| 1 | // SuperTux | 
|---|---|
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
| 3 | // | 
| 4 | // This program is free software: you can redistribute it and/or modify | 
| 5 | // it under the terms of the GNU General Public License as published by | 
| 6 | // the Free Software Foundation, either version 3 of the License, or | 
| 7 | // (at your option) any later version. | 
| 8 | // | 
| 9 | // This program is distributed in the hope that it will be useful, | 
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
| 12 | // GNU General Public License for more details. | 
| 13 | // | 
| 14 | // You should have received a copy of the GNU General Public License | 
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. | 
| 16 | |
| 17 | #include "badguy/plant.hpp" | 
| 18 | |
| 19 | #include "object/player.hpp" | 
| 20 | #include "sprite/sprite.hpp" | 
| 21 | |
| 22 | static const float PLANT_SPEED = 80; | 
| 23 | static const float WAKE_TIME = .5; | 
| 24 | |
| 25 | Plant::Plant(const ReaderMapping& reader) : | 
| 26 | BadGuy(reader, "images/creatures/plant/plant.sprite"), | 
| 27 | timer(), | 
| 28 | state(PLANT_SLEEPING) | 
| 29 | { | 
| 30 | } | 
| 31 | |
| 32 | void | 
| 33 | Plant::initialize() | 
| 34 | { | 
| 35 | //FIXME: turns plant around for debugging | 
| 36 | m_dir = m_dir == Direction::LEFT ? Direction::RIGHT : Direction::LEFT; | 
| 37 | |
| 38 | state = PLANT_SLEEPING; | 
| 39 | m_physic.set_velocity_x(0); | 
| 40 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left": "sleeping-right"); | 
| 41 | } | 
| 42 | |
| 43 | void | 
| 44 | Plant::collision_solid(const CollisionHit& hit) | 
| 45 | { | 
| 46 | if (hit.top || hit.bottom) { | 
| 47 | m_physic.set_velocity_y(0); | 
| 48 | } else if (hit.left || hit.right) { | 
| 49 | m_dir = m_dir == Direction::LEFT ? Direction::RIGHT : Direction::LEFT; | 
| 50 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); | 
| 51 | m_physic.set_velocity_x(-m_physic.get_velocity_x()); | 
| 52 | } | 
| 53 | } | 
| 54 | |
| 55 | HitResponse | 
| 56 | Plant::collision_badguy(BadGuy& , const CollisionHit& hit) | 
| 57 | { | 
| 58 | if (state != PLANT_WALKING) return CONTINUE; | 
| 59 | |
| 60 | if (hit.left || hit.right) { | 
| 61 | m_dir = m_dir == Direction::LEFT ? Direction::RIGHT : Direction::LEFT; | 
| 62 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); | 
| 63 | m_physic.set_velocity_x(-m_physic.get_velocity_x()); | 
| 64 | } | 
| 65 | |
| 66 | return CONTINUE; | 
| 67 | } | 
| 68 | |
| 69 | void | 
| 70 | Plant::active_update(float dt_sec) { | 
| 71 | BadGuy::active_update(dt_sec); | 
| 72 | |
| 73 | if (state == PLANT_SLEEPING) { | 
| 74 | |
| 75 | auto player = get_nearest_player(); | 
| 76 | if (player) { | 
| 77 | Rectf pb = player->get_bbox(); | 
| 78 | |
| 79 | bool inReach_left = (pb.get_right() >= m_col.m_bbox.get_right()-((m_dir == Direction::LEFT) ? 256 : 0)); | 
| 80 | bool inReach_right = (pb.get_left() <= m_col.m_bbox.get_left()+((m_dir == Direction::RIGHT) ? 256 : 0)); | 
| 81 | bool inReach_top = (pb.get_bottom() >= m_col.m_bbox.get_bottom()); | 
| 82 | bool inReach_bottom = (pb.get_top() <= m_col.m_bbox.get_top()); | 
| 83 | |
| 84 | if (inReach_left && inReach_right && inReach_top && inReach_bottom) { | 
| 85 | // wake up | 
| 86 | m_sprite->set_action(m_dir == Direction::LEFT ? "waking-left": "waking-right"); | 
| 87 | if (!timer.started()) timer.start(WAKE_TIME); | 
| 88 | state = PLANT_WAKING; | 
| 89 | } | 
| 90 | } | 
| 91 | } | 
| 92 | |
| 93 | if (state == PLANT_WAKING) { | 
| 94 | if (timer.check()) { | 
| 95 | // start walking | 
| 96 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); | 
| 97 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -PLANT_SPEED : PLANT_SPEED); | 
| 98 | state = PLANT_WALKING; | 
| 99 | } | 
| 100 | } | 
| 101 | |
| 102 | } | 
| 103 | |
| 104 | void | 
| 105 | Plant::ignite() | 
| 106 | { | 
| 107 | BadGuy::ignite(); | 
| 108 | if (state == PLANT_SLEEPING && m_sprite->has_action( "sleeping-burning-left")) { | 
| 109 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-burning-left": "sleeping-burning-right", 1); | 
| 110 | } | 
| 111 | } | 
| 112 | /* EOF */ | 
| 113 |