1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/mriceblock.hpp" |
18 | |
19 | #include <math.h> |
20 | |
21 | #include "audio/sound_manager.hpp" |
22 | #include "object/player.hpp" |
23 | #include "sprite/sprite.hpp" |
24 | |
25 | namespace { |
26 | const float KICKSPEED = 500; |
27 | const int MAXSQUISHES = 10; |
28 | const float NOKICK_TIME = 0.1f; |
29 | } |
30 | |
31 | MrIceBlock::MrIceBlock(const ReaderMapping& reader) : |
32 | WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite" , "left" , "right" ), |
33 | ice_state(ICESTATE_NORMAL), |
34 | nokick_timer(), |
35 | flat_timer(), |
36 | squishcount(0) |
37 | { |
38 | walk_speed = 80; |
39 | max_drop_height = 600; |
40 | SoundManager::current()->preload("sounds/iceblock_bump.wav" ); |
41 | SoundManager::current()->preload("sounds/stomp.wav" ); |
42 | SoundManager::current()->preload("sounds/kick.wav" ); |
43 | } |
44 | |
45 | void |
46 | MrIceBlock::initialize() |
47 | { |
48 | WalkingBadguy::initialize(); |
49 | set_state(ICESTATE_NORMAL); |
50 | } |
51 | |
52 | void |
53 | MrIceBlock::active_update(float dt_sec) |
54 | { |
55 | if (ice_state == ICESTATE_GRABBED) |
56 | return; |
57 | |
58 | if (ice_state == ICESTATE_FLAT && flat_timer.check()) { |
59 | set_state(ICESTATE_WAKING); |
60 | } |
61 | |
62 | if (ice_state == ICESTATE_WAKING && m_sprite->animation_done()) { |
63 | set_state(ICESTATE_NORMAL); |
64 | } |
65 | |
66 | if (ice_state == ICESTATE_NORMAL) |
67 | { |
68 | WalkingBadguy::active_update(dt_sec); |
69 | return; |
70 | } |
71 | |
72 | BadGuy::active_update(dt_sec); |
73 | } |
74 | |
75 | bool |
76 | MrIceBlock::can_break() const { |
77 | return ice_state == ICESTATE_KICKED; |
78 | } |
79 | |
80 | void |
81 | MrIceBlock::collision_solid(const CollisionHit& hit) |
82 | { |
83 | update_on_ground_flag(hit); |
84 | |
85 | if (hit.top || hit.bottom) { // floor or roof |
86 | m_physic.set_velocity_y(0); |
87 | } |
88 | |
89 | // hit left or right |
90 | switch (ice_state) { |
91 | case ICESTATE_NORMAL: |
92 | WalkingBadguy::collision_solid(hit); |
93 | break; |
94 | case ICESTATE_KICKED: { |
95 | if ((hit.right && m_dir == Direction::RIGHT) || (hit.left && m_dir == Direction::LEFT)) { |
96 | m_dir = (m_dir == Direction::LEFT) ? Direction::RIGHT : Direction::LEFT; |
97 | SoundManager::current()->play("sounds/iceblock_bump.wav" , get_pos()); |
98 | m_physic.set_velocity_x(-m_physic.get_velocity_x()*.975f); |
99 | } |
100 | set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , /* loops = */ -1); |
101 | if (fabsf(m_physic.get_velocity_x()) < walk_speed * 1.5f) |
102 | set_state(ICESTATE_NORMAL); |
103 | break; |
104 | } |
105 | case ICESTATE_FLAT: |
106 | case ICESTATE_WAKING: |
107 | m_physic.set_velocity_x(0); |
108 | break; |
109 | case ICESTATE_GRABBED: |
110 | break; |
111 | } |
112 | } |
113 | |
114 | HitResponse |
115 | MrIceBlock::collision(GameObject& object, const CollisionHit& hit) |
116 | { |
117 | if (ice_state == ICESTATE_GRABBED) |
118 | return FORCE_MOVE; |
119 | |
120 | return BadGuy::collision(object, hit); |
121 | } |
122 | |
123 | HitResponse |
124 | MrIceBlock::collision_player(Player& player, const CollisionHit& hit) |
125 | { |
126 | // handle kicks from left or right side |
127 | if (ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) { |
128 | if (hit.left) { |
129 | m_dir = Direction::RIGHT; |
130 | player.kick(); |
131 | set_state(ICESTATE_KICKED); |
132 | return FORCE_MOVE; |
133 | } else if (hit.right) { |
134 | m_dir = Direction::LEFT; |
135 | player.kick(); |
136 | set_state(ICESTATE_KICKED); |
137 | return FORCE_MOVE; |
138 | } |
139 | } |
140 | |
141 | return BadGuy::collision_player(player, hit); |
142 | } |
143 | |
144 | HitResponse |
145 | MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit) |
146 | { |
147 | switch (ice_state) { |
148 | case ICESTATE_NORMAL: |
149 | return WalkingBadguy::collision_badguy(badguy, hit); |
150 | case ICESTATE_FLAT: |
151 | case ICESTATE_WAKING: |
152 | return FORCE_MOVE; |
153 | case ICESTATE_KICKED: |
154 | badguy.kill_fall(); |
155 | return FORCE_MOVE; |
156 | default: |
157 | assert(false); |
158 | } |
159 | |
160 | return ABORT_MOVE; |
161 | } |
162 | |
163 | bool |
164 | MrIceBlock::collision_squished(GameObject& object) |
165 | { |
166 | Player* player = dynamic_cast<Player*>(&object); |
167 | if (player && (player->m_does_buttjump || player->is_invincible())) { |
168 | player->bounce(*this); |
169 | kill_fall(); |
170 | return true; |
171 | } |
172 | |
173 | switch (ice_state) |
174 | { |
175 | case ICESTATE_KICKED: |
176 | { |
177 | auto badguy = dynamic_cast<BadGuy*>(&object); |
178 | if (badguy) { |
179 | badguy->kill_fall(); |
180 | break; |
181 | } |
182 | } |
183 | BOOST_FALLTHROUGH; |
184 | |
185 | case ICESTATE_NORMAL: |
186 | { |
187 | squishcount++; |
188 | if (squishcount >= MAXSQUISHES) { |
189 | kill_fall(); |
190 | return true; |
191 | } |
192 | } |
193 | |
194 | set_state(ICESTATE_FLAT); |
195 | nokick_timer.start(NOKICK_TIME); |
196 | break; |
197 | |
198 | case ICESTATE_FLAT: |
199 | case ICESTATE_WAKING: |
200 | { |
201 | auto movingobject = dynamic_cast<MovingObject*>(&object); |
202 | if (movingobject && (movingobject->get_pos().x < get_pos().x)) { |
203 | m_dir = Direction::RIGHT; |
204 | } else { |
205 | m_dir = Direction::LEFT; |
206 | } |
207 | } |
208 | if (nokick_timer.check()) set_state(ICESTATE_KICKED); |
209 | break; |
210 | |
211 | case ICESTATE_GRABBED: |
212 | assert(false); |
213 | break; |
214 | } |
215 | |
216 | if (player) player->bounce(*this); |
217 | return true; |
218 | } |
219 | |
220 | void |
221 | MrIceBlock::set_state(IceState state_, bool up) |
222 | { |
223 | if (ice_state == state_) |
224 | return; |
225 | |
226 | switch (state_) { |
227 | case ICESTATE_NORMAL: |
228 | set_action(m_dir == Direction::LEFT ? "left" : "right" , /* loops = */ -1); |
229 | WalkingBadguy::initialize(); |
230 | break; |
231 | case ICESTATE_FLAT: |
232 | if (up) { |
233 | m_physic.set_velocity_y(-KICKSPEED); |
234 | } else { |
235 | SoundManager::current()->play("sounds/stomp.wav" , get_pos()); |
236 | m_physic.set_velocity_x(0); |
237 | m_physic.set_velocity_y(0); |
238 | } |
239 | set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , /* loops = */ -1); |
240 | flat_timer.start(4); |
241 | break; |
242 | case ICESTATE_KICKED: |
243 | SoundManager::current()->play("sounds/kick.wav" , get_pos()); |
244 | |
245 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -KICKSPEED : KICKSPEED); |
246 | set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , /* loops = */ -1); |
247 | // we should slide above 1 block holes now... |
248 | m_col.m_bbox.set_size(34, 31.8f); |
249 | break; |
250 | case ICESTATE_GRABBED: |
251 | flat_timer.stop(); |
252 | break; |
253 | case ICESTATE_WAKING: |
254 | m_sprite->set_action(m_dir == Direction::LEFT ? "waking-left" : "waking-right" , |
255 | /* loops = */ 1); |
256 | break; |
257 | default: |
258 | assert(false); |
259 | } |
260 | ice_state = state_; |
261 | } |
262 | |
263 | void |
264 | MrIceBlock::grab(MovingObject& object, const Vector& pos, Direction dir_) |
265 | { |
266 | Portable::grab(object, pos, dir_); |
267 | m_col.m_movement = pos - get_pos(); |
268 | m_dir = dir_; |
269 | set_action(dir_ == Direction::LEFT ? "flat-left" : "flat-right" , /* loops = */ -1); |
270 | set_state(ICESTATE_GRABBED); |
271 | set_colgroup_active(COLGROUP_DISABLED); |
272 | } |
273 | |
274 | void |
275 | MrIceBlock::ungrab(MovingObject& object, Direction dir_) |
276 | { |
277 | if (dir_ == Direction::UP) { |
278 | set_state(ICESTATE_FLAT, true); |
279 | } else { |
280 | m_dir = dir_; |
281 | set_state(ICESTATE_KICKED); |
282 | } |
283 | set_colgroup_active(COLGROUP_MOVING); |
284 | Portable::ungrab(object, dir_); |
285 | } |
286 | |
287 | bool |
288 | MrIceBlock::is_portable() const |
289 | { |
290 | return ice_state == ICESTATE_FLAT; |
291 | } |
292 | |
293 | void |
294 | MrIceBlock::ignite() { |
295 | set_state(ICESTATE_NORMAL); |
296 | BadGuy::ignite(); |
297 | } |
298 | |
299 | /* EOF */ |
300 | |