| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "OSystem.hxx" |
| 19 | #include "Console.hxx" |
| 20 | #include "Cheat.hxx" |
| 21 | #include "Settings.hxx" |
| 22 | #include "CheetahCheat.hxx" |
| 23 | #include "BankRomCheat.hxx" |
| 24 | #include "RamCheat.hxx" |
| 25 | #include "Vec.hxx" |
| 26 | |
| 27 | #include "CheatManager.hxx" |
| 28 | |
| 29 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 30 | CheatManager::CheatManager(OSystem& osystem) |
| 31 | : myOSystem(osystem), |
| 32 | myListIsDirty(false) |
| 33 | { |
| 34 | } |
| 35 | |
| 36 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 37 | bool CheatManager::add(const string& name, const string& code, |
| 38 | bool enable, int idx) |
| 39 | { |
| 40 | shared_ptr<Cheat> cheat = createCheat(name, code); |
| 41 | if(!cheat) |
| 42 | return false; |
| 43 | |
| 44 | // Delete duplicate entries |
| 45 | for(uInt32 i = 0; i < myCheatList.size(); ++i) |
| 46 | { |
| 47 | if(myCheatList[i]->name() == name || myCheatList[i]->code() == code) |
| 48 | { |
| 49 | Vec::removeAt(myCheatList, i); |
| 50 | break; |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | // Add the cheat to the main cheat list |
| 55 | if(idx == -1) |
| 56 | myCheatList.push_back(cheat); |
| 57 | else |
| 58 | Vec::insertAt(myCheatList, idx, cheat); |
| 59 | |
| 60 | // And enable/disable it (the cheat knows how to enable or disable itself) |
| 61 | if(enable) |
| 62 | cheat->enable(); |
| 63 | else |
| 64 | cheat->disable(); |
| 65 | |
| 66 | return true; |
| 67 | } |
| 68 | |
| 69 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 70 | void CheatManager::remove(int idx) |
| 71 | { |
| 72 | if(uInt32(idx) < myCheatList.size()) |
| 73 | { |
| 74 | // This will also remove it from the per-frame list (if applicable) |
| 75 | myCheatList[idx]->disable(); |
| 76 | |
| 77 | // Then remove it from the cheatlist entirely |
| 78 | Vec::removeAt(myCheatList, idx); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 83 | void CheatManager::addPerFrame(const string& name, const string& code, bool enable) |
| 84 | { |
| 85 | // The actual cheat will always be in the main list; we look there first |
| 86 | shared_ptr<Cheat> cheat; |
| 87 | for(auto& c: myCheatList) |
| 88 | { |
| 89 | if(c->name() == name || c->code() == code) |
| 90 | { |
| 91 | cheat = c; |
| 92 | break; |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | // Make sure there are no duplicates |
| 97 | bool found = false; |
| 98 | uInt32 i; |
| 99 | for(i = 0; i < myPerFrameList.size(); ++i) |
| 100 | { |
| 101 | if(myPerFrameList[i]->code() == cheat->code()) |
| 102 | { |
| 103 | found = true; |
| 104 | break; |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | if(enable) |
| 109 | { |
| 110 | if(!found) |
| 111 | myPerFrameList.push_back(cheat); |
| 112 | } |
| 113 | else |
| 114 | { |
| 115 | if(found) |
| 116 | Vec::removeAt(myPerFrameList, i); |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 121 | void CheatManager::addOneShot(const string& name, const string& code) |
| 122 | { |
| 123 | // Evaluate this cheat once, and then immediately discard it |
| 124 | shared_ptr<Cheat> cheat = createCheat(name, code); |
| 125 | if(cheat) |
| 126 | cheat->evaluate(); |
| 127 | } |
| 128 | |
| 129 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 130 | shared_ptr<Cheat> CheatManager::createCheat(const string& name, const string& code) const |
| 131 | { |
| 132 | if(!isValidCode(code)) |
| 133 | return nullptr; |
| 134 | |
| 135 | // Create new cheat based on string length |
| 136 | switch(code.size()) |
| 137 | { |
| 138 | case 4: return make_shared<RamCheat>(myOSystem, name, code); |
| 139 | case 6: return make_shared<CheetahCheat>(myOSystem, name, code); |
| 140 | case 7: return make_shared<BankRomCheat>(myOSystem, name, code); |
| 141 | case 8: return make_shared<BankRomCheat>(myOSystem, name, code); |
| 142 | default: return nullptr; |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 147 | void CheatManager::parse(const string& cheats) |
| 148 | { |
| 149 | StringList s; |
| 150 | string::size_type lastPos = cheats.find_first_not_of("," , 0); |
| 151 | string::size_type pos = cheats.find_first_of("," , lastPos); |
| 152 | string cheat, name, code; |
| 153 | |
| 154 | // Split string by comma, getting each cheat |
| 155 | while(string::npos != pos || string::npos != lastPos) |
| 156 | { |
| 157 | // Get the next cheat |
| 158 | cheat = cheats.substr(lastPos, pos - lastPos); |
| 159 | |
| 160 | // Split cheat by colon, separating each part |
| 161 | string::size_type lastColonPos = cheat.find_first_not_of(":" , 0); |
| 162 | string::size_type colonPos = cheat.find_first_of(":" , lastColonPos); |
| 163 | while(string::npos != colonPos || string::npos != lastColonPos) |
| 164 | { |
| 165 | s.push_back(cheat.substr(lastColonPos, colonPos - lastColonPos)); |
| 166 | lastColonPos = cheat.find_first_not_of(":" , colonPos); |
| 167 | colonPos = cheat.find_first_of(":" , lastColonPos); |
| 168 | } |
| 169 | |
| 170 | // Account for variable number of items specified for cheat |
| 171 | switch(s.size()) |
| 172 | { |
| 173 | case 1: |
| 174 | name = s[0]; |
| 175 | code = name; |
| 176 | add(name, code, true); |
| 177 | break; |
| 178 | |
| 179 | case 2: |
| 180 | name = s[0]; |
| 181 | code = s[1]; |
| 182 | add(name, code, true); |
| 183 | break; |
| 184 | |
| 185 | case 3: |
| 186 | name = s[0]; |
| 187 | code = s[1]; |
| 188 | add(name, code, s[2] == "1" ); |
| 189 | break; |
| 190 | } |
| 191 | s.clear(); |
| 192 | |
| 193 | lastPos = cheats.find_first_not_of("," , pos); |
| 194 | pos = cheats.find_first_of("," , lastPos); |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 199 | void CheatManager::enable(const string& code, bool enable) |
| 200 | { |
| 201 | for(const auto& cheat: myCheatList) |
| 202 | { |
| 203 | if(cheat->code() == code) |
| 204 | { |
| 205 | if(enable) |
| 206 | cheat->enable(); |
| 207 | else |
| 208 | cheat->disable(); |
| 209 | break; |
| 210 | } |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 215 | void CheatManager::loadCheatDatabase() |
| 216 | { |
| 217 | const string& cheatfile = myOSystem.cheatFile(); |
| 218 | ifstream in(cheatfile); |
| 219 | if(!in) |
| 220 | return; |
| 221 | |
| 222 | string line, md5, cheat; |
| 223 | string::size_type one, two, three, four; |
| 224 | |
| 225 | // Loop reading cheats |
| 226 | while(getline(in, line)) |
| 227 | { |
| 228 | if(line.length() == 0) |
| 229 | continue; |
| 230 | |
| 231 | one = line.find("\"" , 0); |
| 232 | two = line.find("\"" , one + 1); |
| 233 | three = line.find("\"" , two + 1); |
| 234 | four = line.find("\"" , three + 1); |
| 235 | |
| 236 | // Invalid line if it doesn't contain 4 quotes |
| 237 | if((one == string::npos) || (two == string::npos) || |
| 238 | (three == string::npos) || (four == string::npos)) |
| 239 | break; |
| 240 | |
| 241 | // Otherwise get the ms5sum and associated cheats |
| 242 | md5 = line.substr(one + 1, two - one - 1); |
| 243 | cheat = line.substr(three + 1, four - three - 1); |
| 244 | |
| 245 | myCheatMap.emplace(md5, cheat); |
| 246 | } |
| 247 | |
| 248 | myListIsDirty = false; |
| 249 | } |
| 250 | |
| 251 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 252 | void CheatManager::saveCheatDatabase() |
| 253 | { |
| 254 | if(!myListIsDirty) |
| 255 | return; |
| 256 | |
| 257 | const string& cheatfile = myOSystem.cheatFile(); |
| 258 | ofstream out(cheatfile); |
| 259 | if(!out) |
| 260 | return; |
| 261 | |
| 262 | for(const auto& iter: myCheatMap) |
| 263 | out << "\"" << iter.first << "\" " << "\"" << iter.second << "\"" << endl; |
| 264 | } |
| 265 | |
| 266 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 267 | void CheatManager::loadCheats(const string& md5sum) |
| 268 | { |
| 269 | myPerFrameList.clear(); |
| 270 | myCheatList.clear(); |
| 271 | myCurrentCheat = "" ; |
| 272 | |
| 273 | // Set up any cheatcodes that was on the command line |
| 274 | // (and remove the key from the settings, so they won't get set again) |
| 275 | const string& cheats = myOSystem.settings().getString("cheat" ); |
| 276 | if(cheats != "" ) |
| 277 | myOSystem.settings().setValue("cheat" , "" ); |
| 278 | |
| 279 | const auto& iter = myCheatMap.find(md5sum); |
| 280 | if(iter == myCheatMap.end() && cheats == "" ) |
| 281 | return; |
| 282 | |
| 283 | // Remember the cheats for this ROM |
| 284 | myCurrentCheat = iter->second; |
| 285 | |
| 286 | // Parse the cheat list, constructing cheats and adding them to the manager |
| 287 | parse(iter->second + cheats); |
| 288 | } |
| 289 | |
| 290 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 291 | void CheatManager::saveCheats(const string& md5sum) |
| 292 | { |
| 293 | ostringstream cheats; |
| 294 | for(uInt32 i = 0; i < myCheatList.size(); ++i) |
| 295 | { |
| 296 | cheats << myCheatList[i]->name() << ":" |
| 297 | << myCheatList[i]->code() << ":" |
| 298 | << myCheatList[i]->enabled(); |
| 299 | if(i+1 < myCheatList.size()) |
| 300 | cheats << "," ; |
| 301 | } |
| 302 | |
| 303 | bool changed = cheats.str() != myCurrentCheat; |
| 304 | |
| 305 | // Only update the list if absolutely necessary |
| 306 | if(changed) |
| 307 | { |
| 308 | auto iter = myCheatMap.find(md5sum); |
| 309 | |
| 310 | // Erase old entry and add a new one only if it's changed |
| 311 | if(iter != myCheatMap.end()) |
| 312 | myCheatMap.erase(iter); |
| 313 | |
| 314 | // Add new entry only if there are any cheats defined |
| 315 | if(cheats.str() != "" ) |
| 316 | myCheatMap.emplace(md5sum, cheats.str()); |
| 317 | } |
| 318 | |
| 319 | // Update the dirty flag |
| 320 | myListIsDirty = myListIsDirty || changed; |
| 321 | myPerFrameList.clear(); |
| 322 | myCheatList.clear(); |
| 323 | } |
| 324 | |
| 325 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 326 | bool CheatManager::isValidCode(const string& code) const |
| 327 | { |
| 328 | for(char c: code) |
| 329 | if(!isxdigit(c)) |
| 330 | return false; |
| 331 | |
| 332 | uInt32 length = uInt32(code.length()); |
| 333 | return (length == 4 || length == 6 || length == 7 || length == 8); |
| 334 | } |
| 335 | |