| 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrTextureEffect_DEFINED |
| 9 | #define GrTextureEffect_DEFINED |
| 10 | |
| 11 | #include "include/core/SkImageInfo.h" |
| 12 | #include "include/core/SkMatrix.h" |
| 13 | #include "src/gpu/GrCoordTransform.h" |
| 14 | #include "src/gpu/GrFragmentProcessor.h" |
| 15 | |
| 16 | class GrTextureEffect : public GrFragmentProcessor { |
| 17 | public: |
| 18 | static constexpr float kDefaultBorder[4] = {0}; |
| 19 | |
| 20 | /** Make from a filter. The sampler will be configured with clamp mode. */ |
| 21 | static std::unique_ptr<GrFragmentProcessor> Make( |
| 22 | GrSurfaceProxyView, |
| 23 | SkAlphaType, |
| 24 | const SkMatrix& = SkMatrix::I(), |
| 25 | GrSamplerState::Filter = GrSamplerState::Filter::kNearest); |
| 26 | |
| 27 | /** |
| 28 | * Make from a full GrSamplerState. Caps are required to determine support for kClampToBorder. |
| 29 | * This will be emulated in the shader if there is no hardware support. |
| 30 | */ |
| 31 | static std::unique_ptr<GrFragmentProcessor> Make(GrSurfaceProxyView, SkAlphaType, |
| 32 | const SkMatrix&, GrSamplerState, |
| 33 | const GrCaps& caps, |
| 34 | const float border[4] = kDefaultBorder); |
| 35 | |
| 36 | /** |
| 37 | * Makes a texture effect that samples a subset of a texture. The wrap modes of the |
| 38 | * GrSampleState are applied to the subset in the shader rather than using HW samplers. |
| 39 | * The 'subset' parameter specifies the texels in the base level. The shader code will |
| 40 | * avoid allowing bilerp filtering to read outside the texel window. However, if MIP |
| 41 | * filtering is used and a shader invocation reads from a level other than the base |
| 42 | * then it may read texel values that were computed from in part from base level texels |
| 43 | * outside the window. More specifically, we treat the MIP map case exactly like the |
| 44 | * bilerp case in terms of how the final texture coords are computed. |
| 45 | */ |
| 46 | static std::unique_ptr<GrFragmentProcessor> MakeSubset(GrSurfaceProxyView, |
| 47 | SkAlphaType, |
| 48 | const SkMatrix&, |
| 49 | GrSamplerState, |
| 50 | const SkRect& subset, |
| 51 | const GrCaps& caps, |
| 52 | const float border[4] = kDefaultBorder); |
| 53 | |
| 54 | /** |
| 55 | * The same as above but also takes a 'domain' that specifies any known limit on the post- |
| 56 | * matrix texture coords that will be used to sample the texture. Specifying this requires |
| 57 | * knowledge of how this effect will be nested into a paint, the local coords used with the |
| 58 | * draw, etc. It is only used to attempt to optimize away the shader subset calculations. |
| 59 | */ |
| 60 | static std::unique_ptr<GrFragmentProcessor> MakeSubset(GrSurfaceProxyView, |
| 61 | SkAlphaType, |
| 62 | const SkMatrix&, |
| 63 | GrSamplerState, |
| 64 | const SkRect& subset, |
| 65 | const SkRect& domain, |
| 66 | const GrCaps& caps, |
| 67 | const float border[4] = kDefaultBorder); |
| 68 | |
| 69 | std::unique_ptr<GrFragmentProcessor> clone() const override; |
| 70 | |
| 71 | const char* name() const override { return "TextureEffect" ; } |
| 72 | |
| 73 | private: |
| 74 | enum class ShaderMode : uint16_t { |
| 75 | kClamp = static_cast<int>(GrSamplerState::WrapMode::kClamp), |
| 76 | kRepeat = static_cast<int>(GrSamplerState::WrapMode::kRepeat), |
| 77 | kMirrorRepeat = static_cast<int>(GrSamplerState::WrapMode::kMirrorRepeat), |
| 78 | kClampToBorder = static_cast<int>(GrSamplerState::WrapMode::kClampToBorder), |
| 79 | kNone, |
| 80 | }; |
| 81 | |
| 82 | struct Sampling; |
| 83 | |
| 84 | /** |
| 85 | * Sometimes the implementation of a ShaderMode depends on which GrSamplerState::Filter is |
| 86 | * used. |
| 87 | */ |
| 88 | enum class FilterLogic { |
| 89 | kNone, // The shader isn't specialized for the filter. |
| 90 | kRepeatBilerp, // Filter across the subset boundary for kRepeat mode |
| 91 | kRepeatMipMap, // Logic for LOD selection with kRepeat mode. |
| 92 | kClampToBorderFilter, // Logic for fading to border color when filtering. |
| 93 | kClampToBorderNearest, // Logic for hard transition to border color when not filtering. |
| 94 | }; |
| 95 | static FilterLogic GetFilterLogic(ShaderMode mode, GrSamplerState::Filter filter); |
| 96 | |
| 97 | GrCoordTransform fCoordTransform; |
| 98 | TextureSampler fSampler; |
| 99 | float fBorder[4]; |
| 100 | SkRect fSubset; |
| 101 | SkRect fClamp; |
| 102 | ShaderMode fShaderModes[2]; |
| 103 | |
| 104 | inline GrTextureEffect(GrSurfaceProxyView, SkAlphaType, const SkMatrix&, const Sampling&); |
| 105 | |
| 106 | explicit GrTextureEffect(const GrTextureEffect& src); |
| 107 | |
| 108 | GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; |
| 109 | |
| 110 | void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; |
| 111 | |
| 112 | bool onIsEqual(const GrFragmentProcessor&) const override; |
| 113 | |
| 114 | const TextureSampler& onTextureSampler(int) const override; |
| 115 | |
| 116 | GR_DECLARE_FRAGMENT_PROCESSOR_TEST |
| 117 | |
| 118 | typedef GrFragmentProcessor INHERITED; |
| 119 | }; |
| 120 | #endif |
| 121 | |