| 1 | /* | 
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| 2 | * Copyright 2011 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 |  | 
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| 9 | #ifndef GrGLProgram_DEFINED | 
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| 10 | #define GrGLProgram_DEFINED | 
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| 11 |  | 
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| 12 | #include "src/gpu/gl/GrGLProgramDataManager.h" | 
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| 13 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | 
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| 14 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 15 |  | 
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| 16 | class GrGLSLFragmentProcessor; | 
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| 17 | class GrGLSLPrimitiveProcessor; | 
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| 18 | class GrGLSLXferProcessor; | 
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| 19 | class GrPipeline; | 
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| 20 | class GrPrimitiveProcessor; | 
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| 21 | class GrProgramInfo; | 
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| 22 | class GrRenderTarget; | 
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| 23 | class GrTextureProxy; | 
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| 24 |  | 
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| 25 | /** | 
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| 26 | * This class manages a GPU program and records per-program information. It also records the vertex | 
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| 27 | * and instance attribute layouts that are to be used with the program. | 
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| 28 | */ | 
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| 29 | class GrGLProgram : public SkRefCnt { | 
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| 30 | public: | 
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| 31 | /** | 
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| 32 | * This class has its own Attribute representation as it does not need the name and we don't | 
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| 33 | * want to worry about copying the name string to memory with life time of GrGLProgram. | 
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| 34 | * Additionally, these store the attribute location. | 
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| 35 | */ | 
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| 36 | struct Attribute { | 
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| 37 | GrVertexAttribType fCPUType; | 
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| 38 | GrSLType fGPUType; | 
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| 39 | size_t fOffset; | 
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| 40 | GrGLint fLocation; | 
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| 41 | }; | 
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| 42 |  | 
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| 43 | using UniformHandle = GrGLSLProgramDataManager::UniformHandle; | 
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| 44 | using UniformInfoArray = GrGLProgramDataManager::UniformInfoArray; | 
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| 45 | using VaryingInfoArray = GrGLProgramDataManager::VaryingInfoArray; | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | * The attribute array consists of vertexAttributeCnt + instanceAttributeCnt elements with | 
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| 49 | * the vertex attributes preceding the instance attributes. | 
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| 50 | */ | 
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| 51 | GrGLProgram(GrGLGpu*, | 
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| 52 | const GrGLSLBuiltinUniformHandles&, | 
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| 53 | GrGLuint programID, | 
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| 54 | const UniformInfoArray& uniforms, | 
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| 55 | const UniformInfoArray& textureSamplers, | 
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| 56 | const VaryingInfoArray&, // used for NVPR only currently | 
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| 57 | std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, | 
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| 58 | std::unique_ptr<GrGLSLXferProcessor> xferProcessor, | 
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| 59 | std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors, | 
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| 60 | int fragmentProcessorCnt, | 
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| 61 | std::unique_ptr<Attribute[]>, | 
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| 62 | int vertexAttributeCnt, | 
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| 63 | int instanceAttributeCnt, | 
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| 64 | int vertexStride, | 
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| 65 | int instanceStride); | 
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| 66 |  | 
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| 67 | ~GrGLProgram(); | 
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| 68 |  | 
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| 69 | /** | 
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| 70 | * Call to abandon GL objects owned by this program. | 
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| 71 | */ | 
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| 72 | void abandon(); | 
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| 73 |  | 
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| 74 | /** | 
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| 75 | * Gets the GL program ID for this program. | 
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| 76 | */ | 
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| 77 | GrGLuint programID() const { return fProgramID; } | 
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| 78 |  | 
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| 79 | /** | 
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| 80 | * We use the RT's size and origin to adjust from Skia device space to OpenGL normalized device | 
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| 81 | * space and to make device space positions have the correct origin for processors that require | 
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| 82 | * them. | 
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| 83 | */ | 
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| 84 | struct RenderTargetState { | 
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| 85 | SkISize         fRenderTargetSize; | 
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| 86 | GrSurfaceOrigin fRenderTargetOrigin; | 
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| 87 |  | 
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| 88 | RenderTargetState() { this->invalidate(); } | 
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| 89 | void invalidate() { | 
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| 90 | fRenderTargetSize.fWidth = -1; | 
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| 91 | fRenderTargetSize.fHeight = -1; | 
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| 92 | fRenderTargetOrigin = (GrSurfaceOrigin) -1; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | * Gets a float4 that adjusts the position from Skia device coords to GL's normalized device | 
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| 97 | * coords. Assuming the transformed position, pos, is a homogeneous float3, the vec, v, is | 
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| 98 | * applied as such: | 
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| 99 | * pos.x = dot(v.xy, pos.xz) | 
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| 100 | * pos.y = dot(v.zw, pos.yz) | 
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| 101 | */ | 
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| 102 | void getRTAdjustmentVec(float* destVec) { | 
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| 103 | destVec[0] = 2.f / fRenderTargetSize.fWidth; | 
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| 104 | destVec[1] = -1.f; | 
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| 105 | if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) { | 
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| 106 | destVec[2] = -2.f / fRenderTargetSize.fHeight; | 
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| 107 | destVec[3] = 1.f; | 
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| 108 | } else { | 
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| 109 | destVec[2] = 2.f / fRenderTargetSize.fHeight; | 
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| 110 | destVec[3] = -1.f; | 
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| 111 | } | 
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| 112 | } | 
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| 113 | }; | 
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| 114 |  | 
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| 115 | /** | 
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| 116 | * This function uploads uniforms and calls each GrGLSL*Processor's setData. | 
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| 117 | * | 
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| 118 | * It is the caller's responsibility to ensure the program is bound before calling. | 
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| 119 | */ | 
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| 120 | void updateUniforms(const GrRenderTarget*, const GrProgramInfo&); | 
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| 121 |  | 
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| 122 | /** | 
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| 123 | * Binds all primitive processor and fragment processor textures. | 
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| 124 | */ | 
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| 125 | void bindTextures(const GrPrimitiveProcessor&, const GrSurfaceProxy* const primProcTextures[], | 
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| 126 | const GrPipeline&); | 
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| 127 |  | 
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| 128 | int vertexStride() const { return fVertexStride; } | 
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| 129 | int instanceStride() const { return fInstanceStride; } | 
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| 130 |  | 
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| 131 | int numVertexAttributes() const { return fVertexAttributeCnt; } | 
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| 132 | const Attribute& vertexAttribute(int i) const { | 
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| 133 | SkASSERT(i >= 0 && i < fVertexAttributeCnt); | 
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| 134 | return fAttributes[i]; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | int numInstanceAttributes() const { return fInstanceAttributeCnt; } | 
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| 138 | const Attribute& instanceAttribute(int i) const { | 
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| 139 | SkASSERT(i >= 0 && i < fInstanceAttributeCnt); | 
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| 140 | return fAttributes[i + fVertexAttributeCnt]; | 
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| 141 | } | 
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| 142 |  | 
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| 143 | private: | 
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| 144 | // Helper for setData() that sets the view matrix and loads the render target height uniform | 
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| 145 | void setRenderTargetState(const GrRenderTarget*, GrSurfaceOrigin, const GrPrimitiveProcessor&); | 
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| 146 |  | 
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| 147 | // these reflect the current values of uniforms (GL uniform values travel with program) | 
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| 148 | RenderTargetState fRenderTargetState; | 
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| 149 | GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; | 
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| 150 | GrGLuint fProgramID; | 
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| 151 |  | 
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| 152 | // the installed effects | 
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| 153 | std::unique_ptr<GrGLSLPrimitiveProcessor> fPrimitiveProcessor; | 
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| 154 | std::unique_ptr<GrGLSLXferProcessor> fXferProcessor; | 
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| 155 | std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fFragmentProcessors; | 
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| 156 | int fFragmentProcessorCnt; | 
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| 157 |  | 
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| 158 | std::unique_ptr<Attribute[]> fAttributes; | 
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| 159 | int fVertexAttributeCnt; | 
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| 160 | int fInstanceAttributeCnt; | 
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| 161 | int fVertexStride; | 
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| 162 | int fInstanceStride; | 
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| 163 |  | 
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| 164 | GrGLGpu* fGpu; | 
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| 165 | GrGLProgramDataManager fProgramDataManager; | 
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| 166 |  | 
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| 167 | int fNumTextureSamplers; | 
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| 168 |  | 
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| 169 | typedef SkRefCnt INHERITED; | 
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| 170 | }; | 
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| 171 |  | 
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| 172 | #endif | 
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| 173 |  | 
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