| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "Logger.hxx" |
| 19 | #include "OSystem.hxx" |
| 20 | #include "EventHandlerSDL2.hxx" |
| 21 | |
| 22 | #include "ThreadDebugging.hxx" |
| 23 | |
| 24 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 25 | EventHandlerSDL2::EventHandlerSDL2(OSystem& osystem) |
| 26 | : EventHandler(osystem) |
| 27 | { |
| 28 | ASSERT_MAIN_THREAD; |
| 29 | |
| 30 | #ifdef JOYSTICK_SUPPORT |
| 31 | if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) |
| 32 | { |
| 33 | ostringstream buf; |
| 34 | buf << "ERROR: Couldn't initialize SDL joystick support: " << SDL_GetError() << endl; |
| 35 | Logger::error(buf.str()); |
| 36 | } |
| 37 | Logger::debug("EventHandlerSDL2::EventHandlerSDL2 SDL_INIT_JOYSTICK" ); |
| 38 | #endif |
| 39 | } |
| 40 | |
| 41 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 42 | EventHandlerSDL2::~EventHandlerSDL2() |
| 43 | { |
| 44 | ASSERT_MAIN_THREAD; |
| 45 | |
| 46 | if(SDL_WasInit(SDL_INIT_JOYSTICK)) |
| 47 | SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
| 48 | } |
| 49 | |
| 50 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 51 | void EventHandlerSDL2::enableTextEvents(bool enable) |
| 52 | { |
| 53 | ASSERT_MAIN_THREAD; |
| 54 | |
| 55 | if(enable) |
| 56 | SDL_StartTextInput(); |
| 57 | else |
| 58 | SDL_StopTextInput(); |
| 59 | } |
| 60 | |
| 61 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 62 | void EventHandlerSDL2::pollEvent() |
| 63 | { |
| 64 | ASSERT_MAIN_THREAD; |
| 65 | |
| 66 | while(SDL_PollEvent(&myEvent)) |
| 67 | { |
| 68 | switch(myEvent.type) |
| 69 | { |
| 70 | // keyboard events |
| 71 | case SDL_KEYUP: |
| 72 | case SDL_KEYDOWN: |
| 73 | { |
| 74 | handleKeyEvent(StellaKey(myEvent.key.keysym.scancode), |
| 75 | StellaMod(myEvent.key.keysym.mod), |
| 76 | myEvent.key.type == SDL_KEYDOWN, |
| 77 | myEvent.key.repeat); |
| 78 | break; |
| 79 | } |
| 80 | |
| 81 | case SDL_TEXTINPUT: |
| 82 | { |
| 83 | handleTextEvent(*(myEvent.text.text)); |
| 84 | break; |
| 85 | } |
| 86 | |
| 87 | case SDL_MOUSEMOTION: |
| 88 | { |
| 89 | handleMouseMotionEvent(myEvent.motion.x, myEvent.motion.y, |
| 90 | myEvent.motion.xrel, myEvent.motion.yrel); |
| 91 | break; |
| 92 | } |
| 93 | |
| 94 | case SDL_MOUSEBUTTONDOWN: |
| 95 | case SDL_MOUSEBUTTONUP: |
| 96 | { |
| 97 | // ToDo: check support of more buttons and double-click |
| 98 | switch(myEvent.button.button) |
| 99 | { |
| 100 | case SDL_BUTTON_LEFT: |
| 101 | handleMouseButtonEvent(MouseButton::LEFT, myEvent.button.type == SDL_MOUSEBUTTONDOWN, |
| 102 | myEvent.button.x, myEvent.button.y); |
| 103 | break; |
| 104 | case SDL_BUTTON_RIGHT: |
| 105 | handleMouseButtonEvent(MouseButton::RIGHT, myEvent.button.type == SDL_MOUSEBUTTONDOWN, |
| 106 | myEvent.button.x, myEvent.button.y); |
| 107 | break; |
| 108 | } |
| 109 | break; |
| 110 | } |
| 111 | |
| 112 | case SDL_MOUSEWHEEL: |
| 113 | { |
| 114 | int x, y; |
| 115 | SDL_GetMouseState(&x, &y); // we need mouse position too |
| 116 | if(myEvent.wheel.y < 0) |
| 117 | handleMouseButtonEvent(MouseButton::WHEELDOWN, true, x, y); |
| 118 | else if(myEvent.wheel.y > 0) |
| 119 | handleMouseButtonEvent(MouseButton::WHEELUP, true, x, y); |
| 120 | break; |
| 121 | } |
| 122 | |
| 123 | #ifdef JOYSTICK_SUPPORT |
| 124 | case SDL_JOYBUTTONUP: |
| 125 | case SDL_JOYBUTTONDOWN: |
| 126 | { |
| 127 | handleJoyBtnEvent(myEvent.jbutton.which, myEvent.jbutton.button, |
| 128 | myEvent.jbutton.state == SDL_PRESSED); |
| 129 | break; |
| 130 | } |
| 131 | |
| 132 | case SDL_JOYAXISMOTION: |
| 133 | { |
| 134 | handleJoyAxisEvent(myEvent.jaxis.which, myEvent.jaxis.axis, |
| 135 | myEvent.jaxis.value); |
| 136 | break; |
| 137 | } |
| 138 | |
| 139 | case SDL_JOYHATMOTION: |
| 140 | { |
| 141 | int v = myEvent.jhat.value, value = 0; |
| 142 | if(v == SDL_HAT_CENTERED) |
| 143 | value = EVENT_HATCENTER_M; |
| 144 | else |
| 145 | { |
| 146 | if(v & SDL_HAT_UP) value |= EVENT_HATUP_M; |
| 147 | if(v & SDL_HAT_DOWN) value |= EVENT_HATDOWN_M; |
| 148 | if(v & SDL_HAT_LEFT) value |= EVENT_HATLEFT_M; |
| 149 | if(v & SDL_HAT_RIGHT) value |= EVENT_HATRIGHT_M; |
| 150 | } |
| 151 | |
| 152 | handleJoyHatEvent(myEvent.jhat.which, myEvent.jhat.hat, value); |
| 153 | break; // SDL_JOYHATMOTION |
| 154 | } |
| 155 | |
| 156 | case SDL_JOYDEVICEADDED: |
| 157 | { |
| 158 | addPhysicalJoystick(make_shared<JoystickSDL2>(myEvent.jdevice.which)); |
| 159 | break; // SDL_JOYDEVICEADDED |
| 160 | } |
| 161 | case SDL_JOYDEVICEREMOVED: |
| 162 | { |
| 163 | removePhysicalJoystick(myEvent.jdevice.which); |
| 164 | break; // SDL_JOYDEVICEREMOVED |
| 165 | } |
| 166 | #endif |
| 167 | |
| 168 | case SDL_QUIT: |
| 169 | { |
| 170 | handleEvent(Event::Quit); |
| 171 | break; // SDL_QUIT |
| 172 | } |
| 173 | |
| 174 | case SDL_WINDOWEVENT: |
| 175 | switch(myEvent.window.event) |
| 176 | { |
| 177 | case SDL_WINDOWEVENT_SHOWN: |
| 178 | handleSystemEvent(SystemEvent::WINDOW_SHOWN); |
| 179 | break; |
| 180 | case SDL_WINDOWEVENT_HIDDEN: |
| 181 | handleSystemEvent(SystemEvent::WINDOW_HIDDEN); |
| 182 | break; |
| 183 | case SDL_WINDOWEVENT_EXPOSED: |
| 184 | handleSystemEvent(SystemEvent::WINDOW_EXPOSED); |
| 185 | break; |
| 186 | case SDL_WINDOWEVENT_MOVED: |
| 187 | handleSystemEvent(SystemEvent::WINDOW_MOVED, |
| 188 | myEvent.window.data1, myEvent.window.data1); |
| 189 | break; |
| 190 | case SDL_WINDOWEVENT_RESIZED: |
| 191 | handleSystemEvent(SystemEvent::WINDOW_RESIZED, |
| 192 | myEvent.window.data1, myEvent.window.data1); |
| 193 | break; |
| 194 | case SDL_WINDOWEVENT_MINIMIZED: |
| 195 | handleSystemEvent(SystemEvent::WINDOW_MINIMIZED); |
| 196 | break; |
| 197 | case SDL_WINDOWEVENT_MAXIMIZED: |
| 198 | handleSystemEvent(SystemEvent::WINDOW_MAXIMIZED); |
| 199 | break; |
| 200 | case SDL_WINDOWEVENT_RESTORED: |
| 201 | handleSystemEvent(SystemEvent::WINDOW_RESTORED); |
| 202 | break; |
| 203 | case SDL_WINDOWEVENT_ENTER: |
| 204 | handleSystemEvent(SystemEvent::WINDOW_ENTER); |
| 205 | break; |
| 206 | case SDL_WINDOWEVENT_LEAVE: |
| 207 | handleSystemEvent(SystemEvent::WINDOW_LEAVE); |
| 208 | break; |
| 209 | case SDL_WINDOWEVENT_FOCUS_GAINED: |
| 210 | handleSystemEvent(SystemEvent::WINDOW_FOCUS_GAINED); |
| 211 | break; |
| 212 | case SDL_WINDOWEVENT_FOCUS_LOST: |
| 213 | handleSystemEvent(SystemEvent::WINDOW_FOCUS_LOST); |
| 214 | break; |
| 215 | } |
| 216 | break; // SDL_WINDOWEVENT |
| 217 | } |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 222 | EventHandlerSDL2::JoystickSDL2::JoystickSDL2(int idx) |
| 223 | : myStick(nullptr) |
| 224 | { |
| 225 | ASSERT_MAIN_THREAD; |
| 226 | |
| 227 | myStick = SDL_JoystickOpen(idx); |
| 228 | if(myStick) |
| 229 | { |
| 230 | // In Windows, all XBox controllers using the XInput API seem to name |
| 231 | // the controller as "XInput Controller". This would be fine, except |
| 232 | // it also appends " #x", where x seems to vary. Obviously this wreaks |
| 233 | // havoc with the idea that a joystick will always have the same name. |
| 234 | // So we truncate the number. |
| 235 | const char* sdlname = SDL_JoystickName(myStick); |
| 236 | const string& desc = BSPF::startsWithIgnoreCase(sdlname, "XInput Controller" ) |
| 237 | ? "XInput Controller" : sdlname; |
| 238 | |
| 239 | initialize(SDL_JoystickInstanceID(myStick), desc, |
| 240 | SDL_JoystickNumAxes(myStick), SDL_JoystickNumButtons(myStick), |
| 241 | SDL_JoystickNumHats(myStick), SDL_JoystickNumBalls(myStick)); |
| 242 | } |
| 243 | } |
| 244 | |
| 245 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 246 | EventHandlerSDL2::JoystickSDL2::~JoystickSDL2() |
| 247 | { |
| 248 | ASSERT_MAIN_THREAD; |
| 249 | |
| 250 | if(SDL_WasInit(SDL_INIT_JOYSTICK) && myStick) |
| 251 | SDL_JoystickClose(myStick); |
| 252 | } |
| 253 | |