| 1 | // SuperTux | 
|---|---|
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
| 3 | // | 
| 4 | // This program is free software: you can redistribute it and/or modify | 
| 5 | // it under the terms of the GNU General Public License as published by | 
| 6 | // the Free Software Foundation, either version 3 of the License, or | 
| 7 | // (at your option) any later version. | 
| 8 | // | 
| 9 | // This program is distributed in the hope that it will be useful, | 
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
| 12 | // GNU General Public License for more details. | 
| 13 | // | 
| 14 | // You should have received a copy of the GNU General Public License | 
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. | 
| 16 | |
| 17 | #include "badguy/jumpy.hpp" | 
| 18 | |
| 19 | #include <algorithm> | 
| 20 | |
| 21 | #include "object/player.hpp" | 
| 22 | #include "sprite/sprite.hpp" | 
| 23 | |
| 24 | static const float JUMPYSPEED=-600; | 
| 25 | static const float JUMPY_MID_TOLERANCE=4; | 
| 26 | static const float JUMPY_LOW_TOLERANCE=2; | 
| 27 | |
| 28 | Jumpy::Jumpy(const ReaderMapping& reader) : | 
| 29 | BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"), | 
| 30 | pos_groundhit(), | 
| 31 | groundhit_pos_set(false) | 
| 32 | { | 
| 33 | m_sprite->set_action( "left-middle"); | 
| 34 | // TODO create a nice sound for this... | 
| 35 | //SoundManager::current()->preload("sounds/skid.wav"); | 
| 36 | } | 
| 37 | |
| 38 | void | 
| 39 | Jumpy::collision_solid(const CollisionHit& chit) | 
| 40 | { | 
| 41 | hit(chit); | 
| 42 | } | 
| 43 | |
| 44 | HitResponse | 
| 45 | Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit) | 
| 46 | { | 
| 47 | return hit(chit); | 
| 48 | } | 
| 49 | |
| 50 | HitResponse | 
| 51 | Jumpy::hit(const CollisionHit& chit) | 
| 52 | { | 
| 53 | if (chit.bottom) { | 
| 54 | if (!groundhit_pos_set) | 
| 55 | { | 
| 56 | pos_groundhit = get_pos(); | 
| 57 | groundhit_pos_set = true; | 
| 58 | } | 
| 59 | |
| 60 | m_physic.set_velocity_y((m_frozen || get_state() != STATE_ACTIVE) ? 0 : JUMPYSPEED); | 
| 61 | // TODO create a nice sound for this... | 
| 62 | //SoundManager::current()->play("sounds/skid.wav"); | 
| 63 | update_on_ground_flag(chit); | 
| 64 | } else if (chit.top) { | 
| 65 | m_physic.set_velocity_y(0); | 
| 66 | } | 
| 67 | |
| 68 | return CONTINUE; | 
| 69 | } | 
| 70 | |
| 71 | void | 
| 72 | Jumpy::active_update(float dt_sec) | 
| 73 | { | 
| 74 | BadGuy::active_update(dt_sec); | 
| 75 | |
| 76 | if (m_frozen) | 
| 77 | return; | 
| 78 | |
| 79 | auto player = get_nearest_player(); | 
| 80 | if (player) | 
| 81 | { | 
| 82 | m_dir = (player->get_pos().x > get_pos().x) ? Direction::RIGHT : Direction::LEFT; | 
| 83 | } | 
| 84 | |
| 85 | if (!groundhit_pos_set) | 
| 86 | { | 
| 87 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-middle": "right-middle"); | 
| 88 | return; | 
| 89 | } | 
| 90 | |
| 91 | if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) | 
| 92 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-up": "right-up"); | 
| 93 | else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) && | 
| 94 | get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) | 
| 95 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-middle": "right-middle"); | 
| 96 | else | 
| 97 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-down": "right-down"); | 
| 98 | } | 
| 99 | |
| 100 | void | 
| 101 | Jumpy::freeze() | 
| 102 | { | 
| 103 | BadGuy::freeze(); | 
| 104 | m_physic.set_velocity_y(std::max(0.0f, m_physic.get_velocity_y())); | 
| 105 | } | 
| 106 | |
| 107 | bool | 
| 108 | Jumpy::is_freezable() const | 
| 109 | { | 
| 110 | return true; | 
| 111 | } | 
| 112 | |
| 113 | bool | 
| 114 | Jumpy::is_flammable() const | 
| 115 | { | 
| 116 | return true; | 
| 117 | } | 
| 118 | |
| 119 | /* EOF */ | 
| 120 | 
