| 1 | /* | 
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| 2 | * Copyright 2014 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/GrPrimitiveProcessor.h" | 
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| 9 |  | 
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| 10 | #include "src/gpu/GrCoordTransform.h" | 
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| 11 | #include "src/gpu/GrFragmentProcessor.h" | 
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| 12 |  | 
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| 13 | /** | 
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| 14 | * We specialize the vertex or fragment coord transform code for these matrix types. | 
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| 15 | * Some specializations are only applied when the coord transform is applied in the fragment | 
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| 16 | * shader. | 
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| 17 | */ | 
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| 18 | enum MatrixType { | 
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| 19 | kNone_MatrixType            = 0,  // Used only in FS for explicitly sampled FPs | 
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| 20 | kScaleTranslate_MatrixType  = 1,  // Used only in FS for explicitly sampled FPs | 
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| 21 | kNoPersp_MatrixType         = 2, | 
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| 22 | kGeneral_MatrixType         = 3, | 
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| 23 | }; | 
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| 24 |  | 
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| 25 | GrPrimitiveProcessor::GrPrimitiveProcessor(ClassID classID) : GrProcessor(classID) {} | 
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| 26 |  | 
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| 27 | const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const { | 
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| 28 | SkASSERT(i >= 0 && i < this->numTextureSamplers()); | 
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| 29 | return this->onTextureSampler(i); | 
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| 30 | } | 
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| 31 |  | 
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| 32 | uint32_t GrPrimitiveProcessor::computeCoordTransformsKey(const GrFragmentProcessor& fp) const { | 
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| 33 | // This is highly coupled with the code in GrGLSLGeometryProcessor::emitTransforms(). | 
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| 34 | SkASSERT(fp.numCoordTransforms() * 2 <= 32); | 
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| 35 | uint32_t totalKey = 0; | 
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| 36 | for (int t = 0; t < fp.numCoordTransforms(); ++t) { | 
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| 37 | uint32_t key = 0; | 
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| 38 | const GrCoordTransform& coordTransform = fp.coordTransform(t); | 
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| 39 | if (fp.isSampledWithExplicitCoords() && coordTransform.isNoOp()) { | 
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| 40 | key = kNone_MatrixType; | 
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| 41 | } else if (fp.isSampledWithExplicitCoords() && coordTransform.matrix().isScaleTranslate()) { | 
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| 42 | key = kScaleTranslate_MatrixType; | 
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| 43 | } else if (!coordTransform.matrix().hasPerspective()) { | 
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| 44 | key = kNoPersp_MatrixType; | 
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| 45 | } else { | 
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| 46 | // Note that we can also have homogeneous varyings as a result of a GP local matrix or | 
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| 47 | // homogeneous local coords generated by GP. We're relying on the GP to include any | 
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| 48 | // variability in those in its key. | 
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| 49 | key = kGeneral_MatrixType; | 
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| 50 | } | 
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| 51 | key <<= 2*t; | 
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| 52 | SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap | 
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| 53 | totalKey |= key; | 
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| 54 | } | 
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| 55 | return totalKey; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
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| 59 |  | 
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| 60 | static inline GrSamplerState::Filter clamp_filter(GrTextureType type, | 
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| 61 | GrSamplerState::Filter requestedFilter) { | 
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| 62 | if (GrTextureTypeHasRestrictedSampling(type)) { | 
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| 63 | return std::min(requestedFilter, GrSamplerState::Filter::kBilerp); | 
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| 64 | } | 
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| 65 | return requestedFilter; | 
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| 66 | } | 
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| 67 |  | 
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| 68 | GrPrimitiveProcessor::TextureSampler::TextureSampler(GrSamplerState samplerState, | 
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| 69 | const GrBackendFormat& backendFormat, | 
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| 70 | const GrSwizzle& swizzle) { | 
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| 71 | this->reset(samplerState, backendFormat, swizzle); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | void GrPrimitiveProcessor::TextureSampler::reset(GrSamplerState samplerState, | 
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| 75 | const GrBackendFormat& backendFormat, | 
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| 76 | const GrSwizzle& swizzle) { | 
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| 77 | fSamplerState = samplerState; | 
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| 78 | fSamplerState.setFilterMode(clamp_filter(backendFormat.textureType(), samplerState.filter())); | 
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| 79 | fBackendFormat = backendFormat; | 
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| 80 | fSwizzle = swizzle; | 
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| 81 | fIsInitialized = true; | 
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| 82 | } | 
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| 83 |  | 
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