1 | /* |
---|---|
2 | * Copyright 2019 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrGSCoverageProcessor_DEFINED |
9 | #define GrGSCoverageProcessor_DEFINED |
10 | |
11 | #include "src/gpu/ccpr/GrCCCoverageProcessor.h" |
12 | |
13 | /** |
14 | * This class implements GrCCCoverageProcessor with analytic coverage using geometry shaders. |
15 | */ |
16 | class GrGSCoverageProcessor : public GrCCCoverageProcessor { |
17 | public: |
18 | GrGSCoverageProcessor() : GrCCCoverageProcessor(kGrGSCoverageProcessor_ClassID) { |
19 | this->setWillUseGeoShader(); |
20 | } |
21 | |
22 | private: |
23 | void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override { |
24 | SkDEBUGCODE(this->getDebugBloatKey(b)); |
25 | b->add32(((int)fPrimitiveType << 16) | (int)fSubpass); |
26 | } |
27 | |
28 | GrPrimitiveType primType() const final { return GrPrimitiveType::kLines; } |
29 | int numSubpasses() const override { return 2; } |
30 | void reset(PrimitiveType, int subpassIdx, GrResourceProvider*) override; |
31 | void bindBuffers(GrOpsRenderPass*, const GrBuffer* instanceBuffer) const override; |
32 | void drawInstances(GrOpsRenderPass*, int instanceCount, int baseInstance) const override; |
33 | |
34 | GrGLSLPrimitiveProcessor* onCreateGLSLInstance(std::unique_ptr<Shader>) const override; |
35 | |
36 | // The geometry shader impl draws primitives in two subpasses. The first pass fills the interior |
37 | // and does edge AA. The second pass does touch up on corner pixels. |
38 | enum class Subpass : bool { |
39 | kHulls, |
40 | kCorners |
41 | }; |
42 | |
43 | Attribute fInputXOrYValues; |
44 | mutable Subpass fSubpass = Subpass::kHulls; |
45 | |
46 | class Impl; |
47 | class TriangleHullImpl; |
48 | class CurveHullImpl; |
49 | class CornerImpl; |
50 | |
51 | typedef GrCCCoverageProcessor INHERITED; |
52 | }; |
53 | |
54 | #endif |
55 |