| 1 | /* | 
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| 2 | * Copyright 2013 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/GrCpuBuffer.h" | 
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| 9 | #include "src/gpu/gl/GrGLBuffer.h" | 
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| 10 | #include "src/gpu/gl/GrGLGpu.h" | 
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| 11 | #include "src/gpu/gl/GrGLVertexArray.h" | 
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| 12 |  | 
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| 13 | struct AttribLayout { | 
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| 14 | bool        fNormalized;  // Only used by floating point types. | 
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| 15 | uint8_t     fCount; | 
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| 16 | uint16_t    fType; | 
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| 17 | }; | 
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| 18 |  | 
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| 19 | static_assert(4 == sizeof(AttribLayout)); | 
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| 20 |  | 
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| 21 | static AttribLayout attrib_layout(GrVertexAttribType type) { | 
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| 22 | switch (type) { | 
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| 23 | case kFloat_GrVertexAttribType: | 
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| 24 | return {false, 1, GR_GL_FLOAT}; | 
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| 25 | case kFloat2_GrVertexAttribType: | 
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| 26 | return {false, 2, GR_GL_FLOAT}; | 
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| 27 | case kFloat3_GrVertexAttribType: | 
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| 28 | return {false, 3, GR_GL_FLOAT}; | 
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| 29 | case kFloat4_GrVertexAttribType: | 
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| 30 | return {false, 4, GR_GL_FLOAT}; | 
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| 31 | case kHalf_GrVertexAttribType: | 
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| 32 | return {false, 1, GR_GL_HALF_FLOAT}; | 
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| 33 | case kHalf2_GrVertexAttribType: | 
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| 34 | return {false, 2, GR_GL_HALF_FLOAT}; | 
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| 35 | case kHalf4_GrVertexAttribType: | 
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| 36 | return {false, 4, GR_GL_HALF_FLOAT}; | 
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| 37 | case kInt2_GrVertexAttribType: | 
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| 38 | return {false, 2, GR_GL_INT}; | 
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| 39 | case kInt3_GrVertexAttribType: | 
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| 40 | return {false, 3, GR_GL_INT}; | 
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| 41 | case kInt4_GrVertexAttribType: | 
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| 42 | return {false, 4, GR_GL_INT}; | 
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| 43 | case kByte_GrVertexAttribType: | 
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| 44 | return {false, 1, GR_GL_BYTE}; | 
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| 45 | case kByte2_GrVertexAttribType: | 
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| 46 | return {false, 2, GR_GL_BYTE}; | 
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| 47 | case kByte4_GrVertexAttribType: | 
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| 48 | return {false, 4, GR_GL_BYTE}; | 
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| 49 | case kUByte_GrVertexAttribType: | 
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| 50 | return {false, 1, GR_GL_UNSIGNED_BYTE}; | 
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| 51 | case kUByte2_GrVertexAttribType: | 
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| 52 | return {false, 2, GR_GL_UNSIGNED_BYTE}; | 
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| 53 | case kUByte4_GrVertexAttribType: | 
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| 54 | return {false, 4, GR_GL_UNSIGNED_BYTE}; | 
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| 55 | case kUByte_norm_GrVertexAttribType: | 
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| 56 | return {true, 1, GR_GL_UNSIGNED_BYTE}; | 
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| 57 | case kUByte4_norm_GrVertexAttribType: | 
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| 58 | return {true, 4, GR_GL_UNSIGNED_BYTE}; | 
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| 59 | case kShort2_GrVertexAttribType: | 
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| 60 | return {false, 2, GR_GL_SHORT}; | 
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| 61 | case kShort4_GrVertexAttribType: | 
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| 62 | return {false, 4, GR_GL_SHORT}; | 
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| 63 | case kUShort2_GrVertexAttribType: | 
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| 64 | return {false, 2, GR_GL_UNSIGNED_SHORT}; | 
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| 65 | case kUShort2_norm_GrVertexAttribType: | 
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| 66 | return {true, 2, GR_GL_UNSIGNED_SHORT}; | 
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| 67 | case kInt_GrVertexAttribType: | 
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| 68 | return {false, 1, GR_GL_INT}; | 
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| 69 | case kUint_GrVertexAttribType: | 
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| 70 | return {false, 1, GR_GL_UNSIGNED_INT}; | 
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| 71 | case kUShort_norm_GrVertexAttribType: | 
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| 72 | return {true, 1, GR_GL_UNSIGNED_SHORT}; | 
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| 73 | case kUShort4_norm_GrVertexAttribType: | 
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| 74 | return {true, 4, GR_GL_UNSIGNED_SHORT}; | 
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| 75 | } | 
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| 76 | SK_ABORT( "Unknown vertex attrib type"); | 
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| 77 | }; | 
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| 78 |  | 
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| 79 | void GrGLAttribArrayState::set(GrGLGpu* gpu, | 
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| 80 | int index, | 
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| 81 | const GrBuffer* vertexBuffer, | 
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| 82 | GrVertexAttribType cpuType, | 
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| 83 | GrSLType gpuType, | 
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| 84 | GrGLsizei stride, | 
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| 85 | size_t offsetInBytes, | 
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| 86 | int divisor) { | 
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| 87 | SkASSERT(index >= 0 && index < fAttribArrayStates.count()); | 
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| 88 | SkASSERT(0 == divisor || gpu->caps()->drawInstancedSupport()); | 
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| 89 | AttribArrayState* array = &fAttribArrayStates[index]; | 
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| 90 | const char* offsetAsPtr; | 
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| 91 | bool bufferChanged = false; | 
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| 92 | if (vertexBuffer->isCpuBuffer()) { | 
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| 93 | if (!array->fUsingCpuBuffer) { | 
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| 94 | bufferChanged = true; | 
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| 95 | array->fUsingCpuBuffer = true; | 
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| 96 | } | 
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| 97 | offsetAsPtr = static_cast<const GrCpuBuffer*>(vertexBuffer)->data() + offsetInBytes; | 
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| 98 | } else { | 
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| 99 | auto gpuBuffer = static_cast<const GrGpuBuffer*>(vertexBuffer); | 
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| 100 | if (array->fUsingCpuBuffer || array->fVertexBufferUniqueID != gpuBuffer->uniqueID()) { | 
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| 101 | bufferChanged = true; | 
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| 102 | array->fVertexBufferUniqueID = gpuBuffer->uniqueID(); | 
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| 103 | } | 
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| 104 | offsetAsPtr = reinterpret_cast<const char*>(offsetInBytes); | 
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| 105 | } | 
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| 106 | if (bufferChanged || | 
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| 107 | array->fCPUType != cpuType || | 
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| 108 | array->fGPUType != gpuType || | 
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| 109 | array->fStride != stride || | 
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| 110 | array->fOffset != offsetAsPtr) { | 
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| 111 | // We always have to call this if we're going to change the array pointer. 'array' is | 
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| 112 | // tracking the last buffer used to setup attrib pointers, not the last buffer bound. | 
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| 113 | // GrGLGpu will avoid redundant binds. | 
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| 114 | gpu->bindBuffer(GrGpuBufferType::kVertex, vertexBuffer); | 
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| 115 | const AttribLayout& layout = attrib_layout(cpuType); | 
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| 116 | if (GrSLTypeIsFloatType(gpuType)) { | 
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| 117 | GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, | 
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| 118 | layout.fCount, | 
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| 119 | layout.fType, | 
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| 120 | layout.fNormalized, | 
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| 121 | stride, | 
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| 122 | offsetAsPtr)); | 
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| 123 | } else { | 
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| 124 | SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); | 
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| 125 | SkASSERT(!layout.fNormalized); | 
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| 126 | GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, | 
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| 127 | layout.fCount, | 
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| 128 | layout.fType, | 
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| 129 | stride, | 
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| 130 | offsetAsPtr)); | 
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| 131 | } | 
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| 132 | array->fCPUType = cpuType; | 
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| 133 | array->fGPUType = gpuType; | 
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| 134 | array->fStride = stride; | 
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| 135 | array->fOffset = offsetAsPtr; | 
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| 136 | } | 
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| 137 | if (gpu->caps()->drawInstancedSupport() && array->fDivisor != divisor) { | 
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| 138 | SkASSERT(0 == divisor || 1 == divisor); // not necessarily a requirement but what we expect. | 
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| 139 | GR_GL_CALL(gpu->glInterface(), VertexAttribDivisor(index, divisor)); | 
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| 140 | array->fDivisor = divisor; | 
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| 141 | } | 
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| 142 | } | 
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| 143 |  | 
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| 144 | void GrGLAttribArrayState::enableVertexArrays(const GrGLGpu* gpu, int enabledCount, | 
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| 145 | GrPrimitiveRestart enablePrimitiveRestart) { | 
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| 146 | SkASSERT(enabledCount <= fAttribArrayStates.count()); | 
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| 147 |  | 
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| 148 | if (!fEnableStateIsValid || enabledCount != fNumEnabledArrays) { | 
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| 149 | int firstIdxToEnable = fEnableStateIsValid ? fNumEnabledArrays : 0; | 
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| 150 | for (int i = firstIdxToEnable; i < enabledCount; ++i) { | 
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| 151 | GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(i)); | 
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| 152 | } | 
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| 153 |  | 
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| 154 | int endIdxToDisable = fEnableStateIsValid ? fNumEnabledArrays : fAttribArrayStates.count(); | 
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| 155 | for (int i = enabledCount; i < endIdxToDisable; ++i) { | 
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| 156 | GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); | 
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| 157 | } | 
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| 158 |  | 
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| 159 | fNumEnabledArrays = enabledCount; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | SkASSERT(GrPrimitiveRestart::kNo == enablePrimitiveRestart || | 
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| 163 | gpu->caps()->usePrimitiveRestart()); | 
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| 164 |  | 
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| 165 | if (gpu->caps()->usePrimitiveRestart() && | 
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| 166 | (!fEnableStateIsValid || enablePrimitiveRestart != fPrimitiveRestartEnabled)) { | 
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| 167 | if (GrPrimitiveRestart::kYes == enablePrimitiveRestart) { | 
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| 168 | GR_GL_CALL(gpu->glInterface(), Enable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX)); | 
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| 169 | } else { | 
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| 170 | GR_GL_CALL(gpu->glInterface(), Disable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX)); | 
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| 171 | } | 
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| 172 |  | 
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| 173 | fPrimitiveRestartEnabled = enablePrimitiveRestart; | 
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| 174 | } | 
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| 175 |  | 
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| 176 | fEnableStateIsValid = true; | 
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| 177 | } | 
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| 178 |  | 
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| 179 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
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| 180 |  | 
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| 181 | GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) | 
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| 182 | : fID(id) | 
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| 183 | , fAttribArrays(attribCount) | 
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| 184 | , fIndexBufferUniqueID(SK_InvalidUniqueID) { | 
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| 185 | } | 
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| 186 |  | 
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| 187 | GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { | 
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| 188 | if (0 == fID) { | 
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| 189 | return nullptr; | 
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| 190 | } | 
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| 191 | gpu->bindVertexArray(fID); | 
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| 192 | return &fAttribArrays; | 
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| 193 | } | 
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| 194 |  | 
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| 195 | GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) { | 
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| 196 | GrGLAttribArrayState* state = this->bind(gpu); | 
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| 197 | if (!state) { | 
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| 198 | return nullptr; | 
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| 199 | } | 
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| 200 | if (ibuff->isCpuBuffer()) { | 
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| 201 | GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0)); | 
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| 202 | } else { | 
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| 203 | const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); | 
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| 204 | if (fIndexBufferUniqueID != glBuffer->uniqueID()) { | 
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| 205 | const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); | 
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| 206 | GR_GL_CALL(gpu->glInterface(), | 
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| 207 | BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, glBuffer->bufferID())); | 
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| 208 | fIndexBufferUniqueID = glBuffer->uniqueID(); | 
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| 209 | } | 
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| 210 | } | 
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| 211 | return state; | 
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| 212 | } | 
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| 213 |  | 
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| 214 | void GrGLVertexArray::invalidateCachedState() { | 
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| 215 | fAttribArrays.invalidate(); | 
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| 216 | fIndexBufferUniqueID.makeInvalid(); | 
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| 217 | } | 
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| 218 |  | 
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