1// SuperTux BadGuy GoldBomb - a bomb that throws up coins when exploding
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3// Copyright (C) 2013 LMH <lmh.0013@gmail.com>
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <http://www.gnu.org/licenses/>.
17
18
19#ifndef HEADER_SUPERTUX_BADGUY_GOLDBOMB_HPP
20#define HEADER_SUPERTUX_BADGUY_GOLDBOMB_HPP
21
22#include "badguy/walking_badguy.hpp"
23#include "object/portable.hpp"
24
25class SoundSource;
26
27class GoldBomb final : public WalkingBadguy, public Portable
28{
29public:
30 GoldBomb(const ReaderMapping& reader);
31
32 virtual void collision_solid(const CollisionHit& hit) override;
33 virtual HitResponse collision(GameObject& object, const CollisionHit& hit) override;
34 virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
35 virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
36
37 virtual void active_update(float dt_sec) override;
38
39 virtual void grab(MovingObject& object, const Vector& pos, Direction dir) override;
40 virtual void ungrab(MovingObject& object, Direction dir) override;
41 virtual bool is_portable() const override;
42
43 virtual void freeze() override;
44 virtual bool is_freezable() const override;
45
46 virtual void kill_fall() override;
47 virtual void ignite() override;
48 virtual std::string get_class() const override { return "goldbomb"; }
49 virtual std::string get_display_name() const override { return _("Gold Bomb"); }
50
51 virtual void stop_looping_sounds() override;
52 virtual void play_looping_sounds() override;
53
54protected:
55 virtual bool collision_squished(GameObject& object) override;
56
57private:
58 enum Ticking_State {
59 STATE_NORMAL,
60 STATE_TICKING
61 };
62
63private:
64 Ticking_State tstate;
65
66 std::unique_ptr<SoundSource> ticking;
67
68private:
69 GoldBomb(const GoldBomb&) = delete;
70 GoldBomb& operator=(const GoldBomb&) = delete;
71};
72
73#endif
74
75/* EOF */
76