| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "object/path_walker.hpp" | 
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| 18 |  | 
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| 19 | #include <math.h> | 
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| 20 | #include <assert.h> | 
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| 21 |  | 
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| 22 | #include "editor/editor.hpp" | 
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| 23 | #include "editor/object_option.hpp" | 
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| 24 | #include "math/random.hpp" | 
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| 25 | #include "object/path_gameobject.hpp" | 
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| 26 | #include "supertux/d_scope.hpp" | 
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| 27 | #include "supertux/sector.hpp" | 
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| 28 | #include "util/gettext.hpp" | 
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| 29 |  | 
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| 30 | PathWalker::PathWalker(UID path_uid, bool running_) : | 
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| 31 | m_path_uid(path_uid), | 
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| 32 | m_running(running_), | 
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| 33 | m_current_node_nr(0), | 
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| 34 | m_next_node_nr(), | 
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| 35 | m_stop_at_node_nr(m_running?-1:0), | 
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| 36 | m_node_time(0), | 
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| 37 | m_node_mult(), | 
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| 38 | m_walking_speed(1.0) | 
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| 39 | { | 
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| 40 | Path* path = get_path(); | 
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| 41 | if (!path) return; | 
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| 42 | if (!path->is_valid()) return; | 
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| 43 |  | 
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| 44 | m_next_node_nr = path->m_nodes.size() > 1 ? 1 : 0; | 
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| 45 | m_node_mult = 1 / path->m_nodes[0].time; | 
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| 46 | } | 
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| 47 |  | 
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| 48 | PathWalker::~PathWalker() | 
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| 49 | { | 
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| 50 | } | 
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| 51 |  | 
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| 52 | Path* | 
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| 53 | PathWalker::get_path() const | 
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| 54 | { | 
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| 55 | if (!d_sector) return nullptr; | 
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| 56 |  | 
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| 57 | auto path_gameobject = d_sector->get_object_by_uid<PathGameObject>(m_path_uid); | 
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| 58 | if (!path_gameobject) | 
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| 59 | { | 
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| 60 | return nullptr; | 
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| 61 | } | 
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| 62 | else | 
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| 63 | { | 
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| 64 | return &path_gameobject->get_path(); | 
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| 65 | } | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void | 
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| 69 | PathWalker::update(float dt_sec) | 
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| 70 | { | 
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| 71 | Path* path = get_path(); | 
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| 72 | if (!path) return; | 
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| 73 | if (!path->is_valid()) return; | 
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| 74 | if (Editor::is_active()) return; | 
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| 75 | if (!m_running) return; | 
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| 76 |  | 
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| 77 | float delta = fabsf(m_walking_speed) * dt_sec; | 
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| 78 |  | 
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| 79 | while (m_node_time + delta * m_node_mult >= 1) { | 
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| 80 | delta -= (1 - m_node_time) / m_node_mult; | 
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| 81 |  | 
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| 82 | if (m_walking_speed > 0) { | 
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| 83 | advance_node(); | 
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| 84 | } else if (m_walking_speed < 0) { | 
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| 85 | goback_node(); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | auto current_node = & (path->m_nodes[m_current_node_nr]); | 
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| 89 | m_node_time = 0; | 
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| 90 | if (m_walking_speed > 0) { | 
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| 91 | m_node_mult = 1 / current_node->time; | 
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| 92 | } else { | 
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| 93 | m_node_mult = 1 / path->m_nodes[m_next_node_nr].time; | 
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| 94 | } | 
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| 95 | } | 
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| 96 |  | 
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| 97 | m_node_time += delta * m_node_mult; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | Vector | 
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| 101 | PathWalker::get_pos() const | 
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| 102 | { | 
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| 103 | Path* path = get_path(); | 
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| 104 | if (!path) return Vector(0, 0); | 
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| 105 | if (!path->is_valid()) return Vector(0, 0); | 
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| 106 | if (Editor::is_active()) return path->m_nodes.begin()->position; | 
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| 107 |  | 
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| 108 | const Path::Node* current_node = &(path->m_nodes[m_current_node_nr]); | 
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| 109 | const Path::Node* next_node = & (path->m_nodes[m_next_node_nr]); | 
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| 110 | Vector new_pos = current_node->position + | 
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| 111 | (next_node->position - current_node->position) * m_node_time; | 
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| 112 |  | 
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| 113 | return new_pos; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | void | 
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| 117 | PathWalker::goto_node(int node_no) | 
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| 118 | { | 
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| 119 | Path* path = get_path(); | 
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| 120 | if (!path) return; | 
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| 121 |  | 
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| 122 | if (node_no == m_stop_at_node_nr) return; | 
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| 123 | m_running = true; | 
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| 124 | m_stop_at_node_nr = node_no; | 
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| 125 | } | 
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| 126 |  | 
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| 127 | void | 
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| 128 | PathWalker::start_moving() | 
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| 129 | { | 
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| 130 | m_running = true; | 
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| 131 | m_stop_at_node_nr = -1; | 
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| 132 | } | 
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| 133 |  | 
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| 134 | void | 
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| 135 | PathWalker::stop_moving() | 
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| 136 | { | 
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| 137 | m_stop_at_node_nr = static_cast<int>(m_next_node_nr); | 
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| 138 | } | 
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| 139 |  | 
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| 140 | void | 
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| 141 | PathWalker::advance_node() | 
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| 142 | { | 
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| 143 | Path* path = get_path(); | 
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| 144 | if (!path) return; | 
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| 145 | if (!path->is_valid()) return; | 
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| 146 |  | 
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| 147 | m_current_node_nr = m_next_node_nr; | 
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| 148 | if (static_cast<int>(m_current_node_nr) == m_stop_at_node_nr) m_running = false; | 
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| 149 |  | 
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| 150 | if (m_next_node_nr + 1 < path->m_nodes.size()) { | 
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| 151 | m_next_node_nr++; | 
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| 152 | return; | 
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| 153 | } | 
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| 154 |  | 
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| 155 | switch (path->m_mode) { | 
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| 156 | case WalkMode::ONE_SHOT: | 
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| 157 | m_next_node_nr = path->m_nodes.size() - 1; | 
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| 158 | m_walking_speed = 0; | 
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| 159 | return; | 
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| 160 |  | 
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| 161 | case WalkMode::PING_PONG: | 
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| 162 | m_walking_speed = -m_walking_speed; | 
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| 163 | m_next_node_nr = path->m_nodes.size() > 1 ? path->m_nodes.size() - 2 : 0; | 
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| 164 | return; | 
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| 165 |  | 
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| 166 | case WalkMode::CIRCULAR: | 
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| 167 | m_next_node_nr = 0; | 
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| 168 | return; | 
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| 169 | } | 
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| 170 |  | 
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| 171 | // we shouldn't get here | 
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| 172 | assert(false); | 
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| 173 | m_next_node_nr = path->m_nodes.size() - 1; | 
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| 174 | m_walking_speed = 0; | 
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| 175 | } | 
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| 176 |  | 
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| 177 | void | 
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| 178 | PathWalker::goback_node() | 
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| 179 | { | 
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| 180 | Path* path = get_path(); | 
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| 181 | if (!path) return; | 
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| 182 | if (!path->is_valid()) return; | 
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| 183 |  | 
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| 184 | m_current_node_nr = m_next_node_nr; | 
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| 185 |  | 
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| 186 | if (m_next_node_nr > 0) { | 
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| 187 | m_next_node_nr--; | 
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| 188 | return; | 
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| 189 | } | 
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| 190 |  | 
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| 191 | switch (path->m_mode) { | 
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| 192 | case WalkMode::PING_PONG: | 
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| 193 | m_walking_speed = -m_walking_speed; | 
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| 194 | m_next_node_nr = path->m_nodes.size() > 1 ? 1 : 0; | 
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| 195 | return; | 
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| 196 | default: | 
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| 197 | break; | 
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| 198 | } | 
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| 199 |  | 
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| 200 | assert(false); | 
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| 201 | m_next_node_nr = 0; | 
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| 202 | m_walking_speed = 0; | 
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| 203 | } | 
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| 204 |  | 
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| 205 | /* EOF */ | 
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| 206 |  | 
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