| 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/gl/GrGLContext.h" |
| 9 | #include "src/gpu/gl/GrGLGLSL.h" |
| 10 | #include "src/sksl/SkSLCompiler.h" |
| 11 | |
| 12 | #ifdef SK_BUILD_FOR_ANDROID |
| 13 | #include <sys/system_properties.h> |
| 14 | #endif |
| 15 | |
| 16 | //////////////////////////////////////////////////////////////////////////////// |
| 17 | |
| 18 | std::unique_ptr<GrGLContext> GrGLContext::Make(sk_sp<const GrGLInterface> interface, |
| 19 | const GrContextOptions& options) { |
| 20 | if (!interface->validate()) { |
| 21 | return nullptr; |
| 22 | } |
| 23 | |
| 24 | const GrGLubyte* verUByte; |
| 25 | GR_GL_CALL_RET(interface.get(), verUByte, GetString(GR_GL_VERSION)); |
| 26 | const char* ver = reinterpret_cast<const char*>(verUByte); |
| 27 | |
| 28 | const GrGLubyte* rendererUByte; |
| 29 | GR_GL_CALL_RET(interface.get(), rendererUByte, GetString(GR_GL_RENDERER)); |
| 30 | const char* renderer = reinterpret_cast<const char*>(rendererUByte); |
| 31 | |
| 32 | ConstructorArgs args; |
| 33 | args.fGLVersion = GrGLGetVersionFromString(ver); |
| 34 | if (GR_GL_INVALID_VER == args.fGLVersion) { |
| 35 | return nullptr; |
| 36 | } |
| 37 | |
| 38 | if (!GrGLGetGLSLGeneration(interface.get(), &args.fGLSLGeneration)) { |
| 39 | return nullptr; |
| 40 | } |
| 41 | |
| 42 | args.fVendor = GrGLGetVendor(interface.get()); |
| 43 | |
| 44 | args.fRenderer = GrGLGetRendererFromStrings(renderer, interface->fExtensions); |
| 45 | |
| 46 | GrGLGetANGLEInfoFromString(renderer, &args.fANGLEBackend, &args.fANGLEVendor, |
| 47 | &args.fANGLERenderer); |
| 48 | |
| 49 | /* |
| 50 | * Qualcomm drivers for the 3xx series have a horrendous bug with some drivers. Though they |
| 51 | * claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with |
| 52 | * #version 100, and will fail to compile with #version 300 es. In the long term, we |
| 53 | * need to lock this down to a specific driver version. |
| 54 | * ?????/2019 - Qualcomm has fixed this for Android O+ devices (API 26+) |
| 55 | * ?????/2015 - This bug is still present in Lollipop pre-mr1 |
| 56 | * 06/18/2015 - This bug does not affect the nexus 6 (which has an Adreno 4xx). |
| 57 | */ |
| 58 | #ifdef SK_BUILD_FOR_ANDROID |
| 59 | if (!options.fDisableDriverCorrectnessWorkarounds && |
| 60 | kAdreno3xx_GrGLRenderer == args.fRenderer) { |
| 61 | char androidAPIVersion[PROP_VALUE_MAX]; |
| 62 | int strLength = __system_property_get("ro.build.version.sdk" , androidAPIVersion); |
| 63 | if (strLength == 0 || atoi(androidAPIVersion) < 26) { |
| 64 | args.fGLSLGeneration = k110_GrGLSLGeneration; |
| 65 | } |
| 66 | } |
| 67 | #endif |
| 68 | |
| 69 | // Many ES3 drivers only advertise the ES2 image_external extension, but support the _essl3 |
| 70 | // extension, and require that it be enabled to work with ESSL3. Other devices require the ES2 |
| 71 | // extension to be enabled, even when using ESSL3. Some devices appear to only support the ES2 |
| 72 | // extension. As an extreme (optional) solution, we can fallback to using ES2 shading language |
| 73 | // if we want to prioritize external texture support. skbug.com/7713 |
| 74 | if (GR_IS_GR_GL_ES(interface->fStandard) && |
| 75 | options.fPreferExternalImagesOverES3 && |
| 76 | !options.fDisableDriverCorrectnessWorkarounds && |
| 77 | interface->hasExtension("GL_OES_EGL_image_external" ) && |
| 78 | args.fGLSLGeneration >= k330_GrGLSLGeneration && |
| 79 | !interface->hasExtension("GL_OES_EGL_image_external_essl3" ) && |
| 80 | !interface->hasExtension("OES_EGL_image_external_essl3" )) { |
| 81 | args.fGLSLGeneration = k110_GrGLSLGeneration; |
| 82 | } |
| 83 | |
| 84 | GrGLGetDriverInfo(interface->fStandard, args.fVendor, renderer, ver, |
| 85 | &args.fDriver, &args.fDriverVersion); |
| 86 | |
| 87 | args.fContextOptions = &options; |
| 88 | args.fInterface = std::move(interface); |
| 89 | |
| 90 | return std::unique_ptr<GrGLContext>(new GrGLContext(std::move(args))); |
| 91 | } |
| 92 | |
| 93 | GrGLContext::~GrGLContext() { |
| 94 | delete fCompiler; |
| 95 | } |
| 96 | |
| 97 | SkSL::Compiler* GrGLContext::compiler() const { |
| 98 | if (!fCompiler) { |
| 99 | fCompiler = new SkSL::Compiler(); |
| 100 | } |
| 101 | return fCompiler; |
| 102 | } |
| 103 | |
| 104 | GrGLContextInfo::GrGLContextInfo(ConstructorArgs&& args) { |
| 105 | fInterface = std::move(args.fInterface); |
| 106 | fGLVersion = args.fGLVersion; |
| 107 | fGLSLGeneration = args.fGLSLGeneration; |
| 108 | fVendor = args.fVendor; |
| 109 | fRenderer = args.fRenderer; |
| 110 | fDriver = args.fDriver; |
| 111 | fDriverVersion = args.fDriverVersion; |
| 112 | fANGLEBackend = args.fANGLEBackend; |
| 113 | fANGLEVendor = args.fANGLEVendor; |
| 114 | fANGLERenderer = args.fANGLERenderer; |
| 115 | |
| 116 | fGLCaps = sk_make_sp<GrGLCaps>(*args.fContextOptions, *this, fInterface.get()); |
| 117 | } |
| 118 | |