1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "gui/menu.hpp" |
18 | |
19 | #include "control/input_manager.hpp" |
20 | #include "gui/item_action.hpp" |
21 | #include "gui/item_back.hpp" |
22 | #include "gui/item_badguy_select.hpp" |
23 | #include "gui/item_color.hpp" |
24 | #include "gui/item_colorchannel.hpp" |
25 | #include "gui/item_colordisplay.hpp" |
26 | #include "gui/item_controlfield.hpp" |
27 | #include "gui/item_file.hpp" |
28 | #include "gui/item_goto.hpp" |
29 | #include "gui/item_hl.hpp" |
30 | #include "gui/item_inactive.hpp" |
31 | #include "gui/item_intfield.hpp" |
32 | #include "gui/item_label.hpp" |
33 | #include "gui/item_floatfield.hpp" |
34 | #include "gui/item_script.hpp" |
35 | #include "gui/item_script_line.hpp" |
36 | #include "gui/item_stringselect.hpp" |
37 | #include "gui/item_textfield.hpp" |
38 | #include "gui/item_toggle.hpp" |
39 | #include "gui/menu_item.hpp" |
40 | #include "gui/menu_manager.hpp" |
41 | #include "gui/mousecursor.hpp" |
42 | #include "math/util.hpp" |
43 | #include "supertux/globals.hpp" |
44 | #include "supertux/resources.hpp" |
45 | #include "video/drawing_context.hpp" |
46 | #include "video/renderer.hpp" |
47 | #include "video/video_system.hpp" |
48 | #include "video/viewport.hpp" |
49 | |
50 | static const float = 0.4f; |
51 | static const float = 0.1f; |
52 | |
53 | Menu::() : |
54 | m_pos(Vector(static_cast<float>(SCREEN_WIDTH) / 2.0f, |
55 | static_cast<float>(SCREEN_HEIGHT) / 2.0f)), |
56 | m_delete_character(0), |
57 | m_mn_input_char('\0'), |
58 | m_menu_repeat_time(), |
59 | m_menu_width(), |
60 | m_items(), |
61 | m_arrange_left(0), |
62 | m_active_item(-1) |
63 | { |
64 | } |
65 | |
66 | Menu::() |
67 | { |
68 | } |
69 | |
70 | void |
71 | Menu::(float x, float y) |
72 | { |
73 | m_pos.x = x; |
74 | m_pos.y = y; |
75 | } |
76 | |
77 | /* Add an item to a menu */ |
78 | MenuItem& |
79 | Menu::(std::unique_ptr<MenuItem> new_item) |
80 | { |
81 | m_items.push_back(std::move(new_item)); |
82 | MenuItem& item = *m_items.back(); |
83 | |
84 | /* If a new menu is being built, the active item shouldn't be set to |
85 | * something that isn't selectable. Set the active_item to the first |
86 | * selectable item added. |
87 | */ |
88 | |
89 | if (m_active_item == -1 && !item.skippable()) |
90 | { |
91 | m_active_item = static_cast<int>(m_items.size()) - 1; |
92 | } |
93 | |
94 | calculate_width(); |
95 | |
96 | return item; |
97 | } |
98 | |
99 | MenuItem& |
100 | Menu::(std::unique_ptr<MenuItem> new_item, int pos_) |
101 | { |
102 | m_items.insert(m_items.begin()+pos_,std::move(new_item)); |
103 | MenuItem& item = *m_items[pos_]; |
104 | |
105 | // When the item is inserted before the selected item, the |
106 | // same menu item should be still selected. |
107 | |
108 | if (m_active_item >= pos_) |
109 | { |
110 | m_active_item++; |
111 | } |
112 | |
113 | calculate_width(); |
114 | |
115 | return item; |
116 | } |
117 | |
118 | void |
119 | Menu::(int pos_) |
120 | { |
121 | m_items.erase(m_items.begin()+pos_); |
122 | |
123 | // When the item is deleted before the selected item, the |
124 | // same menu item should be still selected. |
125 | |
126 | if (m_active_item >= pos_) |
127 | { |
128 | do { |
129 | if (m_active_item > 0) |
130 | --m_active_item; |
131 | else |
132 | m_active_item = int(m_items.size())-1; |
133 | } while (m_items[m_active_item]->skippable()); |
134 | } |
135 | } |
136 | |
137 | ItemHorizontalLine& |
138 | Menu::() |
139 | { |
140 | auto item = std::make_unique<ItemHorizontalLine>(); |
141 | auto item_ptr = item.get(); |
142 | add_item(std::move(item)); |
143 | return *item_ptr; |
144 | } |
145 | |
146 | ItemLabel& |
147 | Menu::(const std::string& text) |
148 | { |
149 | auto item = std::make_unique<ItemLabel>(text); |
150 | auto item_ptr = item.get(); |
151 | add_item(std::move(item)); |
152 | return *item_ptr; |
153 | } |
154 | |
155 | ItemControlField& |
156 | Menu::(int id, const std::string& text, |
157 | const std::string& mapping) |
158 | { |
159 | auto item = std::make_unique<ItemControlField>(text, mapping, id); |
160 | auto item_ptr = item.get(); |
161 | add_item(std::move(item)); |
162 | return *item_ptr; |
163 | } |
164 | |
165 | ItemTextField& |
166 | Menu::(const std::string& text, std::string* input, int id) |
167 | { |
168 | auto item = std::make_unique<ItemTextField>(text, input, id); |
169 | auto item_ptr = item.get(); |
170 | add_item(std::move(item)); |
171 | return *item_ptr; |
172 | } |
173 | |
174 | ItemScript& |
175 | Menu::(const std::string& text, std::string* script, int id) |
176 | { |
177 | auto item = std::make_unique<ItemScript>(text, script, id); |
178 | auto item_ptr = item.get(); |
179 | add_item(std::move(item)); |
180 | return *item_ptr; |
181 | } |
182 | |
183 | ItemScriptLine& |
184 | Menu::(std::string* input, int id) |
185 | { |
186 | auto item = std::make_unique<ItemScriptLine>(input, id); |
187 | auto item_ptr = item.get(); |
188 | add_item(std::move(item)); |
189 | return *item_ptr; |
190 | } |
191 | |
192 | ItemIntField& |
193 | Menu::(const std::string& text, int* input, int id) |
194 | { |
195 | auto item = std::make_unique<ItemIntField>(text, input, id); |
196 | auto item_ptr = item.get(); |
197 | add_item(std::move(item)); |
198 | return *item_ptr; |
199 | } |
200 | |
201 | ItemFloatField& |
202 | Menu::(const std::string& text, float* input, int id) |
203 | { |
204 | auto item = std::make_unique<ItemFloatField>(text, input, id); |
205 | auto item_ptr = item.get(); |
206 | add_item(std::move(item)); |
207 | return *item_ptr; |
208 | } |
209 | |
210 | ItemAction& |
211 | Menu::(int id, const std::string& text) |
212 | { |
213 | auto item = std::make_unique<ItemAction>(text, id); |
214 | auto item_ptr = item.get(); |
215 | add_item(std::move(item)); |
216 | return *item_ptr; |
217 | } |
218 | |
219 | ItemAction& |
220 | Menu::(const std::string& text, std::function<void()> callback) |
221 | { |
222 | auto item = std::make_unique<ItemAction>(text, -1, callback); |
223 | auto item_ptr = item.get(); |
224 | add_item(std::move(item)); |
225 | return *item_ptr; |
226 | } |
227 | |
228 | ItemInactive& |
229 | Menu::(const std::string& text) |
230 | { |
231 | auto item = std::make_unique<ItemInactive>(text); |
232 | auto item_ptr = item.get(); |
233 | add_item(std::move(item)); |
234 | return *item_ptr; |
235 | } |
236 | |
237 | ItemToggle& |
238 | Menu::(int id, const std::string& text, bool* toggled) |
239 | { |
240 | auto item = std::make_unique<ItemToggle>(text, toggled, id); |
241 | auto item_ptr = item.get(); |
242 | add_item(std::move(item)); |
243 | return *item_ptr; |
244 | } |
245 | |
246 | ItemToggle& |
247 | Menu::(int id, const std::string& text, |
248 | std::function<bool()> get_func, |
249 | std::function<void(bool)> set_func) |
250 | { |
251 | auto item = std::make_unique<ItemToggle>(text, get_func, set_func, id); |
252 | auto item_ptr = item.get(); |
253 | add_item(std::move(item)); |
254 | return *item_ptr; |
255 | } |
256 | |
257 | ItemStringSelect& |
258 | Menu::(int id, const std::string& text, int* selected, const std::vector<std::string>& strings) |
259 | { |
260 | auto item = std::make_unique<ItemStringSelect>(text, strings, selected, id); |
261 | auto item_ptr = item.get(); |
262 | add_item(std::move(item)); |
263 | return *item_ptr; |
264 | } |
265 | |
266 | ItemFile& |
267 | Menu::(const std::string& text, std::string* input, const std::vector<std::string>& extensions, |
268 | const std::string& basedir, int id) |
269 | { |
270 | auto item = std::make_unique<ItemFile>(text, input, extensions, basedir, id); |
271 | auto item_ptr = item.get(); |
272 | add_item(std::move(item)); |
273 | return *item_ptr; |
274 | } |
275 | |
276 | ItemBack& |
277 | Menu::(const std::string& text, int id) |
278 | { |
279 | auto item = std::make_unique<ItemBack>(text, id); |
280 | auto item_ptr = item.get(); |
281 | add_item(std::move(item)); |
282 | return *item_ptr; |
283 | } |
284 | |
285 | ItemGoTo& |
286 | Menu::(const std::string& text, int , int id) |
287 | { |
288 | auto item = std::make_unique<ItemGoTo>(text, submenu, id); |
289 | auto item_ptr = item.get(); |
290 | add_item(std::move(item)); |
291 | return *item_ptr; |
292 | } |
293 | |
294 | ItemColorChannel& |
295 | Menu::(float* input, Color channel, int id, bool is_linear) { |
296 | auto item = std::make_unique<ItemColorChannel>(input, channel, id, is_linear); |
297 | auto item_ptr = item.get(); |
298 | add_item(std::move(item)); |
299 | return *item_ptr; |
300 | } |
301 | |
302 | ItemColorDisplay& |
303 | Menu::(Color* color, int id) { |
304 | auto item = std::make_unique<ItemColorDisplay>(color, id); |
305 | auto item_ptr = item.get(); |
306 | add_item(std::move(item)); |
307 | return *item_ptr; |
308 | } |
309 | |
310 | ItemColor& |
311 | Menu::(const std::string& text, Color* color, int id) { |
312 | auto item = std::make_unique<ItemColor>(text, color, id); |
313 | auto item_ptr = item.get(); |
314 | add_item(std::move(item)); |
315 | return *item_ptr; |
316 | } |
317 | |
318 | ItemBadguySelect& |
319 | Menu::(const std::string& text, std::vector<std::string>* badguys, int id) { |
320 | auto item = std::make_unique<ItemBadguySelect>(text, badguys, id); |
321 | auto item_ptr = item.get(); |
322 | add_item(std::move(item)); |
323 | return *item_ptr; |
324 | } |
325 | |
326 | void |
327 | Menu::() |
328 | { |
329 | m_items.clear(); |
330 | m_active_item = -1; |
331 | } |
332 | |
333 | void |
334 | Menu::(const Controller& controller) |
335 | { |
336 | { // Scrolling |
337 | |
338 | // If a help text is present, make some space at the bottom of the |
339 | // menu so that the last few items don't overlap with the help |
340 | // text. |
341 | float help_height = 0.0f; |
342 | for (auto& item : m_items) { |
343 | if (!item->get_help().empty()) { |
344 | help_height = 96.0f; |
345 | break; |
346 | } |
347 | } |
348 | |
349 | // Find the first and last selectable item in the current menu, so |
350 | // that the top most selected item gives a scroll_pos of -1.0f and |
351 | // the bottom most gives 1.0f, as otherwise the non-selectable |
352 | // header would be cut off. |
353 | size_t first_idx = m_items.size(); |
354 | size_t last_idx = m_items.size(); |
355 | for (size_t i = 0; i < m_items.size(); ++i) { |
356 | if (!m_items[i]->skippable()) { |
357 | if (first_idx == m_items.size()) { |
358 | first_idx = i; |
359 | } |
360 | last_idx = i; |
361 | } |
362 | } |
363 | |
364 | const float screen_height = static_cast<float>(SCREEN_HEIGHT); |
365 | const float = screen_height - help_height; |
366 | // get_height() doesn't include the border, so we manually add some |
367 | const float = get_height() + 32.0f; |
368 | const float center_y = menu_area / 2.0f; |
369 | if (menu_height > menu_area) |
370 | { |
371 | const float scroll_range = (menu_height - menu_area) / 2.0f; |
372 | const float scroll_pos = ((static_cast<float>(m_active_item - first_idx) |
373 | / static_cast<float>(last_idx - first_idx)) - 0.5f) * 2.0f; |
374 | |
375 | m_pos.y = floorf(center_y - scroll_range * scroll_pos); |
376 | } |
377 | else |
378 | { |
379 | if (help_height != 0.0f) { |
380 | m_pos.y = floorf(center_y); |
381 | } |
382 | } |
383 | } |
384 | |
385 | MenuAction = MenuAction::NONE; |
386 | |
387 | /** check main input controller... */ |
388 | if (controller.pressed(Control::UP)) { |
389 | menuaction = MenuAction::UP; |
390 | m_menu_repeat_time = g_real_time + MENU_REPEAT_INITIAL; |
391 | } |
392 | if (controller.hold(Control::UP) && |
393 | m_menu_repeat_time != 0 && g_real_time > m_menu_repeat_time) { |
394 | menuaction = MenuAction::UP; |
395 | m_menu_repeat_time = g_real_time + MENU_REPEAT_RATE; |
396 | } |
397 | |
398 | if (controller.pressed(Control::DOWN)) { |
399 | menuaction = MenuAction::DOWN; |
400 | m_menu_repeat_time = g_real_time + MENU_REPEAT_INITIAL; |
401 | } |
402 | if (controller.hold(Control::DOWN) && |
403 | m_menu_repeat_time != 0 && g_real_time > m_menu_repeat_time) { |
404 | menuaction = MenuAction::DOWN; |
405 | m_menu_repeat_time = g_real_time + MENU_REPEAT_RATE; |
406 | } |
407 | |
408 | if (controller.pressed(Control::LEFT)) { |
409 | menuaction = MenuAction::LEFT; |
410 | m_menu_repeat_time = g_real_time + MENU_REPEAT_INITIAL; |
411 | } |
412 | if (controller.hold(Control::LEFT) && |
413 | m_menu_repeat_time != 0 && g_real_time > m_menu_repeat_time) { |
414 | menuaction = MenuAction::LEFT; |
415 | m_menu_repeat_time = g_real_time + MENU_REPEAT_RATE; |
416 | } |
417 | |
418 | if (controller.pressed(Control::RIGHT)) { |
419 | menuaction = MenuAction::RIGHT; |
420 | m_menu_repeat_time = g_real_time + MENU_REPEAT_INITIAL; |
421 | } |
422 | if (controller.hold(Control::RIGHT) && |
423 | m_menu_repeat_time != 0 && g_real_time > m_menu_repeat_time) { |
424 | menuaction = MenuAction::RIGHT; |
425 | m_menu_repeat_time = g_real_time + MENU_REPEAT_RATE; |
426 | } |
427 | |
428 | if (controller.pressed(Control::ACTION) || |
429 | controller.pressed(Control::MENU_SELECT) || |
430 | (!is_sensitive() && controller.pressed(Control::MENU_SELECT_SPACE))) { |
431 | menuaction = MenuAction::HIT; |
432 | } |
433 | |
434 | if (controller.pressed(Control::ESCAPE) || |
435 | controller.pressed(Control::CHEAT_MENU) || |
436 | controller.pressed(Control::DEBUG_MENU) || |
437 | controller.pressed(Control::MENU_BACK)) { |
438 | menuaction = MenuAction::BACK; |
439 | } |
440 | |
441 | if (controller.pressed(Control::REMOVE)) { |
442 | menuaction = MenuAction::REMOVE; |
443 | m_menu_repeat_time = g_real_time + MENU_REPEAT_INITIAL; |
444 | } |
445 | if (controller.hold(Control::REMOVE) && |
446 | m_menu_repeat_time != 0 && g_real_time > m_menu_repeat_time) { |
447 | menuaction = MenuAction::REMOVE; |
448 | m_menu_repeat_time = g_real_time + MENU_REPEAT_RATE; |
449 | } |
450 | |
451 | if (m_items.size() == 0) |
452 | return; |
453 | |
454 | // The menu_action() call can pop() the menu from the stack and thus |
455 | // delete it, so it's important that no further member variables are |
456 | // accessed after this call |
457 | process_action(menuaction); |
458 | } |
459 | |
460 | void |
461 | Menu::(const MenuAction& ) |
462 | { |
463 | const int last_active_item = m_active_item; |
464 | |
465 | switch (menuaction) { |
466 | case MenuAction::UP: |
467 | do { |
468 | if (m_active_item > 0) |
469 | --m_active_item; |
470 | else |
471 | m_active_item = int(m_items.size())-1; |
472 | } while (m_items[m_active_item]->skippable() |
473 | && (m_active_item != last_active_item)); |
474 | break; |
475 | |
476 | case MenuAction::DOWN: |
477 | do { |
478 | if (m_active_item < int(m_items.size())-1 ) |
479 | ++m_active_item; |
480 | else |
481 | m_active_item = 0; |
482 | } while (m_items[m_active_item]->skippable() |
483 | && (m_active_item != last_active_item)); |
484 | break; |
485 | |
486 | case MenuAction::BACK: |
487 | if (on_back_action()) { |
488 | MenuManager::instance().pop_menu(); |
489 | } |
490 | return; |
491 | |
492 | default: |
493 | break; |
494 | } |
495 | |
496 | if (m_items[m_active_item]->no_other_action()) { |
497 | m_items[m_active_item]->process_action(menuaction); |
498 | return; |
499 | } |
500 | |
501 | m_items[m_active_item]->process_action(menuaction); |
502 | if (m_items[m_active_item]->changes_width()) { |
503 | calculate_width(); |
504 | } |
505 | if (menuaction == MenuAction::HIT) { |
506 | menu_action(*m_items[m_active_item]); |
507 | } |
508 | } |
509 | |
510 | void |
511 | Menu::(DrawingContext& context, int index) |
512 | { |
513 | const float = get_height(); |
514 | const float = get_width(); |
515 | |
516 | MenuItem* pitem = m_items[index].get(); |
517 | |
518 | const float x_pos = m_pos.x - menu_width / 2.0f; |
519 | const float y_pos = m_pos.y + 24.0f * static_cast<float>(index) - menu_height / 2.0f + 12.0f; |
520 | |
521 | pitem->draw(context, Vector(x_pos, y_pos), static_cast<int>(menu_width), m_active_item == index); |
522 | |
523 | if (m_active_item == index) |
524 | { |
525 | float blink = (sinf(g_real_time * math::PI * 1.0f)/2.0f + 0.5f) * 0.5f + 0.25f; |
526 | context.color().draw_filled_rect(Rectf(Vector(m_pos.x - menu_width/2 + 10 - 2, y_pos - 12 - 2), |
527 | Vector(m_pos.x + menu_width/2 - 10 + 2, y_pos + 12 + 2)), |
528 | Color(1.0f, 1.0f, 1.0f, blink), |
529 | 14.0f, |
530 | LAYER_GUI-10); |
531 | context.color().draw_filled_rect(Rectf(Vector(m_pos.x - menu_width/2 + 10, y_pos - 12), |
532 | Vector(m_pos.x + menu_width/2 - 10, y_pos + 12)), |
533 | Color(1.0f, 1.0f, 1.0f, 0.5f), |
534 | 12.0f, |
535 | LAYER_GUI-10); |
536 | } |
537 | } |
538 | |
539 | void |
540 | Menu::() |
541 | { |
542 | /* The width of the menu has to be more than the width of the text |
543 | with the most characters */ |
544 | float max_width = 0; |
545 | for (unsigned int i = 0; i < m_items.size(); ++i) |
546 | { |
547 | float w = static_cast<float>(m_items[i]->get_width()); |
548 | if (w > max_width) |
549 | max_width = w; |
550 | } |
551 | m_menu_width = max_width; |
552 | } |
553 | |
554 | float |
555 | Menu::() const |
556 | { |
557 | return m_menu_width + 24; |
558 | } |
559 | |
560 | float |
561 | Menu::() const |
562 | { |
563 | return static_cast<float>(m_items.size() * 24); |
564 | } |
565 | |
566 | void |
567 | Menu::() |
568 | { |
569 | m_pos.x = static_cast<float>(SCREEN_WIDTH) / 2.0f; |
570 | m_pos.y = static_cast<float>(SCREEN_HEIGHT) / 2.0f; |
571 | } |
572 | |
573 | void |
574 | Menu::(DrawingContext& context) |
575 | { |
576 | for (unsigned int i = 0; i < m_items.size(); ++i) |
577 | { |
578 | draw_item(context, i); |
579 | } |
580 | |
581 | if (!m_items[m_active_item]->get_help().empty()) |
582 | { |
583 | const int text_width = static_cast<int>(Resources::normal_font->get_text_width(m_items[m_active_item]->get_help())); |
584 | const int text_height = static_cast<int>(Resources::normal_font->get_text_height(m_items[m_active_item]->get_help())); |
585 | |
586 | const Rectf text_rect(m_pos.x - static_cast<float>(text_width) / 2.0f - 8.0f, |
587 | static_cast<float>(SCREEN_HEIGHT) - 48.0f - static_cast<float>(text_height) / 2.0f - 4.0f, |
588 | m_pos.x + static_cast<float>(text_width) / 2.0f + 8.0f, |
589 | static_cast<float>(SCREEN_HEIGHT) - 48.0f + static_cast<float>(text_height) / 2.0f + 4.0f); |
590 | |
591 | context.color().draw_filled_rect(Rectf(text_rect.p1() - Vector(4,4), |
592 | text_rect.p2() + Vector(4,4)), |
593 | Color(0.5f, 0.6f, 0.7f, 0.8f), |
594 | 16.0f, |
595 | LAYER_GUI); |
596 | |
597 | context.color().draw_filled_rect(text_rect, |
598 | Color(0.8f, 0.9f, 1.0f, 0.5f), |
599 | 16.0f, |
600 | LAYER_GUI); |
601 | |
602 | context.color().draw_text(Resources::normal_font, m_items[m_active_item]->get_help(), |
603 | Vector(m_pos.x, static_cast<float>(SCREEN_HEIGHT) - 48.0f - static_cast<float>(text_height) / 2.0f), |
604 | ALIGN_CENTER, LAYER_GUI); |
605 | } |
606 | } |
607 | |
608 | MenuItem& |
609 | Menu::(int id) |
610 | { |
611 | for (const auto& item : m_items) |
612 | { |
613 | if (item->get_id() == id) |
614 | { |
615 | return *item; |
616 | } |
617 | } |
618 | |
619 | throw std::runtime_error("MenuItem not found: " + std::to_string(id)); |
620 | } |
621 | |
622 | const MenuItem& |
623 | Menu::(int id) const |
624 | { |
625 | for (const auto& item : m_items) |
626 | { |
627 | if (item->get_id() == id) |
628 | { |
629 | return *item; |
630 | } |
631 | } |
632 | |
633 | throw std::runtime_error("MenuItem not found" ); |
634 | } |
635 | |
636 | int Menu::() const |
637 | { |
638 | return m_items[m_active_item]->get_id(); |
639 | } |
640 | |
641 | void |
642 | Menu::(const SDL_Event& ev) |
643 | { |
644 | m_items[m_active_item]->event(ev); |
645 | switch (ev.type) |
646 | { |
647 | case SDL_KEYDOWN: |
648 | case SDL_TEXTINPUT: |
649 | if (((ev.type == SDL_KEYDOWN && ev.key.keysym.sym == SDLK_BACKSPACE) || |
650 | ev.type == SDL_TEXTINPUT) && m_items[m_active_item]->changes_width()) |
651 | { |
652 | // Changed item value? Let's recalculate width: |
653 | calculate_width(); |
654 | } |
655 | break; |
656 | |
657 | case SDL_MOUSEBUTTONDOWN: |
658 | if (ev.button.button == SDL_BUTTON_LEFT) |
659 | { |
660 | Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(ev.motion.x, ev.motion.y); |
661 | |
662 | if (mouse_pos.x > m_pos.x - get_width() / 2.0f && |
663 | mouse_pos.x < m_pos.x + get_width() / 2.0f && |
664 | mouse_pos.y > m_pos.y - get_height() / 2.0f && |
665 | mouse_pos.y < m_pos.y + get_height() / 2.0f) |
666 | { |
667 | process_action(MenuAction::HIT); |
668 | } |
669 | } |
670 | break; |
671 | |
672 | case SDL_MOUSEMOTION: |
673 | { |
674 | Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(ev.motion.x, ev.motion.y); |
675 | float x = mouse_pos.x; |
676 | float y = mouse_pos.y; |
677 | |
678 | if (x > m_pos.x - get_width()/2 && |
679 | x < m_pos.x + get_width()/2 && |
680 | y > m_pos.y - get_height()/2 && |
681 | y < m_pos.y + get_height()/2) |
682 | { |
683 | int new_active_item |
684 | = static_cast<int> ((y - (m_pos.y - get_height()/2)) / 24); |
685 | |
686 | /* only change the mouse focus to a selectable item */ |
687 | if (!m_items[new_active_item]->skippable()) |
688 | m_active_item = new_active_item; |
689 | |
690 | if (MouseCursor::current()) |
691 | MouseCursor::current()->set_state(MouseCursorState::LINK); |
692 | } |
693 | else |
694 | { |
695 | if (MouseCursor::current()) |
696 | MouseCursor::current()->set_state(MouseCursorState::NORMAL); |
697 | } |
698 | } |
699 | break; |
700 | |
701 | default: |
702 | break; |
703 | } |
704 | } |
705 | |
706 | void |
707 | Menu::(int id) |
708 | { |
709 | for (size_t i = 0; i < m_items.size(); ++i) { |
710 | if (m_items[i]->get_id() == id) { |
711 | m_active_item = static_cast<int>(i); |
712 | break; |
713 | } |
714 | } |
715 | } |
716 | |
717 | bool |
718 | Menu::() const |
719 | { |
720 | return false; |
721 | } |
722 | |
723 | /* EOF */ |
724 | |