1 | // SuperTux BadGuy GoldBomb - a bomb that throws up coins when exploding |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // Copyright (C) 2013 LMH <lmh.0013@gmail.com> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | |
19 | #ifndef HEADER_SUPERTUX_BADGUY_GOLDBOMB_HPP |
20 | #define |
21 | |
22 | #include "badguy/walking_badguy.hpp" |
23 | #include "object/portable.hpp" |
24 | |
25 | class SoundSource; |
26 | |
27 | class GoldBomb final : public WalkingBadguy, public Portable |
28 | { |
29 | public: |
30 | GoldBomb(const ReaderMapping& reader); |
31 | |
32 | virtual void collision_solid(const CollisionHit& hit) override; |
33 | virtual HitResponse collision(GameObject& object, const CollisionHit& hit) override; |
34 | virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override; |
35 | virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override; |
36 | |
37 | virtual void active_update(float dt_sec) override; |
38 | |
39 | virtual void grab(MovingObject& object, const Vector& pos, Direction dir) override; |
40 | virtual void ungrab(MovingObject& object, Direction dir) override; |
41 | virtual bool is_portable() const override; |
42 | |
43 | virtual void freeze() override; |
44 | virtual bool is_freezable() const override; |
45 | |
46 | virtual void kill_fall() override; |
47 | virtual void ignite() override; |
48 | virtual std::string get_class() const override { return "goldbomb" ; } |
49 | virtual std::string get_display_name() const override { return _("Gold Bomb" ); } |
50 | |
51 | virtual void stop_looping_sounds() override; |
52 | virtual void play_looping_sounds() override; |
53 | |
54 | protected: |
55 | virtual bool collision_squished(GameObject& object) override; |
56 | |
57 | private: |
58 | enum Ticking_State { |
59 | STATE_NORMAL, |
60 | STATE_TICKING |
61 | }; |
62 | |
63 | private: |
64 | Ticking_State tstate; |
65 | |
66 | std::unique_ptr<SoundSource> ticking; |
67 | |
68 | private: |
69 | GoldBomb(const GoldBomb&) = delete; |
70 | GoldBomb& operator=(const GoldBomb&) = delete; |
71 | }; |
72 | |
73 | #endif |
74 | |
75 | /* EOF */ |
76 | |