| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/particlesystem.hpp" |
| 18 | |
| 19 | #include <math.h> |
| 20 | |
| 21 | #include "supertux/globals.hpp" |
| 22 | #include "util/reader.hpp" |
| 23 | #include "util/reader_mapping.hpp" |
| 24 | #include "util/writer.hpp" |
| 25 | #include "video/drawing_context.hpp" |
| 26 | #include "video/surface_batch.hpp" |
| 27 | #include "video/video_system.hpp" |
| 28 | #include "video/viewport.hpp" |
| 29 | |
| 30 | ParticleSystem::ParticleSystem(const ReaderMapping& reader, float max_particle_size_) : |
| 31 | GameObject(reader), |
| 32 | ExposedObject<ParticleSystem, scripting::ParticleSystem>(this), |
| 33 | max_particle_size(max_particle_size_), |
| 34 | z_pos(LAYER_BACKGROUND1), |
| 35 | particles(), |
| 36 | virtual_width(static_cast<float>(SCREEN_WIDTH) + max_particle_size * 2.0f), |
| 37 | virtual_height(static_cast<float>(SCREEN_HEIGHT) + max_particle_size * 2.0f), |
| 38 | enabled(true) |
| 39 | { |
| 40 | reader.get("enabled" , enabled, true); |
| 41 | z_pos = reader_get_layer(reader, LAYER_BACKGROUND1); |
| 42 | } |
| 43 | |
| 44 | ParticleSystem::ParticleSystem(float max_particle_size_) : |
| 45 | GameObject(), |
| 46 | ExposedObject<ParticleSystem, scripting::ParticleSystem>(this), |
| 47 | max_particle_size(max_particle_size_), |
| 48 | z_pos(LAYER_BACKGROUND1), |
| 49 | particles(), |
| 50 | virtual_width(static_cast<float>(SCREEN_WIDTH) + max_particle_size * 2.0f), |
| 51 | virtual_height(static_cast<float>(SCREEN_HEIGHT) + max_particle_size * 2.0f), |
| 52 | enabled(true) |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | ObjectSettings |
| 57 | ParticleSystem::get_settings() |
| 58 | { |
| 59 | ObjectSettings result = GameObject::get_settings(); |
| 60 | |
| 61 | result.add_bool(_("Enabled" ), &enabled, "enabled" , true); |
| 62 | result.add_int(_("Z-pos" ), &z_pos, "z-pos" , LAYER_BACKGROUND1); |
| 63 | |
| 64 | result.reorder({"enabled" , "name" }); |
| 65 | |
| 66 | result.add_remove(); |
| 67 | |
| 68 | return result; |
| 69 | } |
| 70 | |
| 71 | ParticleSystem::~ParticleSystem() |
| 72 | { |
| 73 | } |
| 74 | |
| 75 | void |
| 76 | ParticleSystem::draw(DrawingContext& context) |
| 77 | { |
| 78 | if (!enabled) |
| 79 | return; |
| 80 | |
| 81 | float scrollx = context.get_translation().x; |
| 82 | float scrolly = context.get_translation().y; |
| 83 | |
| 84 | context.push_transform(); |
| 85 | context.set_translation(Vector(max_particle_size,max_particle_size)); |
| 86 | |
| 87 | std::unordered_map<SurfacePtr, SurfaceBatch> batches; |
| 88 | for (const auto& particle : particles) |
| 89 | { |
| 90 | // remap x,y coordinates onto screencoordinates |
| 91 | Vector pos; |
| 92 | |
| 93 | pos.x = fmodf(particle->pos.x - scrollx, virtual_width); |
| 94 | if (pos.x < 0) pos.x += virtual_width; |
| 95 | |
| 96 | pos.y = fmodf(particle->pos.y - scrolly, virtual_height); |
| 97 | if (pos.y < 0) pos.y += virtual_height; |
| 98 | |
| 99 | //if(pos.x > virtual_width) pos.x -= virtual_width; |
| 100 | //if(pos.y > virtual_height) pos.y -= virtual_height; |
| 101 | |
| 102 | auto it = batches.find(particle->texture); |
| 103 | if (it == batches.end()) { |
| 104 | const auto& batch_it = batches.emplace(particle->texture, SurfaceBatch(particle->texture)); |
| 105 | batch_it.first->second.draw(pos, particle->angle); |
| 106 | } else { |
| 107 | it->second.draw(pos, particle->angle); |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | for(auto& it : batches) { |
| 112 | auto& surface = it.first; |
| 113 | auto& batch = it.second; |
| 114 | context.color().draw_surface_batch(surface, |
| 115 | batch.move_srcrects(), |
| 116 | batch.move_dstrects(), |
| 117 | batch.move_angles(), |
| 118 | Color::WHITE, z_pos); |
| 119 | } |
| 120 | |
| 121 | context.pop_transform(); |
| 122 | } |
| 123 | |
| 124 | void |
| 125 | ParticleSystem::set_enabled(bool enabled_) |
| 126 | { |
| 127 | enabled = enabled_; |
| 128 | } |
| 129 | |
| 130 | bool |
| 131 | ParticleSystem::get_enabled() const |
| 132 | { |
| 133 | return enabled; |
| 134 | } |
| 135 | |
| 136 | /* EOF */ |
| 137 | |