| 1 | // SuperTux - Badguy "Igel" |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/igel.hpp" |
| 18 | |
| 19 | #include "object/bullet.hpp" |
| 20 | #include "supertux/sector.hpp" |
| 21 | |
| 22 | namespace { |
| 23 | |
| 24 | const float IGEL_SPEED = 80; /**< speed at which we walk around */ |
| 25 | const float TURN_RECOVER_TIME = 0.5; /**< seconds before we will again turn around when shot at */ |
| 26 | const float RANGE_OF_VISION = 256; /**< range in px at which we can see bullets */ |
| 27 | |
| 28 | } // namespace |
| 29 | |
| 30 | Igel::Igel(const ReaderMapping& reader) : |
| 31 | WalkingBadguy(reader, "images/creatures/igel/igel.sprite" , "walking-left" , "walking-right" ), |
| 32 | turn_recover_timer() |
| 33 | { |
| 34 | walk_speed = IGEL_SPEED; |
| 35 | max_drop_height = 16; |
| 36 | } |
| 37 | |
| 38 | void |
| 39 | Igel::be_normal() |
| 40 | { |
| 41 | initialize(); |
| 42 | } |
| 43 | |
| 44 | void |
| 45 | Igel::turn_around() |
| 46 | { |
| 47 | WalkingBadguy::turn_around(); |
| 48 | turn_recover_timer.start(TURN_RECOVER_TIME); |
| 49 | } |
| 50 | |
| 51 | bool |
| 52 | Igel::can_see(const MovingObject& o) const |
| 53 | { |
| 54 | Rectf ob = o.get_bbox(); |
| 55 | |
| 56 | bool inReach_left = ((ob.get_right() < m_col.m_bbox.get_left()) && (ob.get_right() >= m_col.m_bbox.get_left()-((m_dir == Direction::LEFT) ? RANGE_OF_VISION : 0))); |
| 57 | bool inReach_right = ((ob.get_left() > m_col.m_bbox.get_right()) && (ob.get_left() <= m_col.m_bbox.get_right()+((m_dir == Direction::RIGHT) ? RANGE_OF_VISION : 0))); |
| 58 | bool inReach_top = (ob.get_bottom() >= m_col.m_bbox.get_top()); |
| 59 | bool inReach_bottom = (ob.get_top() <= m_col.m_bbox.get_bottom()); |
| 60 | |
| 61 | return ((inReach_left || inReach_right) && inReach_top && inReach_bottom); |
| 62 | } |
| 63 | |
| 64 | void |
| 65 | Igel::active_update(float dt_sec) |
| 66 | { |
| 67 | bool wants_to_flee = false; |
| 68 | |
| 69 | // check if we see a fire bullet |
| 70 | for (const auto& bullet : Sector::get().get_objects_by_type<Bullet>()) { |
| 71 | if (bullet.get_type() != FIRE_BONUS) continue; |
| 72 | if (can_see(bullet)) wants_to_flee = true; |
| 73 | } |
| 74 | |
| 75 | // if we flee, handle this ourselves |
| 76 | if (wants_to_flee && (!turn_recover_timer.started())) { |
| 77 | turn_around(); |
| 78 | BadGuy::active_update(dt_sec); |
| 79 | return; |
| 80 | } |
| 81 | |
| 82 | // else adhere to default behaviour |
| 83 | WalkingBadguy::active_update(dt_sec); |
| 84 | } |
| 85 | |
| 86 | HitResponse |
| 87 | Igel::collision_bullet(Bullet& bullet, const CollisionHit& hit) |
| 88 | { |
| 89 | // default reaction if hit on front side or for freeze and unfreeze |
| 90 | if (((m_dir == Direction::LEFT) && hit.left) || ((m_dir == Direction::RIGHT) && hit.right) || |
| 91 | (bullet.get_type() == ICE_BONUS) || ((bullet.get_type() == FIRE_BONUS) && (m_frozen))) { |
| 92 | return BadGuy::collision_bullet(bullet, hit); |
| 93 | } |
| 94 | |
| 95 | // else make bullet ricochet and ignore the hit |
| 96 | bullet.ricochet(*this, hit); |
| 97 | return FORCE_MOVE; |
| 98 | } |
| 99 | |
| 100 | bool |
| 101 | Igel::is_freezable() const |
| 102 | { |
| 103 | return true; |
| 104 | } |
| 105 | |
| 106 | /**bool |
| 107 | Igel::collision_squished(GameObject& ) |
| 108 | { |
| 109 | // this will hurt |
| 110 | return false; |
| 111 | }*/ |
| 112 | // Enable this and the igle will no longer be butt-jumpable. |
| 113 | // Don't forget to enable it in .hpp too! |
| 114 | |
| 115 | /* EOF */ |
| 116 | |