1 | // SuperTux |
---|---|
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/jumpy.hpp" |
18 | |
19 | #include <algorithm> |
20 | |
21 | #include "object/player.hpp" |
22 | #include "sprite/sprite.hpp" |
23 | |
24 | static const float JUMPYSPEED=-600; |
25 | static const float JUMPY_MID_TOLERANCE=4; |
26 | static const float JUMPY_LOW_TOLERANCE=2; |
27 | |
28 | Jumpy::Jumpy(const ReaderMapping& reader) : |
29 | BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"), |
30 | pos_groundhit(), |
31 | groundhit_pos_set(false) |
32 | { |
33 | m_sprite->set_action("left-middle"); |
34 | // TODO create a nice sound for this... |
35 | //SoundManager::current()->preload("sounds/skid.wav"); |
36 | } |
37 | |
38 | void |
39 | Jumpy::collision_solid(const CollisionHit& chit) |
40 | { |
41 | hit(chit); |
42 | } |
43 | |
44 | HitResponse |
45 | Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit) |
46 | { |
47 | return hit(chit); |
48 | } |
49 | |
50 | HitResponse |
51 | Jumpy::hit(const CollisionHit& chit) |
52 | { |
53 | if (chit.bottom) { |
54 | if (!groundhit_pos_set) |
55 | { |
56 | pos_groundhit = get_pos(); |
57 | groundhit_pos_set = true; |
58 | } |
59 | |
60 | m_physic.set_velocity_y((m_frozen || get_state() != STATE_ACTIVE) ? 0 : JUMPYSPEED); |
61 | // TODO create a nice sound for this... |
62 | //SoundManager::current()->play("sounds/skid.wav"); |
63 | update_on_ground_flag(chit); |
64 | } else if (chit.top) { |
65 | m_physic.set_velocity_y(0); |
66 | } |
67 | |
68 | return CONTINUE; |
69 | } |
70 | |
71 | void |
72 | Jumpy::active_update(float dt_sec) |
73 | { |
74 | BadGuy::active_update(dt_sec); |
75 | |
76 | if (m_frozen) |
77 | return; |
78 | |
79 | auto player = get_nearest_player(); |
80 | if (player) |
81 | { |
82 | m_dir = (player->get_pos().x > get_pos().x) ? Direction::RIGHT : Direction::LEFT; |
83 | } |
84 | |
85 | if (!groundhit_pos_set) |
86 | { |
87 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-middle": "right-middle"); |
88 | return; |
89 | } |
90 | |
91 | if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) |
92 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-up": "right-up"); |
93 | else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) && |
94 | get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) |
95 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-middle": "right-middle"); |
96 | else |
97 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-down": "right-down"); |
98 | } |
99 | |
100 | void |
101 | Jumpy::freeze() |
102 | { |
103 | BadGuy::freeze(); |
104 | m_physic.set_velocity_y(std::max(0.0f, m_physic.get_velocity_y())); |
105 | } |
106 | |
107 | bool |
108 | Jumpy::is_freezable() const |
109 | { |
110 | return true; |
111 | } |
112 | |
113 | bool |
114 | Jumpy::is_flammable() const |
115 | { |
116 | return true; |
117 | } |
118 | |
119 | /* EOF */ |
120 |