1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP
18#define HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP
19
20#include "badguy/walking_badguy.hpp"
21#include "object/portable.hpp"
22
23class MrIceBlock : public WalkingBadguy,
24 public Portable
25{
26public:
27 MrIceBlock(const ReaderMapping& reader);
28
29 virtual void initialize() override;
30 virtual HitResponse collision(GameObject& object, const CollisionHit& hit) override;
31 virtual void collision_solid(const CollisionHit& hit) override;
32 virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
33 virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
34
35 virtual void active_update(float dt_sec) override;
36
37 virtual void grab(MovingObject& object, const Vector& pos, Direction dir) override;
38 virtual void ungrab(MovingObject& object, Direction dir) override;
39 virtual bool is_portable() const override;
40
41 virtual bool can_break() const override;
42
43 virtual void ignite() override;
44
45 virtual std::string get_class() const override { return "mriceblock"; }
46 virtual std::string get_display_name() const override { return _("Iceblock"); }
47
48 bool can_break();
49
50protected:
51 enum IceState {
52 ICESTATE_NORMAL,
53 ICESTATE_FLAT,
54 ICESTATE_GRABBED,
55 ICESTATE_KICKED,
56 ICESTATE_WAKING
57 };
58
59protected:
60 virtual bool collision_squished(GameObject& object) override;
61 void set_state(IceState state, bool up = false);
62
63private:
64 IceState ice_state;
65 Timer nokick_timer;
66 Timer flat_timer;
67 int squishcount;
68
69private:
70 MrIceBlock(const MrIceBlock&) = delete;
71 MrIceBlock& operator=(const MrIceBlock&) = delete;
72};
73
74#endif
75
76/* EOF */
77