| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/display_effect.hpp" |
| 18 | |
| 19 | #include "supertux/globals.hpp" |
| 20 | #include "video/drawing_context.hpp" |
| 21 | |
| 22 | static const float BORDER_SIZE = 75; |
| 23 | |
| 24 | DisplayEffect::DisplayEffect(const std::string& name) : |
| 25 | GameObject(name), |
| 26 | ExposedObject<DisplayEffect, scripting::DisplayEffect>(this), |
| 27 | screen_fade(NO_FADE), |
| 28 | screen_fadetime(0), |
| 29 | screen_fading(0), |
| 30 | border_fade(NO_FADE), |
| 31 | border_fadetime(0), |
| 32 | border_fading(), |
| 33 | border_size(0), |
| 34 | black(false), |
| 35 | borders(false) |
| 36 | { |
| 37 | } |
| 38 | |
| 39 | DisplayEffect::~DisplayEffect() |
| 40 | { |
| 41 | } |
| 42 | |
| 43 | void |
| 44 | DisplayEffect::update(float dt_sec) |
| 45 | { |
| 46 | switch (screen_fade) { |
| 47 | case NO_FADE: |
| 48 | break; |
| 49 | case FADE_IN: |
| 50 | screen_fading -= dt_sec; |
| 51 | if (screen_fading < 0) { |
| 52 | screen_fade = NO_FADE; |
| 53 | } |
| 54 | break; |
| 55 | case FADE_OUT: |
| 56 | screen_fading -= dt_sec; |
| 57 | if (screen_fading < 0) { |
| 58 | screen_fade = NO_FADE; |
| 59 | black = true; |
| 60 | } |
| 61 | break; |
| 62 | default: |
| 63 | assert(false); |
| 64 | } |
| 65 | |
| 66 | switch (border_fade) { |
| 67 | case NO_FADE: |
| 68 | break; |
| 69 | case FADE_IN: |
| 70 | border_fading -= dt_sec; |
| 71 | if (border_fading < 0) { |
| 72 | border_fade = NO_FADE; |
| 73 | } |
| 74 | border_size = (border_fadetime - border_fading) |
| 75 | / border_fadetime * BORDER_SIZE; |
| 76 | break; |
| 77 | case FADE_OUT: |
| 78 | border_fading -= dt_sec; |
| 79 | if (border_fading < 0) { |
| 80 | borders = false; |
| 81 | border_fade = NO_FADE; |
| 82 | } |
| 83 | border_size = border_fading / border_fadetime * BORDER_SIZE; |
| 84 | break; |
| 85 | default: |
| 86 | assert(false); |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | void |
| 91 | DisplayEffect::draw(DrawingContext& context) |
| 92 | { |
| 93 | context.push_transform(); |
| 94 | context.set_translation(Vector(0, 0)); |
| 95 | |
| 96 | if (black || screen_fade != NO_FADE) { |
| 97 | float alpha; |
| 98 | if (black) { |
| 99 | alpha = 1.0f; |
| 100 | } else { |
| 101 | switch (screen_fade) { |
| 102 | case FADE_IN: |
| 103 | alpha = screen_fading / screen_fadetime; |
| 104 | break; |
| 105 | case FADE_OUT: |
| 106 | alpha = (screen_fadetime - screen_fading) / screen_fadetime; |
| 107 | break; |
| 108 | default: |
| 109 | alpha = 0.0f; // NOLINT |
| 110 | assert(false); |
| 111 | } |
| 112 | |
| 113 | // Same as in fadetoblack.cpp |
| 114 | alpha = Color::remove_gamma(alpha); |
| 115 | } |
| 116 | context.color().draw_filled_rect(Rectf(0, 0, |
| 117 | static_cast<float>(context.get_width()), |
| 118 | static_cast<float>(context.get_height())), |
| 119 | Color(0, 0, 0, alpha), LAYER_GUI - 10); |
| 120 | } |
| 121 | |
| 122 | if (borders) { |
| 123 | context.color().draw_filled_rect(Rectf(0, 0, |
| 124 | static_cast<float>(context.get_width()), |
| 125 | static_cast<float>(border_size)), |
| 126 | Color(0, 0, 0, 1.0f), LAYER_GUI-10); |
| 127 | context.color().draw_filled_rect(Rectf(Vector(0, |
| 128 | static_cast<float>(context.get_height()) - border_size), |
| 129 | Sizef(static_cast<float>(context.get_width()), |
| 130 | static_cast<float>(border_size))), |
| 131 | Color(0, 0, 0, 1.0f), LAYER_GUI-10); |
| 132 | } |
| 133 | |
| 134 | context.pop_transform(); |
| 135 | } |
| 136 | |
| 137 | void |
| 138 | DisplayEffect::fade_out(float fadetime) |
| 139 | { |
| 140 | black = false; |
| 141 | screen_fadetime = fadetime; |
| 142 | screen_fading = fadetime; |
| 143 | screen_fade = FADE_OUT; |
| 144 | } |
| 145 | |
| 146 | void |
| 147 | DisplayEffect::fade_in(float fadetime) |
| 148 | { |
| 149 | black = false; |
| 150 | screen_fadetime = fadetime; |
| 151 | screen_fading = fadetime; |
| 152 | screen_fade = FADE_IN; |
| 153 | } |
| 154 | |
| 155 | void |
| 156 | DisplayEffect::set_black(bool enabled) |
| 157 | { |
| 158 | black = enabled; |
| 159 | } |
| 160 | |
| 161 | bool |
| 162 | DisplayEffect::is_black() const |
| 163 | { |
| 164 | return black; |
| 165 | } |
| 166 | |
| 167 | void |
| 168 | DisplayEffect::sixteen_to_nine(float fadetime) |
| 169 | { |
| 170 | if (fadetime == 0) { |
| 171 | borders = true; |
| 172 | border_size = BORDER_SIZE; |
| 173 | } else { |
| 174 | borders = true; |
| 175 | border_size = 0; |
| 176 | border_fade = FADE_IN; |
| 177 | border_fadetime = fadetime; |
| 178 | border_fading = border_fadetime; |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | void |
| 183 | DisplayEffect::four_to_three(float fadetime) |
| 184 | { |
| 185 | if (fadetime == 0) { |
| 186 | borders = false; |
| 187 | } else { |
| 188 | border_size = BORDER_SIZE; |
| 189 | border_fade = FADE_OUT; |
| 190 | border_fadetime = fadetime; |
| 191 | border_fading = border_fadetime; |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | /* EOF */ |
| 196 | |