1 | /* |
---|---|
2 | * Copyright 2019 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrVSCoverageProcessor_DEFINED |
9 | #define GrVSCoverageProcessor_DEFINED |
10 | |
11 | #include "src/gpu/ccpr/GrCCCoverageProcessor.h" |
12 | |
13 | /** |
14 | * This class implements GrCCCoverageProcessor with analytic coverage using vertex shaders. |
15 | */ |
16 | class GrVSCoverageProcessor : public GrCCCoverageProcessor { |
17 | public: |
18 | GrVSCoverageProcessor() : GrCCCoverageProcessor(kGrVSCoverageProcessor_ClassID) {} |
19 | |
20 | private: |
21 | GrPrimitiveType primType() const final { return fTriangleType; } |
22 | int numSubpasses() const override { return 1; } |
23 | void reset(PrimitiveType, int subpassIdx, GrResourceProvider*) override; |
24 | void bindBuffers(GrOpsRenderPass*, const GrBuffer* instanceBuffer) const override; |
25 | void drawInstances(GrOpsRenderPass*, int instanceCount, int baseInstance) const override; |
26 | |
27 | GrGLSLPrimitiveProcessor* onCreateGLSLInstance(std::unique_ptr<Shader>) const override; |
28 | |
29 | Attribute fPerVertexData; |
30 | Attribute fInputXAndYValues[2]; |
31 | sk_sp<const GrGpuBuffer> fVertexBuffer; |
32 | sk_sp<const GrGpuBuffer> fIndexBuffer; |
33 | int fNumIndicesPerInstance; |
34 | GrPrimitiveType fTriangleType = GrPrimitiveType::kPoints; |
35 | |
36 | class Impl; |
37 | }; |
38 | |
39 | #endif |
40 |