| 1 | /* |
|---|---|
| 2 | * Copyright 2018 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "modules/sksg/include/SkSGScene.h" |
| 9 | |
| 10 | #include "include/core/SkCanvas.h" |
| 11 | #include "include/core/SkMatrix.h" |
| 12 | #include "include/core/SkPaint.h" |
| 13 | #include "modules/sksg/include/SkSGInvalidationController.h" |
| 14 | #include "modules/sksg/include/SkSGRenderNode.h" |
| 15 | |
| 16 | namespace sksg { |
| 17 | |
| 18 | std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root) { |
| 19 | return root ? std::unique_ptr<Scene>(new Scene(std::move(root))) : nullptr; |
| 20 | } |
| 21 | |
| 22 | Scene::Scene(sk_sp<RenderNode> root) : fRoot(std::move(root)) {} |
| 23 | |
| 24 | Scene::~Scene() = default; |
| 25 | |
| 26 | void Scene::render(SkCanvas* canvas) const { |
| 27 | // Ensure the SG is revalidated. |
| 28 | // Note: this is a no-op if the scene has already been revalidated - e.g. in animate(). |
| 29 | fRoot->revalidate(nullptr, SkMatrix::I()); |
| 30 | |
| 31 | fRoot->render(canvas); |
| 32 | } |
| 33 | |
| 34 | void Scene::revalidate(InvalidationController* ic) { |
| 35 | fRoot->revalidate(ic, SkMatrix::I()); |
| 36 | } |
| 37 | |
| 38 | const RenderNode* Scene::nodeAt(const SkPoint& p) const { |
| 39 | return fRoot->nodeAt(p); |
| 40 | } |
| 41 | |
| 42 | } // namespace sksg |
| 43 |