1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/particlesystem.hpp" |
18 | |
19 | #include <math.h> |
20 | |
21 | #include "supertux/globals.hpp" |
22 | #include "util/reader.hpp" |
23 | #include "util/reader_mapping.hpp" |
24 | #include "util/writer.hpp" |
25 | #include "video/drawing_context.hpp" |
26 | #include "video/surface_batch.hpp" |
27 | #include "video/video_system.hpp" |
28 | #include "video/viewport.hpp" |
29 | |
30 | ParticleSystem::ParticleSystem(const ReaderMapping& reader, float max_particle_size_) : |
31 | GameObject(reader), |
32 | ExposedObject<ParticleSystem, scripting::ParticleSystem>(this), |
33 | max_particle_size(max_particle_size_), |
34 | z_pos(LAYER_BACKGROUND1), |
35 | particles(), |
36 | virtual_width(static_cast<float>(SCREEN_WIDTH) + max_particle_size * 2.0f), |
37 | virtual_height(static_cast<float>(SCREEN_HEIGHT) + max_particle_size * 2.0f), |
38 | enabled(true) |
39 | { |
40 | reader.get("enabled" , enabled, true); |
41 | z_pos = reader_get_layer(reader, LAYER_BACKGROUND1); |
42 | } |
43 | |
44 | ParticleSystem::ParticleSystem(float max_particle_size_) : |
45 | GameObject(), |
46 | ExposedObject<ParticleSystem, scripting::ParticleSystem>(this), |
47 | max_particle_size(max_particle_size_), |
48 | z_pos(LAYER_BACKGROUND1), |
49 | particles(), |
50 | virtual_width(static_cast<float>(SCREEN_WIDTH) + max_particle_size * 2.0f), |
51 | virtual_height(static_cast<float>(SCREEN_HEIGHT) + max_particle_size * 2.0f), |
52 | enabled(true) |
53 | { |
54 | } |
55 | |
56 | ObjectSettings |
57 | ParticleSystem::get_settings() |
58 | { |
59 | ObjectSettings result = GameObject::get_settings(); |
60 | |
61 | result.add_bool(_("Enabled" ), &enabled, "enabled" , true); |
62 | result.add_int(_("Z-pos" ), &z_pos, "z-pos" , LAYER_BACKGROUND1); |
63 | |
64 | result.reorder({"enabled" , "name" }); |
65 | |
66 | result.add_remove(); |
67 | |
68 | return result; |
69 | } |
70 | |
71 | ParticleSystem::~ParticleSystem() |
72 | { |
73 | } |
74 | |
75 | void |
76 | ParticleSystem::draw(DrawingContext& context) |
77 | { |
78 | if (!enabled) |
79 | return; |
80 | |
81 | float scrollx = context.get_translation().x; |
82 | float scrolly = context.get_translation().y; |
83 | |
84 | context.push_transform(); |
85 | context.set_translation(Vector(max_particle_size,max_particle_size)); |
86 | |
87 | std::unordered_map<SurfacePtr, SurfaceBatch> batches; |
88 | for (const auto& particle : particles) |
89 | { |
90 | // remap x,y coordinates onto screencoordinates |
91 | Vector pos; |
92 | |
93 | pos.x = fmodf(particle->pos.x - scrollx, virtual_width); |
94 | if (pos.x < 0) pos.x += virtual_width; |
95 | |
96 | pos.y = fmodf(particle->pos.y - scrolly, virtual_height); |
97 | if (pos.y < 0) pos.y += virtual_height; |
98 | |
99 | //if(pos.x > virtual_width) pos.x -= virtual_width; |
100 | //if(pos.y > virtual_height) pos.y -= virtual_height; |
101 | |
102 | auto it = batches.find(particle->texture); |
103 | if (it == batches.end()) { |
104 | const auto& batch_it = batches.emplace(particle->texture, SurfaceBatch(particle->texture)); |
105 | batch_it.first->second.draw(pos, particle->angle); |
106 | } else { |
107 | it->second.draw(pos, particle->angle); |
108 | } |
109 | } |
110 | |
111 | for(auto& it : batches) { |
112 | auto& surface = it.first; |
113 | auto& batch = it.second; |
114 | context.color().draw_surface_batch(surface, |
115 | batch.move_srcrects(), |
116 | batch.move_dstrects(), |
117 | batch.move_angles(), |
118 | Color::WHITE, z_pos); |
119 | } |
120 | |
121 | context.pop_transform(); |
122 | } |
123 | |
124 | void |
125 | ParticleSystem::set_enabled(bool enabled_) |
126 | { |
127 | enabled = enabled_; |
128 | } |
129 | |
130 | bool |
131 | ParticleSystem::get_enabled() const |
132 | { |
133 | return enabled; |
134 | } |
135 | |
136 | /* EOF */ |
137 | |