1 | // SuperTux - Badguy "Snail" |
2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/snail.hpp" |
18 | |
19 | #include <math.h> |
20 | |
21 | #include "audio/sound_manager.hpp" |
22 | #include "object/player.hpp" |
23 | #include "sprite/sprite.hpp" |
24 | |
25 | namespace { |
26 | const float SNAIL_KICK_SPEED = 500; |
27 | const int MAX_SNAIL_SQUISHES = 10; |
28 | const float SNAIL_KICK_SPEED_Y = -500; /**< y-velocity gained when kicked */ |
29 | } |
30 | |
31 | Snail::Snail(const ReaderMapping& reader) : |
32 | WalkingBadguy(reader, "images/creatures/snail/snail.sprite" , "left" , "right" ), |
33 | state(STATE_NORMAL), |
34 | kicked_delay_timer(), |
35 | squishcount(0) |
36 | { |
37 | walk_speed = 80; |
38 | max_drop_height = 600; |
39 | SoundManager::current()->preload("sounds/iceblock_bump.wav" ); |
40 | SoundManager::current()->preload("sounds/stomp.wav" ); |
41 | SoundManager::current()->preload("sounds/kick.wav" ); |
42 | } |
43 | |
44 | void |
45 | Snail::initialize() |
46 | { |
47 | WalkingBadguy::initialize(); |
48 | be_normal(); |
49 | } |
50 | |
51 | void |
52 | Snail::be_normal() |
53 | { |
54 | if (state == STATE_NORMAL) return; |
55 | |
56 | state = STATE_NORMAL; |
57 | WalkingBadguy::initialize(); |
58 | } |
59 | |
60 | void |
61 | Snail::be_flat() |
62 | { |
63 | state = STATE_FLAT; |
64 | m_sprite->set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , 1); |
65 | |
66 | m_physic.set_velocity_x(0); |
67 | m_physic.set_velocity_y(0); |
68 | } |
69 | |
70 | void Snail::be_grabbed() |
71 | { |
72 | state = STATE_GRABBED; |
73 | m_sprite->set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , 1); |
74 | } |
75 | |
76 | void |
77 | Snail::be_kicked() |
78 | { |
79 | state = STATE_KICKED_DELAY; |
80 | m_sprite->set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" , 1); |
81 | |
82 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -SNAIL_KICK_SPEED : SNAIL_KICK_SPEED); |
83 | m_physic.set_velocity_y(0); |
84 | |
85 | // start a timer to delay addition of upward movement until we are (hopefully) out from under the player |
86 | kicked_delay_timer.start(0.05f); |
87 | } |
88 | |
89 | bool |
90 | Snail::can_break() const { |
91 | return state == STATE_KICKED; |
92 | } |
93 | |
94 | void |
95 | Snail::active_update(float dt_sec) |
96 | { |
97 | if (state == STATE_GRABBED) |
98 | return; |
99 | |
100 | if (m_frozen) |
101 | { |
102 | BadGuy::active_update(dt_sec); |
103 | return; |
104 | } |
105 | |
106 | switch (state) { |
107 | |
108 | case STATE_NORMAL: |
109 | WalkingBadguy::active_update(dt_sec); |
110 | return; |
111 | |
112 | case STATE_FLAT: |
113 | if (m_sprite->animation_done()) { |
114 | be_normal(); |
115 | } |
116 | break; |
117 | |
118 | case STATE_KICKED_DELAY: |
119 | if (kicked_delay_timer.check()) { |
120 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -SNAIL_KICK_SPEED : SNAIL_KICK_SPEED); |
121 | m_physic.set_velocity_y(SNAIL_KICK_SPEED_Y); |
122 | state = STATE_KICKED; |
123 | } |
124 | break; |
125 | |
126 | case STATE_KICKED: |
127 | m_physic.set_velocity_x(m_physic.get_velocity_x() * powf(0.99f, dt_sec/0.02f)); |
128 | if (m_sprite->animation_done() || (fabsf(m_physic.get_velocity_x()) < walk_speed)) be_normal(); |
129 | break; |
130 | |
131 | case STATE_GRABBED: |
132 | break; |
133 | } |
134 | |
135 | BadGuy::active_update(dt_sec); |
136 | |
137 | if (m_ignited) |
138 | remove_me(); |
139 | } |
140 | |
141 | bool |
142 | Snail::is_freezable() const |
143 | { |
144 | return true; |
145 | } |
146 | |
147 | void |
148 | Snail::collision_solid(const CollisionHit& hit) |
149 | { |
150 | if (m_frozen) |
151 | { |
152 | WalkingBadguy::collision_solid(hit); |
153 | return; |
154 | } |
155 | |
156 | switch (state) |
157 | { |
158 | case STATE_NORMAL: |
159 | WalkingBadguy::collision_solid(hit); |
160 | return; |
161 | |
162 | case STATE_KICKED: |
163 | if (hit.left || hit.right) { |
164 | SoundManager::current()->play("sounds/iceblock_bump.wav" , get_pos()); |
165 | |
166 | if ( ( m_dir == Direction::LEFT && hit.left ) || ( m_dir == Direction::RIGHT && hit.right) ){ |
167 | m_dir = (m_dir == Direction::LEFT) ? Direction::RIGHT : Direction::LEFT; |
168 | m_sprite->set_action(m_dir == Direction::LEFT ? "flat-left" : "flat-right" ); |
169 | |
170 | m_physic.set_velocity_x(-m_physic.get_velocity_x()); |
171 | } |
172 | } |
173 | BOOST_FALLTHROUGH; |
174 | case STATE_FLAT: |
175 | case STATE_KICKED_DELAY: |
176 | if (hit.top || hit.bottom) { |
177 | m_physic.set_velocity_y(0); |
178 | } |
179 | break; |
180 | |
181 | case STATE_GRABBED: |
182 | break; |
183 | } |
184 | |
185 | update_on_ground_flag(hit); |
186 | |
187 | } |
188 | |
189 | HitResponse |
190 | Snail::collision_badguy(BadGuy& badguy, const CollisionHit& hit) |
191 | { |
192 | if (m_frozen) |
193 | return WalkingBadguy::collision_badguy(badguy, hit); |
194 | |
195 | switch (state) { |
196 | case STATE_NORMAL: |
197 | return WalkingBadguy::collision_badguy(badguy, hit); |
198 | case STATE_FLAT: |
199 | case STATE_KICKED_DELAY: |
200 | return FORCE_MOVE; |
201 | case STATE_KICKED: |
202 | badguy.kill_fall(); |
203 | return FORCE_MOVE; |
204 | default: |
205 | assert(false); |
206 | } |
207 | |
208 | return ABORT_MOVE; |
209 | } |
210 | |
211 | HitResponse |
212 | Snail::collision_player(Player& player, const CollisionHit& hit) |
213 | { |
214 | if (m_frozen) |
215 | return WalkingBadguy::collision_player(player, hit); |
216 | |
217 | // handle kicks from left or right side |
218 | if (state == STATE_FLAT && (hit.left || hit.right)) { |
219 | if (hit.left) { |
220 | m_dir = Direction::RIGHT; |
221 | } else if (hit.right) { |
222 | m_dir = Direction::LEFT; |
223 | } |
224 | player.kick(); |
225 | be_kicked(); |
226 | return FORCE_MOVE; |
227 | } |
228 | |
229 | return BadGuy::collision_player(player, hit); |
230 | } |
231 | |
232 | bool |
233 | Snail::collision_squished(GameObject& object) |
234 | { |
235 | if (m_frozen) |
236 | return WalkingBadguy::collision_squished(object); |
237 | |
238 | Player* player = dynamic_cast<Player*>(&object); |
239 | if (player && (player->m_does_buttjump || player->is_invincible())) { |
240 | kill_fall(); |
241 | player->bounce(*this); |
242 | return true; |
243 | } |
244 | |
245 | switch (state) { |
246 | |
247 | case STATE_KICKED: |
248 | case STATE_NORMAL: |
249 | |
250 | // Can't stomp in midair |
251 | if (!on_ground()) |
252 | break; |
253 | |
254 | squishcount++; |
255 | if (squishcount >= MAX_SNAIL_SQUISHES) { |
256 | kill_fall(); |
257 | return true; |
258 | } |
259 | SoundManager::current()->play("sounds/stomp.wav" , get_pos()); |
260 | be_flat(); |
261 | break; |
262 | |
263 | case STATE_FLAT: |
264 | SoundManager::current()->play("sounds/kick.wav" , get_pos()); |
265 | { |
266 | MovingObject* movingobject = dynamic_cast<MovingObject*>(&object); |
267 | if (movingobject && (movingobject->get_pos().x < get_pos().x)) { |
268 | m_dir = Direction::RIGHT; |
269 | } else { |
270 | m_dir = Direction::LEFT; |
271 | } |
272 | } |
273 | be_kicked(); |
274 | break; |
275 | case STATE_GRABBED: |
276 | case STATE_KICKED_DELAY: |
277 | break; |
278 | |
279 | } |
280 | |
281 | if (player) player->bounce(*this); |
282 | return true; |
283 | } |
284 | |
285 | void |
286 | Snail::grab(MovingObject& object, const Vector& pos, Direction dir_) |
287 | { |
288 | Portable::grab(object, pos, dir_); |
289 | m_col.m_movement = pos - get_pos(); |
290 | m_dir = dir_; |
291 | set_action(dir_ == Direction::LEFT ? "flat-left" : "flat-right" , /* loops = */ -1); |
292 | be_grabbed(); |
293 | set_colgroup_active(COLGROUP_DISABLED); |
294 | } |
295 | |
296 | void |
297 | Snail::ungrab(MovingObject& object, Direction dir_) |
298 | { |
299 | if (dir_ == Direction::UP) { |
300 | be_flat(); |
301 | } else { |
302 | m_dir = dir_; |
303 | be_kicked(); |
304 | } |
305 | set_colgroup_active(COLGROUP_MOVING); |
306 | Portable::ungrab(object, dir_); |
307 | } |
308 | |
309 | bool |
310 | Snail::is_portable() const |
311 | { |
312 | return state == STATE_FLAT && !m_ignited; |
313 | } |
314 | |
315 | /* EOF */ |
316 | |