| 1 | /* |
| 2 | * Copyright 2015 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLSLProgramBuilder_DEFINED |
| 9 | #define GrGLSLProgramBuilder_DEFINED |
| 10 | |
| 11 | #include "src/gpu/GrCaps.h" |
| 12 | #include "src/gpu/GrGeometryProcessor.h" |
| 13 | #include "src/gpu/GrProgramInfo.h" |
| 14 | #include "src/gpu/GrRenderTarget.h" |
| 15 | #include "src/gpu/GrRenderTargetPriv.h" |
| 16 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| 17 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 18 | #include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h" |
| 19 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| 20 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 21 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" |
| 22 | #include "src/gpu/glsl/GrGLSLXferProcessor.h" |
| 23 | |
| 24 | class GrProgramDesc; |
| 25 | class GrShaderVar; |
| 26 | class GrGLSLVaryingHandler; |
| 27 | class SkString; |
| 28 | class GrShaderCaps; |
| 29 | |
| 30 | class GrGLSLProgramBuilder { |
| 31 | public: |
| 32 | using UniformHandle = GrGLSLUniformHandler::UniformHandle; |
| 33 | using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; |
| 34 | |
| 35 | virtual ~GrGLSLProgramBuilder() {} |
| 36 | |
| 37 | virtual const GrCaps* caps() const = 0; |
| 38 | const GrShaderCaps* shaderCaps() const { return this->caps()->shaderCaps(); } |
| 39 | |
| 40 | GrSurfaceOrigin origin() const { return fProgramInfo.origin(); } |
| 41 | const GrPipeline& pipeline() const { return fProgramInfo.pipeline(); } |
| 42 | const GrPrimitiveProcessor& primitiveProcessor() const { return fProgramInfo.primProc(); } |
| 43 | GrProcessor::CustomFeatures processorFeatures() const { |
| 44 | return fProgramInfo.requestedFeatures(); |
| 45 | } |
| 46 | bool snapVerticesToPixelCenters() const { |
| 47 | return fProgramInfo.pipeline().snapVerticesToPixelCenters(); |
| 48 | } |
| 49 | bool hasPointSize() const { return fProgramInfo.primitiveType() == GrPrimitiveType::kPoints; } |
| 50 | |
| 51 | // TODO: stop passing in the renderTarget for just the sampleLocations |
| 52 | int effectiveSampleCnt() const { |
| 53 | SkASSERT(GrProcessor::CustomFeatures::kSampleLocations & fProgramInfo.requestedFeatures()); |
| 54 | return fRenderTarget->renderTargetPriv().getSampleLocations().count(); |
| 55 | } |
| 56 | const SkTArray<SkPoint>& getSampleLocations() const { |
| 57 | return fRenderTarget->renderTargetPriv().getSampleLocations(); |
| 58 | } |
| 59 | |
| 60 | const GrProgramDesc& desc() const { return fDesc; } |
| 61 | |
| 62 | void appendUniformDecls(GrShaderFlags visibility, SkString*) const; |
| 63 | |
| 64 | const char* samplerVariable(SamplerHandle handle) const { |
| 65 | return this->uniformHandler()->samplerVariable(handle); |
| 66 | } |
| 67 | |
| 68 | GrSwizzle samplerSwizzle(SamplerHandle handle) const { |
| 69 | if (this->caps()->shaderCaps()->textureSwizzleAppliedInShader()) { |
| 70 | return this->uniformHandler()->samplerSwizzle(handle); |
| 71 | } |
| 72 | return GrSwizzle::RGBA(); |
| 73 | } |
| 74 | |
| 75 | // Used to add a uniform for the RenderTarget width (used for sk_Width) without mangling |
| 76 | // the name of the uniform inside of a stage. |
| 77 | void addRTWidthUniform(const char* name); |
| 78 | |
| 79 | // Used to add a uniform for the RenderTarget height (used for sk_Height and frag position) |
| 80 | // without mangling the name of the uniform inside of a stage. |
| 81 | void addRTHeightUniform(const char* name); |
| 82 | |
| 83 | // Generates a name for a variable. The generated string will be name prefixed by the prefix |
| 84 | // char (unless the prefix is '\0'). It also will mangle the name to be stage-specific unless |
| 85 | // explicitly asked not to. |
| 86 | void nameVariable(SkString* out, char prefix, const char* name, bool mangle = true); |
| 87 | |
| 88 | virtual GrGLSLUniformHandler* uniformHandler() = 0; |
| 89 | virtual const GrGLSLUniformHandler* uniformHandler() const = 0; |
| 90 | virtual GrGLSLVaryingHandler* varyingHandler() = 0; |
| 91 | |
| 92 | // Used for backend customization of the output color and secondary color variables from the |
| 93 | // fragment processor. Only used if the outputs are explicitly declared in the shaders |
| 94 | virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {} |
| 95 | virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {} |
| 96 | |
| 97 | // number of each input/output type in a single allocation block, used by many builders |
| 98 | static const int kVarsPerBlock; |
| 99 | |
| 100 | GrGLSLVertexBuilder fVS; |
| 101 | GrGLSLGeometryBuilder fGS; |
| 102 | GrGLSLFragmentShaderBuilder fFS; |
| 103 | |
| 104 | int fStageIndex; |
| 105 | |
| 106 | const GrRenderTarget* fRenderTarget; // TODO: remove this |
| 107 | const GrProgramDesc& fDesc; |
| 108 | const GrProgramInfo& fProgramInfo; |
| 109 | |
| 110 | GrGLSLBuiltinUniformHandles fUniformHandles; |
| 111 | |
| 112 | std::unique_ptr<GrGLSLPrimitiveProcessor> fGeometryProcessor; |
| 113 | std::unique_ptr<GrGLSLXferProcessor> fXferProcessor; |
| 114 | std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fFragmentProcessors; |
| 115 | int fFragmentProcessorCnt; |
| 116 | |
| 117 | protected: |
| 118 | explicit GrGLSLProgramBuilder(GrRenderTarget*, const GrProgramDesc&, const GrProgramInfo&); |
| 119 | |
| 120 | void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName); |
| 121 | |
| 122 | bool emitAndInstallProcs(); |
| 123 | |
| 124 | void finalizeShaders(); |
| 125 | |
| 126 | bool fragColorIsInOut() const { return fFS.primaryColorOutputIsInOut(); } |
| 127 | |
| 128 | private: |
| 129 | // reset is called by program creator between each processor's emit code. It increments the |
| 130 | // stage offset for variable name mangling, and also ensures verfication variables in the |
| 131 | // fragment shader are cleared. |
| 132 | void reset() { |
| 133 | this->addStage(); |
| 134 | SkDEBUGCODE(fFS.debugOnly_resetPerStageVerification();) |
| 135 | } |
| 136 | void addStage() { fStageIndex++; } |
| 137 | |
| 138 | class AutoStageAdvance { |
| 139 | public: |
| 140 | AutoStageAdvance(GrGLSLProgramBuilder* pb) |
| 141 | : fPB(pb) { |
| 142 | fPB->reset(); |
| 143 | // Each output to the fragment processor gets its own code section |
| 144 | fPB->fFS.nextStage(); |
| 145 | } |
| 146 | ~AutoStageAdvance() {} |
| 147 | private: |
| 148 | GrGLSLProgramBuilder* fPB; |
| 149 | }; |
| 150 | |
| 151 | // Generates a possibly mangled name for a stage variable and writes it to the fragment shader. |
| 152 | void nameExpression(SkString*, const char* baseName); |
| 153 | |
| 154 | void emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage); |
| 155 | void emitAndInstallFragProcs(SkString* colorInOut, SkString* coverageInOut); |
| 156 | SkString emitAndInstallFragProc(const GrFragmentProcessor&, |
| 157 | int index, |
| 158 | int transformedCoordVarsIdx, |
| 159 | const SkString& input, |
| 160 | SkString output, |
| 161 | SkTArray<std::unique_ptr<GrGLSLFragmentProcessor>>*); |
| 162 | void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn); |
| 163 | SamplerHandle emitSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, |
| 164 | const char* name); |
| 165 | bool checkSamplerCounts(); |
| 166 | |
| 167 | #ifdef SK_DEBUG |
| 168 | void verify(const GrPrimitiveProcessor&); |
| 169 | void verify(const GrFragmentProcessor&); |
| 170 | void verify(const GrXferProcessor&); |
| 171 | #endif |
| 172 | |
| 173 | // These are used to check that we don't excede the allowable number of resources in a shader. |
| 174 | int fNumFragmentSamplers; |
| 175 | SkSTArray<4, GrGLSLPrimitiveProcessor::TransformVar> fTransformedCoordVars; |
| 176 | }; |
| 177 | |
| 178 | #endif |
| 179 | |