| 1 | /* |
| 2 | * Copyright 2012 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLProgramDataManager_DEFINED |
| 9 | #define GrGLProgramDataManager_DEFINED |
| 10 | |
| 11 | #include "include/gpu/gl/GrGLTypes.h" |
| 12 | #include "src/gpu/GrShaderVar.h" |
| 13 | #include "src/gpu/GrTAllocator.h" |
| 14 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| 15 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 16 | |
| 17 | #include "include/private/SkTArray.h" |
| 18 | |
| 19 | class GrGLGpu; |
| 20 | class SkMatrix; |
| 21 | class GrGLProgram; |
| 22 | |
| 23 | /** Manages the resources used by a shader program. |
| 24 | * The resources are objects the program uses to communicate with the |
| 25 | * application code. |
| 26 | */ |
| 27 | class GrGLProgramDataManager : public GrGLSLProgramDataManager { |
| 28 | public: |
| 29 | struct GLUniformInfo : public GrGLSLUniformHandler::UniformInfo { |
| 30 | GrGLint fLocation; |
| 31 | }; |
| 32 | |
| 33 | struct VaryingInfo { |
| 34 | GrShaderVar fVariable; |
| 35 | GrGLint fLocation; |
| 36 | }; |
| 37 | |
| 38 | // This uses an allocator rather than array so that the GrShaderVars don't move in memory |
| 39 | // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their |
| 40 | // name strings. Otherwise, we'd have to hand out copies. |
| 41 | typedef GrTAllocator<GLUniformInfo> UniformInfoArray; |
| 42 | typedef GrTAllocator<VaryingInfo> VaryingInfoArray; |
| 43 | |
| 44 | GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&, |
| 45 | const VaryingInfoArray&); |
| 46 | |
| 47 | void setSamplerUniforms(const UniformInfoArray& samplers, int startUnit) const; |
| 48 | |
| 49 | /** Functions for uploading uniform values. The varities ending in v can be used to upload to an |
| 50 | * array of uniforms. arrayCount must be <= the array count of the uniform. |
| 51 | */ |
| 52 | void set1i(UniformHandle, int32_t) const override; |
| 53 | void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
| 54 | void set1f(UniformHandle, float v0) const override; |
| 55 | void set1fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 56 | void set2i(UniformHandle, int32_t, int32_t) const override; |
| 57 | void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
| 58 | void set2f(UniformHandle, float, float) const override; |
| 59 | void set2fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 60 | void set3i(UniformHandle, int32_t, int32_t, int32_t) const override; |
| 61 | void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
| 62 | void set3f(UniformHandle, float, float, float) const override; |
| 63 | void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 64 | void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override; |
| 65 | void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
| 66 | void set4f(UniformHandle, float, float, float, float) const override; |
| 67 | void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 68 | // matrices are column-major, the first three upload a single matrix, the latter three upload |
| 69 | // arrayCount matrices into a uniform array. |
| 70 | void setMatrix2f(UniformHandle, const float matrix[]) const override; |
| 71 | void setMatrix3f(UniformHandle, const float matrix[]) const override; |
| 72 | void setMatrix4f(UniformHandle, const float matrix[]) const override; |
| 73 | void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
| 74 | void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
| 75 | void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
| 76 | |
| 77 | // for nvpr only |
| 78 | void setPathFragmentInputTransform(VaryingHandle u, int components, |
| 79 | const SkMatrix& matrix) const override; |
| 80 | |
| 81 | private: |
| 82 | enum { |
| 83 | kUnusedUniform = -1, |
| 84 | }; |
| 85 | |
| 86 | struct Uniform { |
| 87 | GrGLint fLocation; |
| 88 | #ifdef SK_DEBUG |
| 89 | GrSLType fType; |
| 90 | int fArrayCount; |
| 91 | #endif |
| 92 | }; |
| 93 | |
| 94 | enum { |
| 95 | kUnusedPathProcVarying = -1, |
| 96 | }; |
| 97 | struct PathProcVarying { |
| 98 | GrGLint fLocation; |
| 99 | SkDEBUGCODE( |
| 100 | GrSLType fType; |
| 101 | int fArrayCount; |
| 102 | ); |
| 103 | }; |
| 104 | |
| 105 | template<int N> inline void setMatrices(UniformHandle, int arrayCount, |
| 106 | const float matrices[]) const; |
| 107 | |
| 108 | SkTArray<Uniform, true> fUniforms; |
| 109 | SkTArray<PathProcVarying, true> fPathProcVaryings; |
| 110 | GrGLGpu* fGpu; |
| 111 | GrGLuint fProgramID; |
| 112 | |
| 113 | typedef GrGLSLProgramDataManager INHERITED; |
| 114 | }; |
| 115 | |
| 116 | #endif |
| 117 | |