| 1 | /* |
| 2 | * Copyright 2007 The Android Open Source Project |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkColorShader_DEFINED |
| 9 | #define SkColorShader_DEFINED |
| 10 | |
| 11 | #include "src/shaders/SkShaderBase.h" |
| 12 | |
| 13 | /** \class SkColorShader |
| 14 | A Shader that represents a single color. In general, this effect can be |
| 15 | accomplished by just using the color field on the paint, but if an |
| 16 | actual shader object is needed, this provides that feature. |
| 17 | */ |
| 18 | class SkColorShader : public SkShaderBase { |
| 19 | public: |
| 20 | /** Create a ColorShader that ignores the color in the paint, and uses the |
| 21 | specified color. Note: like all shaders, at draw time the paint's alpha |
| 22 | will be respected, and is applied to the specified color. |
| 23 | */ |
| 24 | explicit SkColorShader(SkColor c); |
| 25 | |
| 26 | bool isOpaque() const override; |
| 27 | bool isConstant() const override { return true; } |
| 28 | |
| 29 | GradientType asAGradient(GradientInfo* info) const override; |
| 30 | |
| 31 | #if SK_SUPPORT_GPU |
| 32 | std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; |
| 33 | #endif |
| 34 | |
| 35 | private: |
| 36 | SK_FLATTENABLE_HOOKS(SkColorShader) |
| 37 | |
| 38 | void flatten(SkWriteBuffer&) const override; |
| 39 | |
| 40 | bool onAsLuminanceColor(SkColor* lum) const override { |
| 41 | *lum = fColor; |
| 42 | return true; |
| 43 | } |
| 44 | |
| 45 | bool onAppendStages(const SkStageRec&) const override; |
| 46 | |
| 47 | skvm::Color onProgram(skvm::Builder*, skvm::F32 x, skvm::F32 y, skvm::Color paint, |
| 48 | const SkMatrix& ctm, const SkMatrix* localM, |
| 49 | SkFilterQuality quality, const SkColorInfo& dst, |
| 50 | skvm::Uniforms* uniforms, SkArenaAlloc*) const override; |
| 51 | |
| 52 | SkColor fColor; |
| 53 | }; |
| 54 | |
| 55 | class SkColor4Shader : public SkShaderBase { |
| 56 | public: |
| 57 | SkColor4Shader(const SkColor4f&, sk_sp<SkColorSpace>); |
| 58 | |
| 59 | bool isOpaque() const override { return fColor.isOpaque(); } |
| 60 | bool isConstant() const override { return true; } |
| 61 | |
| 62 | #if SK_SUPPORT_GPU |
| 63 | std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; |
| 64 | #endif |
| 65 | |
| 66 | private: |
| 67 | SK_FLATTENABLE_HOOKS(SkColor4Shader) |
| 68 | |
| 69 | void flatten(SkWriteBuffer&) const override; |
| 70 | bool onAppendStages(const SkStageRec&) const override; |
| 71 | |
| 72 | skvm::Color onProgram(skvm::Builder*, skvm::F32 x, skvm::F32 y, skvm::Color paint, |
| 73 | const SkMatrix& ctm, const SkMatrix* localM, |
| 74 | SkFilterQuality quality, const SkColorInfo& dst, |
| 75 | skvm::Uniforms* uniforms, SkArenaAlloc*) const override; |
| 76 | |
| 77 | sk_sp<SkColorSpace> fColorSpace; |
| 78 | const SkColor4f fColor; |
| 79 | }; |
| 80 | |
| 81 | #endif |
| 82 | |