1 | // SuperTux |
---|---|
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/plant.hpp" |
18 | |
19 | #include "object/player.hpp" |
20 | #include "sprite/sprite.hpp" |
21 | |
22 | static const float PLANT_SPEED = 80; |
23 | static const float WAKE_TIME = .5; |
24 | |
25 | Plant::Plant(const ReaderMapping& reader) : |
26 | BadGuy(reader, "images/creatures/plant/plant.sprite"), |
27 | timer(), |
28 | state(PLANT_SLEEPING) |
29 | { |
30 | } |
31 | |
32 | void |
33 | Plant::initialize() |
34 | { |
35 | //FIXME: turns plant around for debugging |
36 | m_dir = m_dir == Direction::LEFT ? Direction::RIGHT : Direction::LEFT; |
37 | |
38 | state = PLANT_SLEEPING; |
39 | m_physic.set_velocity_x(0); |
40 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left": "sleeping-right"); |
41 | } |
42 | |
43 | void |
44 | Plant::collision_solid(const CollisionHit& hit) |
45 | { |
46 | if (hit.top || hit.bottom) { |
47 | m_physic.set_velocity_y(0); |
48 | } else if (hit.left || hit.right) { |
49 | m_dir = m_dir == Direction::LEFT ? Direction::RIGHT : Direction::LEFT; |
50 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); |
51 | m_physic.set_velocity_x(-m_physic.get_velocity_x()); |
52 | } |
53 | } |
54 | |
55 | HitResponse |
56 | Plant::collision_badguy(BadGuy& , const CollisionHit& hit) |
57 | { |
58 | if (state != PLANT_WALKING) return CONTINUE; |
59 | |
60 | if (hit.left || hit.right) { |
61 | m_dir = m_dir == Direction::LEFT ? Direction::RIGHT : Direction::LEFT; |
62 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); |
63 | m_physic.set_velocity_x(-m_physic.get_velocity_x()); |
64 | } |
65 | |
66 | return CONTINUE; |
67 | } |
68 | |
69 | void |
70 | Plant::active_update(float dt_sec) { |
71 | BadGuy::active_update(dt_sec); |
72 | |
73 | if (state == PLANT_SLEEPING) { |
74 | |
75 | auto player = get_nearest_player(); |
76 | if (player) { |
77 | Rectf pb = player->get_bbox(); |
78 | |
79 | bool inReach_left = (pb.get_right() >= m_col.m_bbox.get_right()-((m_dir == Direction::LEFT) ? 256 : 0)); |
80 | bool inReach_right = (pb.get_left() <= m_col.m_bbox.get_left()+((m_dir == Direction::RIGHT) ? 256 : 0)); |
81 | bool inReach_top = (pb.get_bottom() >= m_col.m_bbox.get_bottom()); |
82 | bool inReach_bottom = (pb.get_top() <= m_col.m_bbox.get_top()); |
83 | |
84 | if (inReach_left && inReach_right && inReach_top && inReach_bottom) { |
85 | // wake up |
86 | m_sprite->set_action(m_dir == Direction::LEFT ? "waking-left": "waking-right"); |
87 | if (!timer.started()) timer.start(WAKE_TIME); |
88 | state = PLANT_WAKING; |
89 | } |
90 | } |
91 | } |
92 | |
93 | if (state == PLANT_WAKING) { |
94 | if (timer.check()) { |
95 | // start walking |
96 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); |
97 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -PLANT_SPEED : PLANT_SPEED); |
98 | state = PLANT_WALKING; |
99 | } |
100 | } |
101 | |
102 | } |
103 | |
104 | void |
105 | Plant::ignite() |
106 | { |
107 | BadGuy::ignite(); |
108 | if (state == PLANT_SLEEPING && m_sprite->has_action("sleeping-burning-left")) { |
109 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-burning-left": "sleeping-burning-right", 1); |
110 | } |
111 | } |
112 | /* EOF */ |
113 |