| 1 | /* | 
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| 2 | * Copyright 2020 Google LLC. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrFillPathShader_DEFINED | 
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| 9 | #define GrFillPathShader_DEFINED | 
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| 10 |  | 
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| 11 | #include "src/gpu/tessellate/GrPathShader.h" | 
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| 12 |  | 
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| 13 | class GrGLSLUniformHandler; | 
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| 14 | class GrGLSLVertexBuilder; | 
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| 15 |  | 
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| 16 | // This is the base class for shaders that fill a path's pixels in the final render target. | 
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| 17 | class GrFillPathShader : public GrPathShader { | 
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| 18 | public: | 
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| 19 | GrFillPathShader(ClassID classID, const SkMatrix& viewMatrix, SkPMColor4f color, | 
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| 20 | GrPrimitiveType primitiveType) | 
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| 21 | : GrPathShader(classID, viewMatrix, primitiveType, 0) | 
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| 22 | , fColor(color) { | 
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| 23 | } | 
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| 24 |  | 
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| 25 | void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} | 
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| 26 | GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final; | 
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| 27 |  | 
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| 28 | protected: | 
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| 29 | class Impl; | 
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| 30 |  | 
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| 31 | virtual void emitVertexCode(Impl*, GrGLSLVertexBuilder*, const char* viewMatrix, | 
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| 32 | GrGLSLUniformHandler*) const = 0; | 
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| 33 |  | 
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| 34 | private: | 
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| 35 | const SkPMColor4f fColor; | 
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| 36 | }; | 
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| 37 |  | 
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| 38 | // Fills a simple array of triangles. | 
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| 39 | class GrFillTriangleShader : public GrFillPathShader { | 
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| 40 | public: | 
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| 41 | GrFillTriangleShader(const SkMatrix& viewMatrix, SkPMColor4f color) | 
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| 42 | : GrFillPathShader(kTessellate_GrFillTriangleShader_ClassID, viewMatrix, color, | 
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| 43 | GrPrimitiveType::kTriangles) { | 
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| 44 | static constexpr Attribute kPtAttrib = { | 
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| 45 | "input_point", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; | 
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| 46 | this->setVertexAttributes(&kPtAttrib, 1); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | private: | 
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| 50 | const char* name() const override { return "GrFillTriangleShader"; } | 
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| 51 | void emitVertexCode(Impl*, GrGLSLVertexBuilder*, const char* viewMatrix, | 
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| 52 | GrGLSLUniformHandler*) const override; | 
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| 53 | }; | 
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| 54 |  | 
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| 55 | // Fills an array of convex hulls surrounding 4-point cubic instances. | 
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| 56 | class GrFillCubicHullShader : public GrFillPathShader { | 
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| 57 | public: | 
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| 58 | GrFillCubicHullShader(const SkMatrix& viewMatrix, SkPMColor4f color) | 
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| 59 | : GrFillPathShader(kTessellate_GrFillCubicHullShader_ClassID, viewMatrix, color, | 
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| 60 | GrPrimitiveType::kTriangleStrip) { | 
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| 61 | static constexpr Attribute kPtsAttribs[] = { | 
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| 62 | { "input_points_0_1", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, | 
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| 63 | { "input_points_2_3", kFloat4_GrVertexAttribType, kFloat4_GrSLType}}; | 
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| 64 | this->setInstanceAttributes(kPtsAttribs, SK_ARRAY_COUNT(kPtsAttribs)); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | private: | 
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| 68 | const char* name() const override { return "GrFillCubicHullShader"; } | 
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| 69 | void emitVertexCode(Impl*, GrGLSLVertexBuilder*, const char* viewMatrix, | 
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| 70 | GrGLSLUniformHandler*) const override; | 
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| 71 | }; | 
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| 72 |  | 
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| 73 | // Fills a path's bounding box, with subpixel outset to avoid possible T-junctions with extreme | 
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| 74 | // edges of the path. | 
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| 75 | // NOTE: The emitted geometry may not be axis-aligned, depending on the view matrix. | 
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| 76 | class GrFillBoundingBoxShader : public GrFillPathShader { | 
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| 77 | public: | 
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| 78 | GrFillBoundingBoxShader(const SkMatrix& viewMatrix, SkPMColor4f color, const SkRect& pathBounds) | 
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| 79 | : GrFillPathShader(kTessellate_GrFillBoundingBoxShader_ClassID, viewMatrix, color, | 
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| 80 | GrPrimitiveType::kTriangleStrip) | 
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| 81 | , fPathBounds(pathBounds) { | 
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| 82 | } | 
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| 83 |  | 
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| 84 | const SkRect& pathBounds() const { return fPathBounds; } | 
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| 85 |  | 
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| 86 | private: | 
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| 87 | const char* name() const override { return "GrFillBoundingBoxShader"; } | 
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| 88 | void emitVertexCode(Impl*, GrGLSLVertexBuilder*, const char* viewMatrix, | 
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| 89 | GrGLSLUniformHandler*) const override; | 
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| 90 |  | 
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| 91 | const SkRect fPathBounds; | 
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| 92 | }; | 
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| 93 |  | 
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| 94 | #endif | 
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| 95 |  | 
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