1 | /* |
2 | * Copyright 2006 The Android Open Source Project |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/core/SkEdge.h" |
9 | |
10 | #include "include/private/SkTo.h" |
11 | #include "src/core/SkFDot6.h" |
12 | #include "src/core/SkMathPriv.h" |
13 | |
14 | #include <utility> |
15 | |
16 | /* |
17 | In setLine, setQuadratic, setCubic, the first thing we do is to convert |
18 | the points into FDot6. This is modulated by the shift parameter, which |
19 | will either be 0, or something like 2 for antialiasing. |
20 | |
21 | In the float case, we want to turn the float into .6 by saying pt * 64, |
22 | or pt * 256 for antialiasing. This is implemented as 1 << (shift + 6). |
23 | |
24 | In the fixed case, we want to turn the fixed into .6 by saying pt >> 10, |
25 | or pt >> 8 for antialiasing. This is implemented as pt >> (10 - shift). |
26 | */ |
27 | |
28 | static inline SkFixed SkFDot6ToFixedDiv2(SkFDot6 value) { |
29 | // we want to return SkFDot6ToFixed(value >> 1), but we don't want to throw |
30 | // away data in value, so just perform a modify up-shift |
31 | return SkLeftShift(value, 16 - 6 - 1); |
32 | } |
33 | |
34 | ///////////////////////////////////////////////////////////////////////// |
35 | |
36 | int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip, |
37 | int shift) { |
38 | SkFDot6 x0, y0, x1, y1; |
39 | |
40 | { |
41 | #ifdef SK_RASTERIZE_EVEN_ROUNDING |
42 | x0 = SkScalarRoundToFDot6(p0.fX, shift); |
43 | y0 = SkScalarRoundToFDot6(p0.fY, shift); |
44 | x1 = SkScalarRoundToFDot6(p1.fX, shift); |
45 | y1 = SkScalarRoundToFDot6(p1.fY, shift); |
46 | #else |
47 | float scale = float(1 << (shift + 6)); |
48 | x0 = int(p0.fX * scale); |
49 | y0 = int(p0.fY * scale); |
50 | x1 = int(p1.fX * scale); |
51 | y1 = int(p1.fY * scale); |
52 | #endif |
53 | } |
54 | |
55 | int winding = 1; |
56 | |
57 | if (y0 > y1) { |
58 | using std::swap; |
59 | swap(x0, x1); |
60 | swap(y0, y1); |
61 | winding = -1; |
62 | } |
63 | |
64 | int top = SkFDot6Round(y0); |
65 | int bot = SkFDot6Round(y1); |
66 | |
67 | // are we a zero-height line? |
68 | if (top == bot) { |
69 | return 0; |
70 | } |
71 | // are we completely above or below the clip? |
72 | if (clip && (top >= clip->fBottom || bot <= clip->fTop)) { |
73 | return 0; |
74 | } |
75 | |
76 | SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0); |
77 | const SkFDot6 dy = SkEdge_Compute_DY(top, y0); |
78 | |
79 | fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy)); // + SK_Fixed1/2 |
80 | fDX = slope; |
81 | fFirstY = top; |
82 | fLastY = bot - 1; |
83 | fCurveCount = 0; |
84 | fWinding = SkToS8(winding); |
85 | fCurveShift = 0; |
86 | |
87 | if (clip) { |
88 | this->chopLineWithClip(*clip); |
89 | } |
90 | return 1; |
91 | } |
92 | |
93 | // called from a curve subclass |
94 | int SkEdge::updateLine(SkFixed x0, SkFixed y0, SkFixed x1, SkFixed y1) |
95 | { |
96 | SkASSERT(fWinding == 1 || fWinding == -1); |
97 | SkASSERT(fCurveCount != 0); |
98 | // SkASSERT(fCurveShift != 0); |
99 | |
100 | y0 >>= 10; |
101 | y1 >>= 10; |
102 | |
103 | SkASSERT(y0 <= y1); |
104 | |
105 | int top = SkFDot6Round(y0); |
106 | int bot = SkFDot6Round(y1); |
107 | |
108 | // SkASSERT(top >= fFirstY); |
109 | |
110 | // are we a zero-height line? |
111 | if (top == bot) |
112 | return 0; |
113 | |
114 | x0 >>= 10; |
115 | x1 >>= 10; |
116 | |
117 | SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0); |
118 | const SkFDot6 dy = SkEdge_Compute_DY(top, y0); |
119 | |
120 | fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy)); // + SK_Fixed1/2 |
121 | fDX = slope; |
122 | fFirstY = top; |
123 | fLastY = bot - 1; |
124 | |
125 | return 1; |
126 | } |
127 | |
128 | void SkEdge::chopLineWithClip(const SkIRect& clip) |
129 | { |
130 | int top = fFirstY; |
131 | |
132 | SkASSERT(top < clip.fBottom); |
133 | |
134 | // clip the line to the top |
135 | if (top < clip.fTop) |
136 | { |
137 | SkASSERT(fLastY >= clip.fTop); |
138 | fX += fDX * (clip.fTop - top); |
139 | fFirstY = clip.fTop; |
140 | } |
141 | } |
142 | |
143 | /////////////////////////////////////////////////////////////////////////////// |
144 | |
145 | /* We store 1<<shift in a (signed) byte, so its maximum value is 1<<6 == 64. |
146 | Note that this limits the number of lines we use to approximate a curve. |
147 | If we need to increase this, we need to store fCurveCount in something |
148 | larger than int8_t. |
149 | */ |
150 | #define MAX_COEFF_SHIFT 6 |
151 | |
152 | static inline SkFDot6 cheap_distance(SkFDot6 dx, SkFDot6 dy) |
153 | { |
154 | dx = SkAbs32(dx); |
155 | dy = SkAbs32(dy); |
156 | // return max + min/2 |
157 | if (dx > dy) |
158 | dx += dy >> 1; |
159 | else |
160 | dx = dy + (dx >> 1); |
161 | return dx; |
162 | } |
163 | |
164 | static inline int diff_to_shift(SkFDot6 dx, SkFDot6 dy, int shiftAA = 2) |
165 | { |
166 | // cheap calc of distance from center of p0-p2 to the center of the curve |
167 | SkFDot6 dist = cheap_distance(dx, dy); |
168 | |
169 | // shift down dist (it is currently in dot6) |
170 | // down by 3 should give us 1/8 pixel accuracy (assuming our dist is accurate...) |
171 | // this is chosen by heuristic: make it as big as possible (to minimize segments) |
172 | // ... but small enough so that our curves still look smooth |
173 | // When shift > 0, we're using AA and everything is scaled up so we can |
174 | // lower the accuracy. |
175 | dist = (dist + (1 << 4)) >> (3 + shiftAA); |
176 | |
177 | // each subdivision (shift value) cuts this dist (error) by 1/4 |
178 | return (32 - SkCLZ(dist)) >> 1; |
179 | } |
180 | |
181 | bool SkQuadraticEdge::setQuadraticWithoutUpdate(const SkPoint pts[3], int shift) { |
182 | SkFDot6 x0, y0, x1, y1, x2, y2; |
183 | |
184 | { |
185 | #ifdef SK_RASTERIZE_EVEN_ROUNDING |
186 | x0 = SkScalarRoundToFDot6(pts[0].fX, shift); |
187 | y0 = SkScalarRoundToFDot6(pts[0].fY, shift); |
188 | x1 = SkScalarRoundToFDot6(pts[1].fX, shift); |
189 | y1 = SkScalarRoundToFDot6(pts[1].fY, shift); |
190 | x2 = SkScalarRoundToFDot6(pts[2].fX, shift); |
191 | y2 = SkScalarRoundToFDot6(pts[2].fY, shift); |
192 | #else |
193 | float scale = float(1 << (shift + 6)); |
194 | x0 = int(pts[0].fX * scale); |
195 | y0 = int(pts[0].fY * scale); |
196 | x1 = int(pts[1].fX * scale); |
197 | y1 = int(pts[1].fY * scale); |
198 | x2 = int(pts[2].fX * scale); |
199 | y2 = int(pts[2].fY * scale); |
200 | #endif |
201 | } |
202 | |
203 | int winding = 1; |
204 | if (y0 > y2) |
205 | { |
206 | using std::swap; |
207 | swap(x0, x2); |
208 | swap(y0, y2); |
209 | winding = -1; |
210 | } |
211 | SkASSERT(y0 <= y1 && y1 <= y2); |
212 | |
213 | int top = SkFDot6Round(y0); |
214 | int bot = SkFDot6Round(y2); |
215 | |
216 | // are we a zero-height quad (line)? |
217 | if (top == bot) |
218 | return 0; |
219 | |
220 | // compute number of steps needed (1 << shift) |
221 | { |
222 | SkFDot6 dx = (SkLeftShift(x1, 1) - x0 - x2) >> 2; |
223 | SkFDot6 dy = (SkLeftShift(y1, 1) - y0 - y2) >> 2; |
224 | // This is a little confusing: |
225 | // before this line, shift is the scale up factor for AA; |
226 | // after this line, shift is the fCurveShift. |
227 | shift = diff_to_shift(dx, dy, shift); |
228 | SkASSERT(shift >= 0); |
229 | } |
230 | // need at least 1 subdivision for our bias trick |
231 | if (shift == 0) { |
232 | shift = 1; |
233 | } else if (shift > MAX_COEFF_SHIFT) { |
234 | shift = MAX_COEFF_SHIFT; |
235 | } |
236 | |
237 | fWinding = SkToS8(winding); |
238 | //fCubicDShift only set for cubics |
239 | fCurveCount = SkToS8(1 << shift); |
240 | |
241 | /* |
242 | * We want to reformulate into polynomial form, to make it clear how we |
243 | * should forward-difference. |
244 | * |
245 | * p0 (1 - t)^2 + p1 t(1 - t) + p2 t^2 ==> At^2 + Bt + C |
246 | * |
247 | * A = p0 - 2p1 + p2 |
248 | * B = 2(p1 - p0) |
249 | * C = p0 |
250 | * |
251 | * Our caller must have constrained our inputs (p0..p2) to all fit into |
252 | * 16.16. However, as seen above, we sometimes compute values that can be |
253 | * larger (e.g. B = 2*(p1 - p0)). To guard against overflow, we will store |
254 | * A and B at 1/2 of their actual value, and just apply a 2x scale during |
255 | * application in updateQuadratic(). Hence we store (shift - 1) in |
256 | * fCurveShift. |
257 | */ |
258 | |
259 | fCurveShift = SkToU8(shift - 1); |
260 | |
261 | SkFixed A = SkFDot6ToFixedDiv2(x0 - x1 - x1 + x2); // 1/2 the real value |
262 | SkFixed B = SkFDot6ToFixed(x1 - x0); // 1/2 the real value |
263 | |
264 | fQx = SkFDot6ToFixed(x0); |
265 | fQDx = B + (A >> shift); // biased by shift |
266 | fQDDx = A >> (shift - 1); // biased by shift |
267 | |
268 | A = SkFDot6ToFixedDiv2(y0 - y1 - y1 + y2); // 1/2 the real value |
269 | B = SkFDot6ToFixed(y1 - y0); // 1/2 the real value |
270 | |
271 | fQy = SkFDot6ToFixed(y0); |
272 | fQDy = B + (A >> shift); // biased by shift |
273 | fQDDy = A >> (shift - 1); // biased by shift |
274 | |
275 | fQLastX = SkFDot6ToFixed(x2); |
276 | fQLastY = SkFDot6ToFixed(y2); |
277 | |
278 | return true; |
279 | } |
280 | |
281 | int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift) { |
282 | if (!setQuadraticWithoutUpdate(pts, shift)) { |
283 | return 0; |
284 | } |
285 | return this->updateQuadratic(); |
286 | } |
287 | |
288 | int SkQuadraticEdge::updateQuadratic() |
289 | { |
290 | int success; |
291 | int count = fCurveCount; |
292 | SkFixed oldx = fQx; |
293 | SkFixed oldy = fQy; |
294 | SkFixed dx = fQDx; |
295 | SkFixed dy = fQDy; |
296 | SkFixed newx, newy; |
297 | int shift = fCurveShift; |
298 | |
299 | SkASSERT(count > 0); |
300 | |
301 | do { |
302 | if (--count > 0) |
303 | { |
304 | newx = oldx + (dx >> shift); |
305 | dx += fQDDx; |
306 | newy = oldy + (dy >> shift); |
307 | dy += fQDDy; |
308 | } |
309 | else // last segment |
310 | { |
311 | newx = fQLastX; |
312 | newy = fQLastY; |
313 | } |
314 | success = this->updateLine(oldx, oldy, newx, newy); |
315 | oldx = newx; |
316 | oldy = newy; |
317 | } while (count > 0 && !success); |
318 | |
319 | fQx = newx; |
320 | fQy = newy; |
321 | fQDx = dx; |
322 | fQDy = dy; |
323 | fCurveCount = SkToS8(count); |
324 | return success; |
325 | } |
326 | |
327 | ///////////////////////////////////////////////////////////////////////// |
328 | |
329 | static inline int SkFDot6UpShift(SkFDot6 x, int upShift) { |
330 | SkASSERT((SkLeftShift(x, upShift) >> upShift) == x); |
331 | return SkLeftShift(x, upShift); |
332 | } |
333 | |
334 | /* f(1/3) = (8a + 12b + 6c + d) / 27 |
335 | f(2/3) = (a + 6b + 12c + 8d) / 27 |
336 | |
337 | f(1/3)-b = (8a - 15b + 6c + d) / 27 |
338 | f(2/3)-c = (a + 6b - 15c + 8d) / 27 |
339 | |
340 | use 16/512 to approximate 1/27 |
341 | */ |
342 | static SkFDot6 cubic_delta_from_line(SkFDot6 a, SkFDot6 b, SkFDot6 c, SkFDot6 d) |
343 | { |
344 | // since our parameters may be negative, we don't use << to avoid ASAN warnings |
345 | SkFDot6 oneThird = (a*8 - b*15 + 6*c + d) * 19 >> 9; |
346 | SkFDot6 twoThird = (a + 6*b - c*15 + d*8) * 19 >> 9; |
347 | |
348 | return std::max(SkAbs32(oneThird), SkAbs32(twoThird)); |
349 | } |
350 | |
351 | bool SkCubicEdge::setCubicWithoutUpdate(const SkPoint pts[4], int shift, bool sortY) { |
352 | SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3; |
353 | |
354 | { |
355 | #ifdef SK_RASTERIZE_EVEN_ROUNDING |
356 | x0 = SkScalarRoundToFDot6(pts[0].fX, shift); |
357 | y0 = SkScalarRoundToFDot6(pts[0].fY, shift); |
358 | x1 = SkScalarRoundToFDot6(pts[1].fX, shift); |
359 | y1 = SkScalarRoundToFDot6(pts[1].fY, shift); |
360 | x2 = SkScalarRoundToFDot6(pts[2].fX, shift); |
361 | y2 = SkScalarRoundToFDot6(pts[2].fY, shift); |
362 | x3 = SkScalarRoundToFDot6(pts[3].fX, shift); |
363 | y3 = SkScalarRoundToFDot6(pts[3].fY, shift); |
364 | #else |
365 | float scale = float(1 << (shift + 6)); |
366 | x0 = int(pts[0].fX * scale); |
367 | y0 = int(pts[0].fY * scale); |
368 | x1 = int(pts[1].fX * scale); |
369 | y1 = int(pts[1].fY * scale); |
370 | x2 = int(pts[2].fX * scale); |
371 | y2 = int(pts[2].fY * scale); |
372 | x3 = int(pts[3].fX * scale); |
373 | y3 = int(pts[3].fY * scale); |
374 | #endif |
375 | } |
376 | |
377 | int winding = 1; |
378 | if (sortY && y0 > y3) |
379 | { |
380 | using std::swap; |
381 | swap(x0, x3); |
382 | swap(x1, x2); |
383 | swap(y0, y3); |
384 | swap(y1, y2); |
385 | winding = -1; |
386 | } |
387 | |
388 | int top = SkFDot6Round(y0); |
389 | int bot = SkFDot6Round(y3); |
390 | |
391 | // are we a zero-height cubic (line)? |
392 | if (sortY && top == bot) |
393 | return 0; |
394 | |
395 | // compute number of steps needed (1 << shift) |
396 | { |
397 | // Can't use (center of curve - center of baseline), since center-of-curve |
398 | // need not be the max delta from the baseline (it could even be coincident) |
399 | // so we try just looking at the two off-curve points |
400 | SkFDot6 dx = cubic_delta_from_line(x0, x1, x2, x3); |
401 | SkFDot6 dy = cubic_delta_from_line(y0, y1, y2, y3); |
402 | // add 1 (by observation) |
403 | shift = diff_to_shift(dx, dy) + 1; |
404 | } |
405 | // need at least 1 subdivision for our bias trick |
406 | SkASSERT(shift > 0); |
407 | if (shift > MAX_COEFF_SHIFT) { |
408 | shift = MAX_COEFF_SHIFT; |
409 | } |
410 | |
411 | /* Since our in coming data is initially shifted down by 10 (or 8 in |
412 | antialias). That means the most we can shift up is 8. However, we |
413 | compute coefficients with a 3*, so the safest upshift is really 6 |
414 | */ |
415 | int upShift = 6; // largest safe value |
416 | int downShift = shift + upShift - 10; |
417 | if (downShift < 0) { |
418 | downShift = 0; |
419 | upShift = 10 - shift; |
420 | } |
421 | |
422 | fWinding = SkToS8(winding); |
423 | fCurveCount = SkToS8(SkLeftShift(-1, shift)); |
424 | fCurveShift = SkToU8(shift); |
425 | fCubicDShift = SkToU8(downShift); |
426 | |
427 | SkFixed B = SkFDot6UpShift(3 * (x1 - x0), upShift); |
428 | SkFixed C = SkFDot6UpShift(3 * (x0 - x1 - x1 + x2), upShift); |
429 | SkFixed D = SkFDot6UpShift(x3 + 3 * (x1 - x2) - x0, upShift); |
430 | |
431 | fCx = SkFDot6ToFixed(x0); |
432 | fCDx = B + (C >> shift) + (D >> 2*shift); // biased by shift |
433 | fCDDx = 2*C + (3*D >> (shift - 1)); // biased by 2*shift |
434 | fCDDDx = 3*D >> (shift - 1); // biased by 2*shift |
435 | |
436 | B = SkFDot6UpShift(3 * (y1 - y0), upShift); |
437 | C = SkFDot6UpShift(3 * (y0 - y1 - y1 + y2), upShift); |
438 | D = SkFDot6UpShift(y3 + 3 * (y1 - y2) - y0, upShift); |
439 | |
440 | fCy = SkFDot6ToFixed(y0); |
441 | fCDy = B + (C >> shift) + (D >> 2*shift); // biased by shift |
442 | fCDDy = 2*C + (3*D >> (shift - 1)); // biased by 2*shift |
443 | fCDDDy = 3*D >> (shift - 1); // biased by 2*shift |
444 | |
445 | fCLastX = SkFDot6ToFixed(x3); |
446 | fCLastY = SkFDot6ToFixed(y3); |
447 | |
448 | return true; |
449 | } |
450 | |
451 | int SkCubicEdge::setCubic(const SkPoint pts[4], int shift) { |
452 | if (!this->setCubicWithoutUpdate(pts, shift)) { |
453 | return 0; |
454 | } |
455 | return this->updateCubic(); |
456 | } |
457 | |
458 | int SkCubicEdge::updateCubic() |
459 | { |
460 | int success; |
461 | int count = fCurveCount; |
462 | SkFixed oldx = fCx; |
463 | SkFixed oldy = fCy; |
464 | SkFixed newx, newy; |
465 | const int ddshift = fCurveShift; |
466 | const int dshift = fCubicDShift; |
467 | |
468 | SkASSERT(count < 0); |
469 | |
470 | do { |
471 | if (++count < 0) |
472 | { |
473 | newx = oldx + (fCDx >> dshift); |
474 | fCDx += fCDDx >> ddshift; |
475 | fCDDx += fCDDDx; |
476 | |
477 | newy = oldy + (fCDy >> dshift); |
478 | fCDy += fCDDy >> ddshift; |
479 | fCDDy += fCDDDy; |
480 | } |
481 | else // last segment |
482 | { |
483 | // SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - fLastX), (oldy + (fCDy >> shift) - fLastY)); |
484 | newx = fCLastX; |
485 | newy = fCLastY; |
486 | } |
487 | |
488 | // we want to say SkASSERT(oldy <= newy), but our finite fixedpoint |
489 | // doesn't always achieve that, so we have to explicitly pin it here. |
490 | if (newy < oldy) { |
491 | newy = oldy; |
492 | } |
493 | |
494 | success = this->updateLine(oldx, oldy, newx, newy); |
495 | oldx = newx; |
496 | oldy = newy; |
497 | } while (count < 0 && !success); |
498 | |
499 | fCx = newx; |
500 | fCy = newy; |
501 | fCurveCount = SkToS8(count); |
502 | return success; |
503 | } |
504 | |