| 1 | // SuperTux |
|---|---|
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/jumpy.hpp" |
| 18 | |
| 19 | #include <algorithm> |
| 20 | |
| 21 | #include "object/player.hpp" |
| 22 | #include "sprite/sprite.hpp" |
| 23 | |
| 24 | static const float JUMPYSPEED=-600; |
| 25 | static const float JUMPY_MID_TOLERANCE=4; |
| 26 | static const float JUMPY_LOW_TOLERANCE=2; |
| 27 | |
| 28 | Jumpy::Jumpy(const ReaderMapping& reader) : |
| 29 | BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"), |
| 30 | pos_groundhit(), |
| 31 | groundhit_pos_set(false) |
| 32 | { |
| 33 | m_sprite->set_action("left-middle"); |
| 34 | // TODO create a nice sound for this... |
| 35 | //SoundManager::current()->preload("sounds/skid.wav"); |
| 36 | } |
| 37 | |
| 38 | void |
| 39 | Jumpy::collision_solid(const CollisionHit& chit) |
| 40 | { |
| 41 | hit(chit); |
| 42 | } |
| 43 | |
| 44 | HitResponse |
| 45 | Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit) |
| 46 | { |
| 47 | return hit(chit); |
| 48 | } |
| 49 | |
| 50 | HitResponse |
| 51 | Jumpy::hit(const CollisionHit& chit) |
| 52 | { |
| 53 | if (chit.bottom) { |
| 54 | if (!groundhit_pos_set) |
| 55 | { |
| 56 | pos_groundhit = get_pos(); |
| 57 | groundhit_pos_set = true; |
| 58 | } |
| 59 | |
| 60 | m_physic.set_velocity_y((m_frozen || get_state() != STATE_ACTIVE) ? 0 : JUMPYSPEED); |
| 61 | // TODO create a nice sound for this... |
| 62 | //SoundManager::current()->play("sounds/skid.wav"); |
| 63 | update_on_ground_flag(chit); |
| 64 | } else if (chit.top) { |
| 65 | m_physic.set_velocity_y(0); |
| 66 | } |
| 67 | |
| 68 | return CONTINUE; |
| 69 | } |
| 70 | |
| 71 | void |
| 72 | Jumpy::active_update(float dt_sec) |
| 73 | { |
| 74 | BadGuy::active_update(dt_sec); |
| 75 | |
| 76 | if (m_frozen) |
| 77 | return; |
| 78 | |
| 79 | auto player = get_nearest_player(); |
| 80 | if (player) |
| 81 | { |
| 82 | m_dir = (player->get_pos().x > get_pos().x) ? Direction::RIGHT : Direction::LEFT; |
| 83 | } |
| 84 | |
| 85 | if (!groundhit_pos_set) |
| 86 | { |
| 87 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-middle": "right-middle"); |
| 88 | return; |
| 89 | } |
| 90 | |
| 91 | if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) |
| 92 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-up": "right-up"); |
| 93 | else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) && |
| 94 | get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) |
| 95 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-middle": "right-middle"); |
| 96 | else |
| 97 | m_sprite->set_action(m_dir == Direction::LEFT ? "left-down": "right-down"); |
| 98 | } |
| 99 | |
| 100 | void |
| 101 | Jumpy::freeze() |
| 102 | { |
| 103 | BadGuy::freeze(); |
| 104 | m_physic.set_velocity_y(std::max(0.0f, m_physic.get_velocity_y())); |
| 105 | } |
| 106 | |
| 107 | bool |
| 108 | Jumpy::is_freezable() const |
| 109 | { |
| 110 | return true; |
| 111 | } |
| 112 | |
| 113 | bool |
| 114 | Jumpy::is_flammable() const |
| 115 | { |
| 116 | return true; |
| 117 | } |
| 118 | |
| 119 | /* EOF */ |
| 120 |