| 1 | // SuperTux - Badguy "Snail" |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/snail.hpp" |
| 18 | |
| 19 | #include <math.h> |
| 20 | |
| 21 | #include "audio/sound_manager.hpp" |
| 22 | #include "object/player.hpp" |
| 23 | #include "sprite/sprite.hpp" |
| 24 | |
| 25 | namespace { |
| 26 | const float SNAIL_KICK_SPEED = 500; |
| 27 | const int MAX_SNAIL_SQUISHES = 10; |
| 28 | const float SNAIL_KICK_SPEED_Y = -500; /**< y-velocity gained when kicked */ |
| 29 | } |
| 30 | |
| 31 | Snail::Snail(const ReaderMapping& reader) : |
| 32 | WalkingBadguy(reader, "images/creatures/snail/snail.sprite" , "left" , "right" ), |
| 33 | state(STATE_NORMAL), |
| 34 | kicked_delay_timer(), |
| 35 | squishcount(0) |
| 36 | { |
| 37 | walk_speed = 80; |
| 38 | max_drop_height = 600; |
| 39 | SoundManager::current()->preload("sounds/iceblock_bump.wav" ); |
| 40 | SoundManager::current()->preload("sounds/stomp.wav" ); |
| 41 | SoundManager::current()->preload("sounds/kick.wav" ); |
| 42 | } |
| 43 | |
| 44 | void |
| 45 | Snail::initialize() |
| 46 | { |
| 47 | WalkingBadguy::initialize(); |
| 48 | be_normal(); |
| 49 | } |
| 50 | |
| 51 | void |
| 52 | Snail::be_normal() |
| 53 | { |
| 54 | if (state == STATE_NORMAL) return; |
| 55 | |
| 56 | state = STATE_NORMAL; |
| 57 | WalkingBadguy::initialize(); |
| 58 | } |
| 59 | |
| 60 | void |
| 61 | Snail::be_flat() |
| 62 | { |
| 63 | state = STATE_FLAT; |
| 64 | m_sprite->set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , 1); |
| 65 | |
| 66 | m_physic.set_velocity_x(0); |
| 67 | m_physic.set_velocity_y(0); |
| 68 | } |
| 69 | |
| 70 | void Snail::be_grabbed() |
| 71 | { |
| 72 | state = STATE_GRABBED; |
| 73 | m_sprite->set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , 1); |
| 74 | } |
| 75 | |
| 76 | void |
| 77 | Snail::be_kicked() |
| 78 | { |
| 79 | state = STATE_KICKED_DELAY; |
| 80 | m_sprite->set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , 1); |
| 81 | |
| 82 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -SNAIL_KICK_SPEED : SNAIL_KICK_SPEED); |
| 83 | m_physic.set_velocity_y(0); |
| 84 | |
| 85 | // start a timer to delay addition of upward movement until we are (hopefully) out from under the player |
| 86 | kicked_delay_timer.start(0.05f); |
| 87 | } |
| 88 | |
| 89 | bool |
| 90 | Snail::can_break() const { |
| 91 | return state == STATE_KICKED; |
| 92 | } |
| 93 | |
| 94 | void |
| 95 | Snail::active_update(float dt_sec) |
| 96 | { |
| 97 | if (state == STATE_GRABBED) |
| 98 | return; |
| 99 | |
| 100 | if (m_frozen) |
| 101 | { |
| 102 | BadGuy::active_update(dt_sec); |
| 103 | return; |
| 104 | } |
| 105 | |
| 106 | switch (state) { |
| 107 | |
| 108 | case STATE_NORMAL: |
| 109 | WalkingBadguy::active_update(dt_sec); |
| 110 | return; |
| 111 | |
| 112 | case STATE_FLAT: |
| 113 | if (m_sprite->animation_done()) { |
| 114 | be_normal(); |
| 115 | } |
| 116 | break; |
| 117 | |
| 118 | case STATE_KICKED_DELAY: |
| 119 | if (kicked_delay_timer.check()) { |
| 120 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -SNAIL_KICK_SPEED : SNAIL_KICK_SPEED); |
| 121 | m_physic.set_velocity_y(SNAIL_KICK_SPEED_Y); |
| 122 | state = STATE_KICKED; |
| 123 | } |
| 124 | break; |
| 125 | |
| 126 | case STATE_KICKED: |
| 127 | m_physic.set_velocity_x(m_physic.get_velocity_x() * powf(0.99f, dt_sec/0.02f)); |
| 128 | if (m_sprite->animation_done() || (fabsf(m_physic.get_velocity_x()) < walk_speed)) be_normal(); |
| 129 | break; |
| 130 | |
| 131 | case STATE_GRABBED: |
| 132 | break; |
| 133 | } |
| 134 | |
| 135 | BadGuy::active_update(dt_sec); |
| 136 | |
| 137 | if (m_ignited) |
| 138 | remove_me(); |
| 139 | } |
| 140 | |
| 141 | bool |
| 142 | Snail::is_freezable() const |
| 143 | { |
| 144 | return true; |
| 145 | } |
| 146 | |
| 147 | void |
| 148 | Snail::collision_solid(const CollisionHit& hit) |
| 149 | { |
| 150 | if (m_frozen) |
| 151 | { |
| 152 | WalkingBadguy::collision_solid(hit); |
| 153 | return; |
| 154 | } |
| 155 | |
| 156 | switch (state) |
| 157 | { |
| 158 | case STATE_NORMAL: |
| 159 | WalkingBadguy::collision_solid(hit); |
| 160 | return; |
| 161 | |
| 162 | case STATE_KICKED: |
| 163 | if (hit.left || hit.right) { |
| 164 | SoundManager::current()->play("sounds/iceblock_bump.wav" , get_pos()); |
| 165 | |
| 166 | if ( ( m_dir == Direction::LEFT && hit.left ) || ( m_dir == Direction::RIGHT && hit.right) ){ |
| 167 | m_dir = (m_dir == Direction::LEFT) ? Direction::RIGHT : Direction::LEFT; |
| 168 | m_sprite->set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" ); |
| 169 | |
| 170 | m_physic.set_velocity_x(-m_physic.get_velocity_x()); |
| 171 | } |
| 172 | } |
| 173 | BOOST_FALLTHROUGH; |
| 174 | case STATE_FLAT: |
| 175 | case STATE_KICKED_DELAY: |
| 176 | if (hit.top || hit.bottom) { |
| 177 | m_physic.set_velocity_y(0); |
| 178 | } |
| 179 | break; |
| 180 | |
| 181 | case STATE_GRABBED: |
| 182 | break; |
| 183 | } |
| 184 | |
| 185 | update_on_ground_flag(hit); |
| 186 | |
| 187 | } |
| 188 | |
| 189 | HitResponse |
| 190 | Snail::collision_badguy(BadGuy& badguy, const CollisionHit& hit) |
| 191 | { |
| 192 | if (m_frozen) |
| 193 | return WalkingBadguy::collision_badguy(badguy, hit); |
| 194 | |
| 195 | switch (state) { |
| 196 | case STATE_NORMAL: |
| 197 | return WalkingBadguy::collision_badguy(badguy, hit); |
| 198 | case STATE_FLAT: |
| 199 | case STATE_KICKED_DELAY: |
| 200 | return FORCE_MOVE; |
| 201 | case STATE_KICKED: |
| 202 | badguy.kill_fall(); |
| 203 | return FORCE_MOVE; |
| 204 | default: |
| 205 | assert(false); |
| 206 | } |
| 207 | |
| 208 | return ABORT_MOVE; |
| 209 | } |
| 210 | |
| 211 | HitResponse |
| 212 | Snail::collision_player(Player& player, const CollisionHit& hit) |
| 213 | { |
| 214 | if (m_frozen) |
| 215 | return WalkingBadguy::collision_player(player, hit); |
| 216 | |
| 217 | // handle kicks from left or right side |
| 218 | if (state == STATE_FLAT && (hit.left || hit.right)) { |
| 219 | if (hit.left) { |
| 220 | m_dir = Direction::RIGHT; |
| 221 | } else if (hit.right) { |
| 222 | m_dir = Direction::LEFT; |
| 223 | } |
| 224 | player.kick(); |
| 225 | be_kicked(); |
| 226 | return FORCE_MOVE; |
| 227 | } |
| 228 | |
| 229 | return BadGuy::collision_player(player, hit); |
| 230 | } |
| 231 | |
| 232 | bool |
| 233 | Snail::collision_squished(GameObject& object) |
| 234 | { |
| 235 | if (m_frozen) |
| 236 | return WalkingBadguy::collision_squished(object); |
| 237 | |
| 238 | Player* player = dynamic_cast<Player*>(&object); |
| 239 | if (player && (player->m_does_buttjump || player->is_invincible())) { |
| 240 | kill_fall(); |
| 241 | player->bounce(*this); |
| 242 | return true; |
| 243 | } |
| 244 | |
| 245 | switch (state) { |
| 246 | |
| 247 | case STATE_KICKED: |
| 248 | case STATE_NORMAL: |
| 249 | |
| 250 | // Can't stomp in midair |
| 251 | if (!on_ground()) |
| 252 | break; |
| 253 | |
| 254 | squishcount++; |
| 255 | if (squishcount >= MAX_SNAIL_SQUISHES) { |
| 256 | kill_fall(); |
| 257 | return true; |
| 258 | } |
| 259 | SoundManager::current()->play("sounds/stomp.wav" , get_pos()); |
| 260 | be_flat(); |
| 261 | break; |
| 262 | |
| 263 | case STATE_FLAT: |
| 264 | SoundManager::current()->play("sounds/kick.wav" , get_pos()); |
| 265 | { |
| 266 | MovingObject* movingobject = dynamic_cast<MovingObject*>(&object); |
| 267 | if (movingobject && (movingobject->get_pos().x < get_pos().x)) { |
| 268 | m_dir = Direction::RIGHT; |
| 269 | } else { |
| 270 | m_dir = Direction::LEFT; |
| 271 | } |
| 272 | } |
| 273 | be_kicked(); |
| 274 | break; |
| 275 | case STATE_GRABBED: |
| 276 | case STATE_KICKED_DELAY: |
| 277 | break; |
| 278 | |
| 279 | } |
| 280 | |
| 281 | if (player) player->bounce(*this); |
| 282 | return true; |
| 283 | } |
| 284 | |
| 285 | void |
| 286 | Snail::grab(MovingObject& object, const Vector& pos, Direction dir_) |
| 287 | { |
| 288 | Portable::grab(object, pos, dir_); |
| 289 | m_col.m_movement = pos - get_pos(); |
| 290 | m_dir = dir_; |
| 291 | set_action(dir_ == Direction::LEFT ? "flat-left" : "flat-right" , /* loops = */ -1); |
| 292 | be_grabbed(); |
| 293 | set_colgroup_active(COLGROUP_DISABLED); |
| 294 | } |
| 295 | |
| 296 | void |
| 297 | Snail::ungrab(MovingObject& object, Direction dir_) |
| 298 | { |
| 299 | if (dir_ == Direction::UP) { |
| 300 | be_flat(); |
| 301 | } else { |
| 302 | m_dir = dir_; |
| 303 | be_kicked(); |
| 304 | } |
| 305 | set_colgroup_active(COLGROUP_MOVING); |
| 306 | Portable::ungrab(object, dir_); |
| 307 | } |
| 308 | |
| 309 | bool |
| 310 | Snail::is_portable() const |
| 311 | { |
| 312 | return state == STATE_FLAT && !m_ignited; |
| 313 | } |
| 314 | |
| 315 | /* EOF */ |
| 316 | |