullptr; |
91 | } |
92 | |
93 | static sk_sp<TransformEffect> Make(sk_sp<RenderNode> child, const SkMatrix& m) { |
94 | return Make(std::move(child), Matrix<SkMatrix>::Make(m)); |
95 | } |
96 | |
97 | ~TransformEffect() override; |
98 | |
99 | const sk_sp<Transform>& getTransform() const { return fTransform; } |
100 | |
101 | protected: |
102 | void onRender(SkCanvas*, const RenderContext*) const override; |
103 | const RenderNode* onNodeAt(const SkPoint&) const override; |
104 | |
105 | SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; |
106 | |
107 | private: |
108 | TransformEffect(sk_sp<RenderNode>, sk_sp<Transform>); |
109 | |
110 | const sk_sp<Transform> fTransform; |
111 | |
112 | typedef EffectNode INHERITED; |
113 | }; |
114 | |
115 | } // namespace sksg |
116 | |
117 | #endif // SkSGTransform_DEFINED |
118 | |