| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef PHYSICAL_KEYBOARD_HANDLER_HXX |
| 19 | #define PHYSICAL_KEYBOARD_HANDLER_HXX |
| 20 | |
| 21 | #include <map> |
| 22 | |
| 23 | class OSystem; |
| 24 | class EventHandler; |
| 25 | |
| 26 | #include "bspf.hxx" |
| 27 | #include "Event.hxx" |
| 28 | #include "EventHandlerConstants.hxx" |
| 29 | #include "KeyMap.hxx" |
| 30 | |
| 31 | /** |
| 32 | This class handles all physical keyboard-related operations in Stella. |
| 33 | |
| 34 | It is responsible for getting/setting events associated with keyboard |
| 35 | actions. |
| 36 | |
| 37 | Essentially, this class is an extension of the EventHandler class, but |
| 38 | handling only keyboard-specific functionality. |
| 39 | |
| 40 | @author Stephen Anthony, Thomas Jentzsch |
| 41 | */ |
| 42 | class PhysicalKeyboardHandler |
| 43 | { |
| 44 | public: |
| 45 | |
| 46 | PhysicalKeyboardHandler(OSystem& system, EventHandler& handler); |
| 47 | |
| 48 | void setDefaultMapping(Event::Type type, EventMode mode, bool updateDefaults = false); |
| 49 | |
| 50 | /** define mappings for current controllers */ |
| 51 | void defineControllerMappings(const Controller::Type type, Controller::Jack port); |
| 52 | /** enable mappings for emulation mode */ |
| 53 | void enableEmulationMappings(); |
| 54 | |
| 55 | void eraseMapping(Event::Type event, EventMode mode); |
| 56 | void saveMapping(); |
| 57 | |
| 58 | string getMappingDesc(Event::Type event, EventMode mode) const { |
| 59 | return myKeyMap.getEventMappingDesc(event, getEventMode(event, mode)); |
| 60 | } |
| 61 | |
| 62 | /** Bind a physical keyboard event to a virtual event/action. */ |
| 63 | bool addMapping(Event::Type event, EventMode mode, StellaKey key, StellaMod mod); |
| 64 | |
| 65 | /** Handle a physical keyboard event. */ |
| 66 | void handleEvent(StellaKey key, StellaMod mod, bool pressed, bool repeated); |
| 67 | |
| 68 | Event::Type eventForKey(EventMode mode, StellaKey key, StellaMod mod) const { |
| 69 | return myKeyMap.get(mode, key, mod); |
| 70 | } |
| 71 | |
| 72 | #ifdef BSPF_UNIX |
| 73 | /** See comments on 'myAltKeyCounter' for more information. */ |
| 74 | uInt8& altKeyCount() { return myAltKeyCounter; } |
| 75 | #endif |
| 76 | |
| 77 | /** See comments on KeyMap.myModEnabled for more information. */ |
| 78 | bool& useModKeys() { return myKeyMap.enableMod(); } |
| 79 | |
| 80 | private: |
| 81 | |
| 82 | // Structure used for action menu items |
| 83 | struct EventMapping { |
| 84 | Event::Type event; |
| 85 | StellaKey key; |
| 86 | int mod = KBDM_NONE; |
| 87 | }; |
| 88 | using EventMappingArray = std::vector<EventMapping>; |
| 89 | |
| 90 | void setDefaultKey(EventMapping map, Event::Type event = Event::NoType, |
| 91 | EventMode mode = EventMode::kEmulationMode, bool updateDefaults = false); |
| 92 | |
| 93 | /** returns the event's controller mode */ |
| 94 | EventMode getEventMode(const Event::Type event, const EventMode mode) const; |
| 95 | /** Checks event type. */ |
| 96 | bool isJoystickEvent(const Event::Type event) const; |
| 97 | bool isPaddleEvent(const Event::Type event) const; |
| 98 | bool isKeypadEvent(const Event::Type event) const; |
| 99 | bool isCommonEvent(const Event::Type event) const; |
| 100 | |
| 101 | void enableCommonMappings(); |
| 102 | |
| 103 | void enableMappings(const Event::EventSet events, EventMode mode); |
| 104 | void enableMapping(const Event::Type event, EventMode mode); |
| 105 | |
| 106 | OSystem& myOSystem; |
| 107 | EventHandler& myHandler; |
| 108 | |
| 109 | // Hashmap of key events |
| 110 | KeyMap myKeyMap; |
| 111 | |
| 112 | EventMode myLeftMode; |
| 113 | EventMode myRightMode; |
| 114 | |
| 115 | #ifdef BSPF_UNIX |
| 116 | // Sometimes key combos with the Alt key become 'stuck' after the |
| 117 | // window changes state, and we want to ignore that event |
| 118 | // For example, press Alt-Tab and then upon re-entering the window, |
| 119 | // the app receives 'tab'; obviously the 'tab' shouldn't be happening |
| 120 | // So we keep track of the cases that matter (for now, Alt-Tab) |
| 121 | // and swallow the event afterwards |
| 122 | // Basically, the initial event sets the variable to 1, and upon |
| 123 | // returning to the app (ie, receiving EVENT_WINDOW_FOCUS_GAINED), |
| 124 | // the count is updated to 2, but only if it was already updated to 1 |
| 125 | // TODO - This may be a bug in SDL, and might be removed in the future |
| 126 | // It only seems to be an issue in Linux |
| 127 | uInt8 myAltKeyCounter; |
| 128 | #endif |
| 129 | |
| 130 | // Controller menu and common emulation mappings |
| 131 | static EventMappingArray DefaultMenuMapping; |
| 132 | static EventMappingArray DefaultCommonMapping; |
| 133 | // Controller specific mappings |
| 134 | static EventMappingArray DefaultJoystickMapping; |
| 135 | static EventMappingArray DefaultPaddleMapping; |
| 136 | static EventMappingArray DefaultKeypadMapping; |
| 137 | static EventMappingArray CompuMateMapping; |
| 138 | }; |
| 139 | |
| 140 | #endif |
| 141 | |