| 1 | //============================================================================ | 
| 2 | // | 
| 3 | //   SSSS    tt          lll  lll | 
| 4 | //  SS  SS   tt           ll   ll | 
| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
| 10 | // | 
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
| 12 | // and the Stella Team | 
| 13 | // | 
| 14 | // See the file "License.txt" for information on usage and redistribution of | 
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
| 16 | //============================================================================ | 
| 17 |  | 
| 18 | #ifndef FBSURFACE_SDL2_HXX | 
| 19 | #define FBSURFACE_SDL2_HXX | 
| 20 |  | 
| 21 | #include "bspf.hxx" | 
| 22 | #include "FBSurface.hxx" | 
| 23 | #include "FrameBufferSDL2.hxx" | 
| 24 |  | 
| 25 | /** | 
| 26 |   An FBSurface suitable for the SDL2 Render2D API, making use of hardware | 
| 27 |   acceleration behind the scenes. | 
| 28 |  | 
| 29 |   @author  Stephen Anthony | 
| 30 | */ | 
| 31 | class FBSurfaceSDL2 : public FBSurface | 
| 32 | { | 
| 33 |   public: | 
| 34 |     FBSurfaceSDL2(FrameBufferSDL2& buffer, uInt32 width, uInt32 height, | 
| 35 |                   const uInt32* data); | 
| 36 |     virtual ~FBSurfaceSDL2(); | 
| 37 |  | 
| 38 |     // Most of the surface drawing primitives are implemented in FBSurface; | 
| 39 |     // the ones implemented here use SDL-specific code for extra performance | 
| 40 |     // | 
| 41 |     void fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, ColorId color) override; | 
| 42 |     // With hardware surfaces, it's faster to just update the entire surface | 
| 43 |     void setDirty() override { mySurfaceIsDirty = true; } | 
| 44 |  | 
| 45 |     uInt32 width() const override; | 
| 46 |     uInt32 height() const override; | 
| 47 |  | 
| 48 |     const Common::Rect& srcRect() const override; | 
| 49 |     const Common::Rect& dstRect() const override; | 
| 50 |     void setSrcPos(uInt32 x, uInt32 y) override; | 
| 51 |     void setSrcSize(uInt32 w, uInt32 h) override; | 
| 52 |     void setDstPos(uInt32 x, uInt32 y) override; | 
| 53 |     void setDstSize(uInt32 w, uInt32 h) override; | 
| 54 |     void setVisible(bool visible) override; | 
| 55 |  | 
| 56 |     void translateCoords(Int32& x, Int32& y) const override; | 
| 57 |     bool render() override; | 
| 58 |     void invalidate() override; | 
| 59 |     void free() override; | 
| 60 |     void reload() override; | 
| 61 |     void resize(uInt32 width, uInt32 height) override; | 
| 62 |  | 
| 63 |   protected: | 
| 64 |     void applyAttributes(bool immediate) override; | 
| 65 |  | 
| 66 |   private: | 
| 67 |     void createSurface(uInt32 width, uInt32 height, const uInt32* data); | 
| 68 |  | 
| 69 |     // Following constructors and assignment operators not supported | 
| 70 |     FBSurfaceSDL2() = delete; | 
| 71 |     FBSurfaceSDL2(const FBSurfaceSDL2&) = delete; | 
| 72 |     FBSurfaceSDL2(FBSurfaceSDL2&&) = delete; | 
| 73 |     FBSurfaceSDL2& operator=(const FBSurfaceSDL2&) = delete; | 
| 74 |     FBSurfaceSDL2& operator=(FBSurfaceSDL2&&) = delete; | 
| 75 |  | 
| 76 |   private: | 
| 77 |     FrameBufferSDL2& myFB; | 
| 78 |  | 
| 79 |     SDL_Surface* mySurface; | 
| 80 |     SDL_Texture* myTexture; | 
| 81 |     SDL_Texture* mySecondaryTexture; | 
| 82 |     SDL_Rect mySrcR, myDstR; | 
| 83 |  | 
| 84 |     bool mySurfaceIsDirty; | 
| 85 |     bool myIsVisible; | 
| 86 |  | 
| 87 |     SDL_TextureAccess myTexAccess;  // Is pixel data constant or can it change? | 
| 88 |     bool myInterpolate;   // Scaling is smoothed or blocky | 
| 89 |     bool myBlendEnabled;  // Blending is enabled | 
| 90 |     uInt8 myBlendAlpha;   // Alpha to use in blending mode | 
| 91 |  | 
| 92 |     unique_ptr<uInt32[]> myStaticData; // The data to use when the buffer contents are static | 
| 93 |     uInt32 myStaticPitch;              // The number of bytes in a row of static data | 
| 94 |  | 
| 95 |     Common::Rect mySrcGUIR, myDstGUIR; | 
| 96 | }; | 
| 97 |  | 
| 98 | #endif | 
| 99 |  |