1 | /* |
2 | * Copyright 2015 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/GrShaderCaps.h" |
9 | #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
10 | #include "src/gpu/glsl/GrGLSLVarying.h" |
11 | |
12 | void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute& input, |
13 | const char* output, |
14 | Interpolation interpolation) { |
15 | SkASSERT(input.isInitialized()); |
16 | SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); |
17 | GrGLSLVarying v(input.gpuType()); |
18 | this->addVarying(input.name(), &v, interpolation); |
19 | fProgramBuilder->fVS.codeAppendf("%s = %s;" , v.vsOut(), input.name()); |
20 | fProgramBuilder->fFS.codeAppendf("%s = %s;" , output, v.fsIn()); |
21 | } |
22 | |
23 | static bool use_flat_interpolation(GrGLSLVaryingHandler::Interpolation interpolation, |
24 | const GrShaderCaps& shaderCaps) { |
25 | switch (interpolation) { |
26 | using Interpolation = GrGLSLVaryingHandler::Interpolation; |
27 | case Interpolation::kInterpolated: |
28 | return false; |
29 | case Interpolation::kCanBeFlat: |
30 | SkASSERT(!shaderCaps.preferFlatInterpolation() || |
31 | shaderCaps.flatInterpolationSupport()); |
32 | return shaderCaps.preferFlatInterpolation(); |
33 | case Interpolation::kMustBeFlat: |
34 | SkASSERT(shaderCaps.flatInterpolationSupport()); |
35 | return true; |
36 | } |
37 | SK_ABORT("Invalid interpolation" ); |
38 | } |
39 | |
40 | void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying, |
41 | Interpolation interpolation) { |
42 | SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation); |
43 | bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); |
44 | VaryingInfo& v = fVaryings.push_back(); |
45 | |
46 | SkASSERT(varying); |
47 | SkASSERT(kVoid_GrSLType != varying->fType); |
48 | v.fType = varying->fType; |
49 | v.fIsFlat = use_flat_interpolation(interpolation, *fProgramBuilder->shaderCaps()); |
50 | fProgramBuilder->nameVariable(&v.fVsOut, 'v', name); |
51 | v.fVisibility = kNone_GrShaderFlags; |
52 | if (varying->isInVertexShader()) { |
53 | varying->fVsOut = v.fVsOut.c_str(); |
54 | v.fVisibility |= kVertex_GrShaderFlag; |
55 | } |
56 | if (willUseGeoShader) { |
57 | fProgramBuilder->nameVariable(&v.fGsOut, 'g', name); |
58 | varying->fGsIn = v.fVsOut.c_str(); |
59 | varying->fGsOut = v.fGsOut.c_str(); |
60 | v.fVisibility |= kGeometry_GrShaderFlag; |
61 | } |
62 | if (varying->isInFragmentShader()) { |
63 | varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); |
64 | v.fVisibility |= kFragment_GrShaderFlag; |
65 | } |
66 | } |
67 | |
68 | void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) { |
69 | for (const auto& attr : gp.vertexAttributes()) { |
70 | this->addAttribute(attr.asShaderVar()); |
71 | } |
72 | for (const auto& attr : gp.instanceAttributes()) { |
73 | this->addAttribute(attr.asShaderVar()); |
74 | } |
75 | } |
76 | |
77 | void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) { |
78 | SkASSERT(GrShaderVar::TypeModifier::In == var.getTypeModifier()); |
79 | for (const GrShaderVar& attr : fVertexInputs.items()) { |
80 | // if attribute already added, don't add it again |
81 | if (attr.getName().equals(var.getName())) { |
82 | return; |
83 | } |
84 | } |
85 | fVertexInputs.push_back(var); |
86 | } |
87 | |
88 | void GrGLSLVaryingHandler::setNoPerspective() { |
89 | const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); |
90 | if (!caps.noperspectiveInterpolationSupport()) { |
91 | return; |
92 | } |
93 | if (const char* extension = caps.noperspectiveInterpolationExtensionString()) { |
94 | int bit = 1 << GrGLSLFragmentBuilder::kNoPerspectiveInterpolation_GLSLPrivateFeature; |
95 | fProgramBuilder->fVS.addFeature(bit, extension); |
96 | if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { |
97 | fProgramBuilder->fGS.addFeature(bit, extension); |
98 | } |
99 | fProgramBuilder->fFS.addFeature(bit, extension); |
100 | } |
101 | fDefaultInterpolationModifier = "noperspective" ; |
102 | } |
103 | |
104 | void GrGLSLVaryingHandler::finalize() { |
105 | for (const VaryingInfo& v : fVaryings.items()) { |
106 | const char* modifier = v.fIsFlat ? "flat" : fDefaultInterpolationModifier; |
107 | if (v.fVisibility & kVertex_GrShaderFlag) { |
108 | fVertexOutputs.emplace_back(v.fVsOut, v.fType, GrShaderVar::TypeModifier::Out, |
109 | GrShaderVar::kNonArray, SkString(), SkString(modifier)); |
110 | if (v.fVisibility & kGeometry_GrShaderFlag) { |
111 | fGeomInputs.emplace_back(v.fVsOut, v.fType, GrShaderVar::TypeModifier::In, |
112 | GrShaderVar::kUnsizedArray, SkString(), SkString(modifier)); |
113 | } |
114 | } |
115 | if (v.fVisibility & kFragment_GrShaderFlag) { |
116 | const char* fsIn = v.fVsOut.c_str(); |
117 | if (v.fVisibility & kGeometry_GrShaderFlag) { |
118 | fGeomOutputs.emplace_back(v.fGsOut, v.fType, GrShaderVar::TypeModifier::Out, |
119 | GrShaderVar::kNonArray, SkString(), SkString(modifier)); |
120 | fsIn = v.fGsOut.c_str(); |
121 | } |
122 | fFragInputs.emplace_back(SkString(fsIn), v.fType, GrShaderVar::TypeModifier::In, |
123 | GrShaderVar::kNonArray, SkString(), SkString(modifier)); |
124 | } |
125 | } |
126 | this->onFinalize(); |
127 | } |
128 | |
129 | void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const { |
130 | for (const GrShaderVar& varying : vars.items()) { |
131 | varying.appendDecl(fProgramBuilder->shaderCaps(), out); |
132 | out->append(";" ); |
133 | } |
134 | } |
135 | |
136 | void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* outputDecls) const { |
137 | this->appendDecls(fVertexInputs, inputDecls); |
138 | this->appendDecls(fVertexOutputs, outputDecls); |
139 | } |
140 | |
141 | void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDecls) const { |
142 | this->appendDecls(fGeomInputs, inputDecls); |
143 | this->appendDecls(fGeomOutputs, outputDecls); |
144 | } |
145 | |
146 | void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDecls) const { |
147 | // We should not have any outputs in the fragment shader when using version 1.10 |
148 | SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->shaderCaps()->generation() || |
149 | fFragOutputs.empty()); |
150 | this->appendDecls(fFragInputs, inputDecls); |
151 | this->appendDecls(fFragOutputs, outputDecls); |
152 | } |
153 | |