1 | /* |
2 | * Copyright 2018 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/geometry/GrQuad.h" |
9 | |
10 | #include "include/core/SkMatrix.h" |
11 | |
12 | using V4f = skvx::Vec<4, float>; |
13 | |
14 | static bool aa_affects_rect(float ql, float qt, float qr, float qb) { |
15 | return !SkScalarIsInt(ql) || !SkScalarIsInt(qr) || !SkScalarIsInt(qt) || !SkScalarIsInt(qb); |
16 | } |
17 | |
18 | static void map_rect_translate_scale(const SkRect& rect, const SkMatrix& m, |
19 | V4f* xs, V4f* ys) { |
20 | SkMatrix::TypeMask tm = m.getType(); |
21 | SkASSERT(tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)); |
22 | |
23 | V4f r = V4f::Load(&rect); |
24 | if (tm > SkMatrix::kIdentity_Mask) { |
25 | const V4f t{m.getTranslateX(), m.getTranslateY(), m.getTranslateX(), m.getTranslateY()}; |
26 | if (tm <= SkMatrix::kTranslate_Mask) { |
27 | r += t; |
28 | } else { |
29 | const V4f s{m.getScaleX(), m.getScaleY(), m.getScaleX(), m.getScaleY()}; |
30 | r = r * s + t; |
31 | } |
32 | } |
33 | *xs = skvx::shuffle<0, 0, 2, 2>(r); |
34 | *ys = skvx::shuffle<1, 3, 1, 3>(r); |
35 | } |
36 | |
37 | static void map_quad_general(const V4f& qx, const V4f& qy, const SkMatrix& m, |
38 | V4f* xs, V4f* ys, V4f* ws) { |
39 | *xs = mad(m.getScaleX(), qx, mad(m.getSkewX(), qy, m.getTranslateX())); |
40 | *ys = mad(m.getSkewY(), qx, mad(m.getScaleY(), qy, m.getTranslateY())); |
41 | if (m.hasPerspective()) { |
42 | V4f w = mad(m.getPerspX(), qx, |
43 | mad(m.getPerspY(), qy, m.get(SkMatrix::kMPersp2))); |
44 | if (ws) { |
45 | // Output the calculated w coordinates |
46 | *ws = w; |
47 | } else { |
48 | // Apply perspective division immediately |
49 | V4f iw = 1.f / w; |
50 | *xs *= iw; |
51 | *ys *= iw; |
52 | } |
53 | } else if (ws) { |
54 | *ws = 1.f; |
55 | } |
56 | } |
57 | |
58 | static void map_rect_general(const SkRect& rect, const SkMatrix& matrix, |
59 | V4f* xs, V4f* ys, V4f* ws) { |
60 | V4f rx{rect.fLeft, rect.fLeft, rect.fRight, rect.fRight}; |
61 | V4f ry{rect.fTop, rect.fBottom, rect.fTop, rect.fBottom}; |
62 | map_quad_general(rx, ry, matrix, xs, ys, ws); |
63 | } |
64 | |
65 | // Rearranges (top-left, top-right, bottom-right, bottom-left) ordered skQuadPts into xs and ys |
66 | // ordered (top-left, bottom-left, top-right, bottom-right) |
67 | static void rearrange_sk_to_gr_points(const SkPoint skQuadPts[4], V4f* xs, V4f* ys) { |
68 | *xs = V4f{skQuadPts[0].fX, skQuadPts[3].fX, skQuadPts[1].fX, skQuadPts[2].fX}; |
69 | *ys = V4f{skQuadPts[0].fY, skQuadPts[3].fY, skQuadPts[1].fY, skQuadPts[2].fY}; |
70 | } |
71 | |
72 | // If an SkRect is transformed by this matrix, what class of quad is required to represent it. |
73 | static GrQuad::Type quad_type_for_transformed_rect(const SkMatrix& matrix) { |
74 | if (matrix.rectStaysRect()) { |
75 | return GrQuad::Type::kAxisAligned; |
76 | } else if (matrix.preservesRightAngles()) { |
77 | return GrQuad::Type::kRectilinear; |
78 | } else if (matrix.hasPerspective()) { |
79 | return GrQuad::Type::kPerspective; |
80 | } else { |
81 | return GrQuad::Type::kGeneral; |
82 | } |
83 | } |
84 | |
85 | // Perform minimal analysis of 'pts' (which are suitable for MakeFromSkQuad), and determine a |
86 | // quad type that will be as minimally general as possible. |
87 | static GrQuad::Type quad_type_for_points(const SkPoint pts[4], const SkMatrix& matrix) { |
88 | if (matrix.hasPerspective()) { |
89 | return GrQuad::Type::kPerspective; |
90 | } |
91 | // If 'pts' was formed by SkRect::toQuad() and not transformed further, it is safe to use the |
92 | // quad type derived from 'matrix'. Otherwise don't waste any more time and assume kStandard |
93 | // (most general 2D quad). |
94 | if ((pts[0].fX == pts[3].fX && pts[1].fX == pts[2].fX) && |
95 | (pts[0].fY == pts[1].fY && pts[2].fY == pts[3].fY)) { |
96 | return quad_type_for_transformed_rect(matrix); |
97 | } else { |
98 | return GrQuad::Type::kGeneral; |
99 | } |
100 | } |
101 | |
102 | GrQuad GrQuad::MakeFromRect(const SkRect& rect, const SkMatrix& m) { |
103 | V4f x, y, w; |
104 | SkMatrix::TypeMask tm = m.getType(); |
105 | Type type; |
106 | if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) { |
107 | map_rect_translate_scale(rect, m, &x, &y); |
108 | w = 1.f; |
109 | type = Type::kAxisAligned; |
110 | } else { |
111 | map_rect_general(rect, m, &x, &y, &w); |
112 | type = quad_type_for_transformed_rect(m); |
113 | } |
114 | return GrQuad(x, y, w, type); |
115 | } |
116 | |
117 | GrQuad GrQuad::MakeFromSkQuad(const SkPoint pts[4], const SkMatrix& matrix) { |
118 | V4f xs, ys; |
119 | rearrange_sk_to_gr_points(pts, &xs, &ys); |
120 | Type type = quad_type_for_points(pts, matrix); |
121 | if (matrix.isIdentity()) { |
122 | return GrQuad(xs, ys, 1.f, type); |
123 | } else { |
124 | V4f mx, my, mw; |
125 | map_quad_general(xs, ys, matrix, &mx, &my, &mw); |
126 | return GrQuad(mx, my, mw, type); |
127 | } |
128 | } |
129 | |
130 | bool GrQuad::aaHasEffectOnRect() const { |
131 | SkASSERT(this->quadType() == Type::kAxisAligned); |
132 | // If rect, ws must all be 1s so no need to divide |
133 | return aa_affects_rect(fX[0], fY[0], fX[3], fY[3]); |
134 | } |
135 | |
136 | bool GrQuad::asRect(SkRect* rect) const { |
137 | if (this->quadType() != Type::kAxisAligned) { |
138 | return false; |
139 | } |
140 | |
141 | *rect = this->bounds(); |
142 | // v0 at the geometric top-left is unique amongst axis-aligned vertex orders |
143 | // (90, 180, 270 rotations or axis flips all move v0). |
144 | return fX[0] == rect->fLeft && fY[0] == rect->fTop; |
145 | } |
146 | |