| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef FBSURFACE_SDL2_HXX |
| 19 | #define FBSURFACE_SDL2_HXX |
| 20 | |
| 21 | #include "bspf.hxx" |
| 22 | #include "FBSurface.hxx" |
| 23 | #include "FrameBufferSDL2.hxx" |
| 24 | |
| 25 | /** |
| 26 | An FBSurface suitable for the SDL2 Render2D API, making use of hardware |
| 27 | acceleration behind the scenes. |
| 28 | |
| 29 | @author Stephen Anthony |
| 30 | */ |
| 31 | class FBSurfaceSDL2 : public FBSurface |
| 32 | { |
| 33 | public: |
| 34 | FBSurfaceSDL2(FrameBufferSDL2& buffer, uInt32 width, uInt32 height, |
| 35 | const uInt32* data); |
| 36 | virtual ~FBSurfaceSDL2(); |
| 37 | |
| 38 | // Most of the surface drawing primitives are implemented in FBSurface; |
| 39 | // the ones implemented here use SDL-specific code for extra performance |
| 40 | // |
| 41 | void fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, ColorId color) override; |
| 42 | // With hardware surfaces, it's faster to just update the entire surface |
| 43 | void setDirty() override { mySurfaceIsDirty = true; } |
| 44 | |
| 45 | uInt32 width() const override; |
| 46 | uInt32 height() const override; |
| 47 | |
| 48 | const Common::Rect& srcRect() const override; |
| 49 | const Common::Rect& dstRect() const override; |
| 50 | void setSrcPos(uInt32 x, uInt32 y) override; |
| 51 | void setSrcSize(uInt32 w, uInt32 h) override; |
| 52 | void setDstPos(uInt32 x, uInt32 y) override; |
| 53 | void setDstSize(uInt32 w, uInt32 h) override; |
| 54 | void setVisible(bool visible) override; |
| 55 | |
| 56 | void translateCoords(Int32& x, Int32& y) const override; |
| 57 | bool render() override; |
| 58 | void invalidate() override; |
| 59 | void free() override; |
| 60 | void reload() override; |
| 61 | void resize(uInt32 width, uInt32 height) override; |
| 62 | |
| 63 | protected: |
| 64 | void applyAttributes(bool immediate) override; |
| 65 | |
| 66 | private: |
| 67 | void createSurface(uInt32 width, uInt32 height, const uInt32* data); |
| 68 | |
| 69 | // Following constructors and assignment operators not supported |
| 70 | FBSurfaceSDL2() = delete; |
| 71 | FBSurfaceSDL2(const FBSurfaceSDL2&) = delete; |
| 72 | FBSurfaceSDL2(FBSurfaceSDL2&&) = delete; |
| 73 | FBSurfaceSDL2& operator=(const FBSurfaceSDL2&) = delete; |
| 74 | FBSurfaceSDL2& operator=(FBSurfaceSDL2&&) = delete; |
| 75 | |
| 76 | private: |
| 77 | FrameBufferSDL2& myFB; |
| 78 | |
| 79 | SDL_Surface* mySurface; |
| 80 | SDL_Texture* myTexture; |
| 81 | SDL_Texture* mySecondaryTexture; |
| 82 | SDL_Rect mySrcR, myDstR; |
| 83 | |
| 84 | bool mySurfaceIsDirty; |
| 85 | bool myIsVisible; |
| 86 | |
| 87 | SDL_TextureAccess myTexAccess; // Is pixel data constant or can it change? |
| 88 | bool myInterpolate; // Scaling is smoothed or blocky |
| 89 | bool myBlendEnabled; // Blending is enabled |
| 90 | uInt8 myBlendAlpha; // Alpha to use in blending mode |
| 91 | |
| 92 | unique_ptr<uInt32[]> myStaticData; // The data to use when the buffer contents are static |
| 93 | uInt32 myStaticPitch; // The number of bytes in a row of static data |
| 94 | |
| 95 | Common::Rect mySrcGUIR, myDstGUIR; |
| 96 | }; |
| 97 | |
| 98 | #endif |
| 99 | |