1 | // SuperTux - Badguy "Snail" |
2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_BADGUY_SNAIL_HPP |
18 | #define |
19 | |
20 | #include "badguy/walking_badguy.hpp" |
21 | #include "object/portable.hpp" |
22 | |
23 | /** Badguy "Snail" - a snail-like creature that can be flipped and |
24 | tossed around at an angle */ |
25 | class Snail final : |
26 | public WalkingBadguy, |
27 | public Portable |
28 | { |
29 | public: |
30 | Snail(const ReaderMapping& reader); |
31 | |
32 | virtual void initialize() override; |
33 | virtual void collision_solid(const CollisionHit& hit) override; |
34 | virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override; |
35 | virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override; |
36 | virtual bool can_break() const override; |
37 | |
38 | virtual void active_update(float dt_sec) override; |
39 | |
40 | virtual bool is_freezable() const override; |
41 | virtual std::string get_class() const override { return "snail" ; } |
42 | virtual std::string get_display_name() const override { return _("Snail" ); } |
43 | |
44 | virtual bool is_portable() const override; |
45 | virtual void ungrab(MovingObject& , Direction dir_) override; |
46 | virtual void grab(MovingObject&, const Vector& pos, Direction dir_) override; |
47 | |
48 | protected: |
49 | virtual bool collision_squished(GameObject& object) override; |
50 | |
51 | void be_normal(); /**< switch to state STATE_NORMAL */ |
52 | void be_flat(); /**< switch to state STATE_FLAT */ |
53 | void be_kicked(); /**< switch to state STATE_KICKED_DELAY */ |
54 | void be_grabbed(); |
55 | |
56 | private: |
57 | enum State { |
58 | STATE_NORMAL, /**< walking around */ |
59 | STATE_FLAT, /**< flipped upside-down */ |
60 | STATE_KICKED_DELAY, /**< short delay before being launched */ |
61 | STATE_KICKED, /**< launched */ |
62 | STATE_GRABBED /**< grabbed by tux */ |
63 | }; |
64 | |
65 | private: |
66 | State state; |
67 | Timer kicked_delay_timer; /**< wait time until switching from STATE_KICKED_DELAY to STATE_KICKED */ |
68 | int squishcount; |
69 | |
70 | private: |
71 | Snail(const Snail&) = delete; |
72 | Snail& operator=(const Snail&) = delete; |
73 | }; |
74 | |
75 | #endif |
76 | |
77 | /* EOF */ |
78 | |