| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef FRAMEBUFFER_SDL2_HXX |
| 19 | #define FRAMEBUFFER_SDL2_HXX |
| 20 | |
| 21 | #include "SDL_lib.hxx" |
| 22 | |
| 23 | class OSystem; |
| 24 | class FBSurfaceSDL2; |
| 25 | |
| 26 | #include "bspf.hxx" |
| 27 | #include "FrameBuffer.hxx" |
| 28 | |
| 29 | /** |
| 30 | This class implements a standard SDL2 2D, hardware accelerated framebuffer. |
| 31 | Behind the scenes, it may be using Direct3D, OpenGL(ES), etc. |
| 32 | |
| 33 | @author Stephen Anthony |
| 34 | */ |
| 35 | class FrameBufferSDL2 : public FrameBuffer |
| 36 | { |
| 37 | friend class FBSurfaceSDL2; |
| 38 | |
| 39 | public: |
| 40 | /** |
| 41 | Creates a new SDL2 framebuffer |
| 42 | */ |
| 43 | explicit FrameBufferSDL2(OSystem& osystem); |
| 44 | virtual ~FrameBufferSDL2(); |
| 45 | |
| 46 | ////////////////////////////////////////////////////////////////////// |
| 47 | // The following are derived from public methods in FrameBuffer.hxx |
| 48 | ////////////////////////////////////////////////////////////////////// |
| 49 | |
| 50 | /** |
| 51 | Updates window title. |
| 52 | |
| 53 | @param title The title of the application / window |
| 54 | */ |
| 55 | void setTitle(const string& title) override; |
| 56 | |
| 57 | /** |
| 58 | Shows or hides the cursor based on the given boolean value. |
| 59 | */ |
| 60 | void showCursor(bool show) override; |
| 61 | |
| 62 | /** |
| 63 | Answers if the display is currently in fullscreen mode. |
| 64 | */ |
| 65 | bool fullScreen() const override; |
| 66 | |
| 67 | /** |
| 68 | This method is called to retrieve the R/G/B data from the given pixel. |
| 69 | |
| 70 | @param pixel The pixel containing R/G/B data |
| 71 | @param r The red component of the color |
| 72 | @param g The green component of the color |
| 73 | @param b The blue component of the color |
| 74 | */ |
| 75 | inline void getRGB(uInt32 pixel, uInt8* r, uInt8* g, uInt8* b) const override |
| 76 | { SDL_GetRGB(pixel, myPixelFormat, r, g, b); } |
| 77 | |
| 78 | /** |
| 79 | This method is called to map a given R/G/B triple to the screen palette. |
| 80 | |
| 81 | @param r The red component of the color. |
| 82 | @param g The green component of the color. |
| 83 | @param b The blue component of the color. |
| 84 | */ |
| 85 | inline uInt32 mapRGB(uInt8 r, uInt8 g, uInt8 b) const override |
| 86 | { return SDL_MapRGB(myPixelFormat, r, g, b); } |
| 87 | |
| 88 | /** |
| 89 | This method is called to get a copy of the specified ARGB data from the |
| 90 | viewable FrameBuffer area. Note that this isn't the same as any |
| 91 | internal surfaces that may be in use; it should return the actual data |
| 92 | as it is currently seen onscreen. |
| 93 | |
| 94 | @param buffer A copy of the pixel data in ARGB8888 format |
| 95 | @param pitch The pitch (in bytes) for the pixel data |
| 96 | @param rect The bounding rectangle for the buffer |
| 97 | */ |
| 98 | void readPixels(uInt8* buffer, uInt32 pitch, const Common::Rect& rect) const override; |
| 99 | |
| 100 | /** |
| 101 | This method is called to query the video hardware for the index |
| 102 | of the display the current window is displayed on |
| 103 | |
| 104 | @return the current display index or a negative value if no |
| 105 | window is displayed |
| 106 | */ |
| 107 | Int32 getCurrentDisplayIndex() override; |
| 108 | |
| 109 | /** |
| 110 | This method is called to preserve the last current windowed position. |
| 111 | */ |
| 112 | void updateWindowedPos() override; |
| 113 | |
| 114 | /** |
| 115 | Clear the frame buffer. |
| 116 | */ |
| 117 | void clear() override; |
| 118 | |
| 119 | protected: |
| 120 | ////////////////////////////////////////////////////////////////////// |
| 121 | // The following are derived from protected methods in FrameBuffer.hxx |
| 122 | ////////////////////////////////////////////////////////////////////// |
| 123 | /** |
| 124 | This method is called to query and initialize the video hardware |
| 125 | for desktop and fullscreen resolution information. Since several |
| 126 | monitors may be attached, we need the resolution for all of them. |
| 127 | |
| 128 | @param fullscreenRes Maximum resolution supported in fullscreen mode |
| 129 | @param windowedRes Maximum resolution supported in windowed mode |
| 130 | @param renderers List of renderer names (internal name -> end-user name) |
| 131 | */ |
| 132 | void queryHardware(vector<Common::Size>& fullscreenRes, |
| 133 | vector<Common::Size>& windowedRes, |
| 134 | VariantList& renderers) override; |
| 135 | |
| 136 | /** |
| 137 | This method is called to change to the given video mode. |
| 138 | |
| 139 | @param title The title for the created window |
| 140 | @param mode The video mode to use |
| 141 | |
| 142 | @return False on any errors, else true |
| 143 | */ |
| 144 | bool setVideoMode(const string& title, const VideoMode& mode) override; |
| 145 | |
| 146 | /** |
| 147 | This method is called to create a surface with the given attributes. |
| 148 | |
| 149 | @param w The requested width of the new surface. |
| 150 | @param h The requested height of the new surface. |
| 151 | @param data If non-null, use the given data values as a static surface |
| 152 | */ |
| 153 | unique_ptr<FBSurface> |
| 154 | createSurface(uInt32 w, uInt32 h, const uInt32* data) const override; |
| 155 | |
| 156 | /** |
| 157 | Grabs or ungrabs the mouse based on the given boolean value. |
| 158 | */ |
| 159 | void grabMouse(bool grab) override; |
| 160 | |
| 161 | /** |
| 162 | Set the icon for the main SDL window. |
| 163 | */ |
| 164 | void setWindowIcon() override; |
| 165 | |
| 166 | /** |
| 167 | This method is called to provide information about the FrameBuffer. |
| 168 | */ |
| 169 | string about() const override; |
| 170 | |
| 171 | /** |
| 172 | This method must be called after all drawing is done, and indicates |
| 173 | that the buffers should be pushed to the physical screen. |
| 174 | */ |
| 175 | void renderToScreen() override; |
| 176 | |
| 177 | private: |
| 178 | // The SDL video buffer |
| 179 | SDL_Window* myWindow; |
| 180 | SDL_Renderer* myRenderer; |
| 181 | |
| 182 | // Used by mapRGB (when palettes are created) |
| 183 | SDL_PixelFormat* myPixelFormat; |
| 184 | |
| 185 | // Center setting of current window |
| 186 | bool myCenter; |
| 187 | |
| 188 | // last position of windowed window |
| 189 | Common::Point myWindowedPos; |
| 190 | |
| 191 | private: |
| 192 | // Following constructors and assignment operators not supported |
| 193 | FrameBufferSDL2() = delete; |
| 194 | FrameBufferSDL2(const FrameBufferSDL2&) = delete; |
| 195 | FrameBufferSDL2(FrameBufferSDL2&&) = delete; |
| 196 | FrameBufferSDL2& operator=(const FrameBufferSDL2&) = delete; |
| 197 | FrameBufferSDL2& operator=(FrameBufferSDL2&&) = delete; |
| 198 | }; |
| 199 | |
| 200 | #endif |
| 201 | |