| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/mriceblock.hpp" |
| 18 | |
| 19 | #include <math.h> |
| 20 | |
| 21 | #include "audio/sound_manager.hpp" |
| 22 | #include "object/player.hpp" |
| 23 | #include "sprite/sprite.hpp" |
| 24 | |
| 25 | namespace { |
| 26 | const float KICKSPEED = 500; |
| 27 | const int MAXSQUISHES = 10; |
| 28 | const float NOKICK_TIME = 0.1f; |
| 29 | } |
| 30 | |
| 31 | MrIceBlock::MrIceBlock(const ReaderMapping& reader) : |
| 32 | WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite" , "left" , "right" ), |
| 33 | ice_state(ICESTATE_NORMAL), |
| 34 | nokick_timer(), |
| 35 | flat_timer(), |
| 36 | squishcount(0) |
| 37 | { |
| 38 | walk_speed = 80; |
| 39 | max_drop_height = 600; |
| 40 | SoundManager::current()->preload("sounds/iceblock_bump.wav" ); |
| 41 | SoundManager::current()->preload("sounds/stomp.wav" ); |
| 42 | SoundManager::current()->preload("sounds/kick.wav" ); |
| 43 | } |
| 44 | |
| 45 | void |
| 46 | MrIceBlock::initialize() |
| 47 | { |
| 48 | WalkingBadguy::initialize(); |
| 49 | set_state(ICESTATE_NORMAL); |
| 50 | } |
| 51 | |
| 52 | void |
| 53 | MrIceBlock::active_update(float dt_sec) |
| 54 | { |
| 55 | if (ice_state == ICESTATE_GRABBED) |
| 56 | return; |
| 57 | |
| 58 | if (ice_state == ICESTATE_FLAT && flat_timer.check()) { |
| 59 | set_state(ICESTATE_WAKING); |
| 60 | } |
| 61 | |
| 62 | if (ice_state == ICESTATE_WAKING && m_sprite->animation_done()) { |
| 63 | set_state(ICESTATE_NORMAL); |
| 64 | } |
| 65 | |
| 66 | if (ice_state == ICESTATE_NORMAL) |
| 67 | { |
| 68 | WalkingBadguy::active_update(dt_sec); |
| 69 | return; |
| 70 | } |
| 71 | |
| 72 | BadGuy::active_update(dt_sec); |
| 73 | } |
| 74 | |
| 75 | bool |
| 76 | MrIceBlock::can_break() const { |
| 77 | return ice_state == ICESTATE_KICKED; |
| 78 | } |
| 79 | |
| 80 | void |
| 81 | MrIceBlock::collision_solid(const CollisionHit& hit) |
| 82 | { |
| 83 | update_on_ground_flag(hit); |
| 84 | |
| 85 | if (hit.top || hit.bottom) { // floor or roof |
| 86 | m_physic.set_velocity_y(0); |
| 87 | } |
| 88 | |
| 89 | // hit left or right |
| 90 | switch (ice_state) { |
| 91 | case ICESTATE_NORMAL: |
| 92 | WalkingBadguy::collision_solid(hit); |
| 93 | break; |
| 94 | case ICESTATE_KICKED: { |
| 95 | if ((hit.right && m_dir == Direction::RIGHT) || (hit.left && m_dir == Direction::LEFT)) { |
| 96 | m_dir = (m_dir == Direction::LEFT) ? Direction::RIGHT : Direction::LEFT; |
| 97 | SoundManager::current()->play("sounds/iceblock_bump.wav" , get_pos()); |
| 98 | m_physic.set_velocity_x(-m_physic.get_velocity_x()*.975f); |
| 99 | } |
| 100 | set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , /* loops = */ -1); |
| 101 | if (fabsf(m_physic.get_velocity_x()) < walk_speed * 1.5f) |
| 102 | set_state(ICESTATE_NORMAL); |
| 103 | break; |
| 104 | } |
| 105 | case ICESTATE_FLAT: |
| 106 | case ICESTATE_WAKING: |
| 107 | m_physic.set_velocity_x(0); |
| 108 | break; |
| 109 | case ICESTATE_GRABBED: |
| 110 | break; |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | HitResponse |
| 115 | MrIceBlock::collision(GameObject& object, const CollisionHit& hit) |
| 116 | { |
| 117 | if (ice_state == ICESTATE_GRABBED) |
| 118 | return FORCE_MOVE; |
| 119 | |
| 120 | return BadGuy::collision(object, hit); |
| 121 | } |
| 122 | |
| 123 | HitResponse |
| 124 | MrIceBlock::collision_player(Player& player, const CollisionHit& hit) |
| 125 | { |
| 126 | // handle kicks from left or right side |
| 127 | if (ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) { |
| 128 | if (hit.left) { |
| 129 | m_dir = Direction::RIGHT; |
| 130 | player.kick(); |
| 131 | set_state(ICESTATE_KICKED); |
| 132 | return FORCE_MOVE; |
| 133 | } else if (hit.right) { |
| 134 | m_dir = Direction::LEFT; |
| 135 | player.kick(); |
| 136 | set_state(ICESTATE_KICKED); |
| 137 | return FORCE_MOVE; |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | return BadGuy::collision_player(player, hit); |
| 142 | } |
| 143 | |
| 144 | HitResponse |
| 145 | MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit) |
| 146 | { |
| 147 | switch (ice_state) { |
| 148 | case ICESTATE_NORMAL: |
| 149 | return WalkingBadguy::collision_badguy(badguy, hit); |
| 150 | case ICESTATE_FLAT: |
| 151 | case ICESTATE_WAKING: |
| 152 | return FORCE_MOVE; |
| 153 | case ICESTATE_KICKED: |
| 154 | badguy.kill_fall(); |
| 155 | return FORCE_MOVE; |
| 156 | default: |
| 157 | assert(false); |
| 158 | } |
| 159 | |
| 160 | return ABORT_MOVE; |
| 161 | } |
| 162 | |
| 163 | bool |
| 164 | MrIceBlock::collision_squished(GameObject& object) |
| 165 | { |
| 166 | Player* player = dynamic_cast<Player*>(&object); |
| 167 | if (player && (player->m_does_buttjump || player->is_invincible())) { |
| 168 | player->bounce(*this); |
| 169 | kill_fall(); |
| 170 | return true; |
| 171 | } |
| 172 | |
| 173 | switch (ice_state) |
| 174 | { |
| 175 | case ICESTATE_KICKED: |
| 176 | { |
| 177 | auto badguy = dynamic_cast<BadGuy*>(&object); |
| 178 | if (badguy) { |
| 179 | badguy->kill_fall(); |
| 180 | break; |
| 181 | } |
| 182 | } |
| 183 | BOOST_FALLTHROUGH; |
| 184 | |
| 185 | case ICESTATE_NORMAL: |
| 186 | { |
| 187 | squishcount++; |
| 188 | if (squishcount >= MAXSQUISHES) { |
| 189 | kill_fall(); |
| 190 | return true; |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | set_state(ICESTATE_FLAT); |
| 195 | nokick_timer.start(NOKICK_TIME); |
| 196 | break; |
| 197 | |
| 198 | case ICESTATE_FLAT: |
| 199 | case ICESTATE_WAKING: |
| 200 | { |
| 201 | auto movingobject = dynamic_cast<MovingObject*>(&object); |
| 202 | if (movingobject && (movingobject->get_pos().x < get_pos().x)) { |
| 203 | m_dir = Direction::RIGHT; |
| 204 | } else { |
| 205 | m_dir = Direction::LEFT; |
| 206 | } |
| 207 | } |
| 208 | if (nokick_timer.check()) set_state(ICESTATE_KICKED); |
| 209 | break; |
| 210 | |
| 211 | case ICESTATE_GRABBED: |
| 212 | assert(false); |
| 213 | break; |
| 214 | } |
| 215 | |
| 216 | if (player) player->bounce(*this); |
| 217 | return true; |
| 218 | } |
| 219 | |
| 220 | void |
| 221 | MrIceBlock::set_state(IceState state_, bool up) |
| 222 | { |
| 223 | if (ice_state == state_) |
| 224 | return; |
| 225 | |
| 226 | switch (state_) { |
| 227 | case ICESTATE_NORMAL: |
| 228 | set_action(m_dir == Direction::LEFT ? "left" : "right" , /* loops = */ -1); |
| 229 | WalkingBadguy::initialize(); |
| 230 | break; |
| 231 | case ICESTATE_FLAT: |
| 232 | if (up) { |
| 233 | m_physic.set_velocity_y(-KICKSPEED); |
| 234 | } else { |
| 235 | SoundManager::current()->play("sounds/stomp.wav" , get_pos()); |
| 236 | m_physic.set_velocity_x(0); |
| 237 | m_physic.set_velocity_y(0); |
| 238 | } |
| 239 | set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , /* loops = */ -1); |
| 240 | flat_timer.start(4); |
| 241 | break; |
| 242 | case ICESTATE_KICKED: |
| 243 | SoundManager::current()->play("sounds/kick.wav" , get_pos()); |
| 244 | |
| 245 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -KICKSPEED : KICKSPEED); |
| 246 | set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , /* loops = */ -1); |
| 247 | // we should slide above 1 block holes now... |
| 248 | m_col.m_bbox.set_size(34, 31.8f); |
| 249 | break; |
| 250 | case ICESTATE_GRABBED: |
| 251 | flat_timer.stop(); |
| 252 | break; |
| 253 | case ICESTATE_WAKING: |
| 254 | m_sprite->set_action(m_dir == Direction::LEFT ? "waking-left" : "waking-right" , |
| 255 | /* loops = */ 1); |
| 256 | break; |
| 257 | default: |
| 258 | assert(false); |
| 259 | } |
| 260 | ice_state = state_; |
| 261 | } |
| 262 | |
| 263 | void |
| 264 | MrIceBlock::grab(MovingObject& object, const Vector& pos, Direction dir_) |
| 265 | { |
| 266 | Portable::grab(object, pos, dir_); |
| 267 | m_col.m_movement = pos - get_pos(); |
| 268 | m_dir = dir_; |
| 269 | set_action(dir_ == Direction::LEFT ? "flat-left" : "flat-right" , /* loops = */ -1); |
| 270 | set_state(ICESTATE_GRABBED); |
| 271 | set_colgroup_active(COLGROUP_DISABLED); |
| 272 | } |
| 273 | |
| 274 | void |
| 275 | MrIceBlock::ungrab(MovingObject& object, Direction dir_) |
| 276 | { |
| 277 | if (dir_ == Direction::UP) { |
| 278 | set_state(ICESTATE_FLAT, true); |
| 279 | } else { |
| 280 | m_dir = dir_; |
| 281 | set_state(ICESTATE_KICKED); |
| 282 | } |
| 283 | set_colgroup_active(COLGROUP_MOVING); |
| 284 | Portable::ungrab(object, dir_); |
| 285 | } |
| 286 | |
| 287 | bool |
| 288 | MrIceBlock::is_portable() const |
| 289 | { |
| 290 | return ice_state == ICESTATE_FLAT; |
| 291 | } |
| 292 | |
| 293 | void |
| 294 | MrIceBlock::ignite() { |
| 295 | set_state(ICESTATE_NORMAL); |
| 296 | BadGuy::ignite(); |
| 297 | } |
| 298 | |
| 299 | /* EOF */ |
| 300 | |