1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef CONTEXT_MENU_HXX |
19 | #define |
20 | |
21 | #include "bspf.hxx" |
22 | #include "Command.hxx" |
23 | #include "Dialog.hxx" |
24 | #include "Variant.hxx" |
25 | |
26 | /** |
27 | * Popup context menu which, when clicked, "pop up" a list of items and |
28 | * lets the user pick on of them. |
29 | * |
30 | * Implementation wise, when the user selects an item, then the given 'cmd' |
31 | * is broadcast, with data being equal to the tag value of the selected entry. |
32 | * |
33 | * There are also several utility methods (named as sendSelectionXXX) that |
34 | * allow to cycle through the current items without actually opening the dialog. |
35 | */ |
36 | class : public Dialog, public CommandSender |
37 | { |
38 | public: |
39 | enum { |
40 | = 'CMsl' |
41 | }; |
42 | |
43 | public: |
44 | (GuiObject* boss, const GUI::Font& font, |
45 | const VariantList& items, int cmd = 0, int width = 0); |
46 | virtual () = default; |
47 | |
48 | /** Add the given items to the widget. */ |
49 | void (const VariantList& items); |
50 | |
51 | /** Show context menu onscreen at the specified coordinates */ |
52 | void (uInt32 x, uInt32 y, const Common::Rect& bossRect, int item = -1); |
53 | |
54 | /** Select the first entry matching the given tag. */ |
55 | void (const Variant& tag, const Variant& defaultTag); |
56 | |
57 | /** Select the entry at the given index. */ |
58 | void (int idx); |
59 | |
60 | /** Select the highest/last entry in the internal list. */ |
61 | void (); |
62 | |
63 | /** Clear selection (reset to default). */ |
64 | void (); |
65 | |
66 | /** Accessor methods for the currently selected item. */ |
67 | int () const; |
68 | const string& () const; |
69 | const Variant& () const; |
70 | |
71 | /** This dialog uses its own positioning, so we override Dialog::center() */ |
72 | void () override; |
73 | |
74 | /** The following methods are used when we want to select *and* |
75 | send a command for the new selection. They are only to be used |
76 | when the dialog *isn't* open, and are basically a shortcut so |
77 | that a PopUpWidget has some basic functionality without forcing |
78 | to open its associated ContextMenu. */ |
79 | bool (); |
80 | bool (); |
81 | bool (); |
82 | bool (); |
83 | |
84 | private: |
85 | void handleMouseDown(int x, int y, MouseButton b, int clickCount) override; |
86 | void handleMouseMoved(int x, int y) override; |
87 | bool handleMouseClicks(int x, int y, MouseButton b) override; |
88 | void handleMouseWheel(int x, int y, int direction) override; |
89 | void handleKeyDown(StellaKey key, StellaMod mod, bool repeated) override; |
90 | void handleJoyDown(int stick, int button, bool longPress) override; |
91 | void handleJoyAxis(int stick, JoyAxis axis, JoyDir adir, int button) override; |
92 | bool handleJoyHat(int stick, int hat, JoyHatDir vahdirlue, int button) override; |
93 | void handleEvent(Event::Type e); |
94 | |
95 | void () override; |
96 | |
97 | void (const Common::Rect& image); |
98 | |
99 | int (int x, int y) const; |
100 | void (int item); |
101 | |
102 | void (); |
103 | void (); |
104 | void (); |
105 | void (); |
106 | void (); |
107 | void (); |
108 | void (); |
109 | void (int distance = 1); |
110 | void (int distance = 1); |
111 | void (); |
112 | |
113 | private: |
114 | VariantList ; |
115 | |
116 | int ; |
117 | int , ; |
118 | int , ; |
119 | bool ; |
120 | bool ; |
121 | ColorId , ; |
122 | |
123 | int ; |
124 | |
125 | uInt32 , ; |
126 | uInt32 ; |
127 | |
128 | private: |
129 | // Following constructors and assignment operators not supported |
130 | () = delete; |
131 | (const ContextMenu&) = delete; |
132 | (ContextMenu&&) = delete; |
133 | ContextMenu& (const ContextMenu&) = delete; |
134 | ContextMenu& (ContextMenu&&) = delete; |
135 | }; |
136 | |
137 | #endif |
138 | |