| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/path_walker.hpp" |
| 18 | |
| 19 | #include <math.h> |
| 20 | #include <assert.h> |
| 21 | |
| 22 | #include "editor/editor.hpp" |
| 23 | #include "editor/object_option.hpp" |
| 24 | #include "math/random.hpp" |
| 25 | #include "object/path_gameobject.hpp" |
| 26 | #include "supertux/d_scope.hpp" |
| 27 | #include "supertux/sector.hpp" |
| 28 | #include "util/gettext.hpp" |
| 29 | |
| 30 | PathWalker::PathWalker(UID path_uid, bool running_) : |
| 31 | m_path_uid(path_uid), |
| 32 | m_running(running_), |
| 33 | m_current_node_nr(0), |
| 34 | m_next_node_nr(), |
| 35 | m_stop_at_node_nr(m_running?-1:0), |
| 36 | m_node_time(0), |
| 37 | m_node_mult(), |
| 38 | m_walking_speed(1.0) |
| 39 | { |
| 40 | Path* path = get_path(); |
| 41 | if (!path) return; |
| 42 | if (!path->is_valid()) return; |
| 43 | |
| 44 | m_next_node_nr = path->m_nodes.size() > 1 ? 1 : 0; |
| 45 | m_node_mult = 1 / path->m_nodes[0].time; |
| 46 | } |
| 47 | |
| 48 | PathWalker::~PathWalker() |
| 49 | { |
| 50 | } |
| 51 | |
| 52 | Path* |
| 53 | PathWalker::get_path() const |
| 54 | { |
| 55 | if (!d_sector) return nullptr; |
| 56 | |
| 57 | auto path_gameobject = d_sector->get_object_by_uid<PathGameObject>(m_path_uid); |
| 58 | if (!path_gameobject) |
| 59 | { |
| 60 | return nullptr; |
| 61 | } |
| 62 | else |
| 63 | { |
| 64 | return &path_gameobject->get_path(); |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | void |
| 69 | PathWalker::update(float dt_sec) |
| 70 | { |
| 71 | Path* path = get_path(); |
| 72 | if (!path) return; |
| 73 | if (!path->is_valid()) return; |
| 74 | if (Editor::is_active()) return; |
| 75 | if (!m_running) return; |
| 76 | |
| 77 | float delta = fabsf(m_walking_speed) * dt_sec; |
| 78 | |
| 79 | while (m_node_time + delta * m_node_mult >= 1) { |
| 80 | delta -= (1 - m_node_time) / m_node_mult; |
| 81 | |
| 82 | if (m_walking_speed > 0) { |
| 83 | advance_node(); |
| 84 | } else if (m_walking_speed < 0) { |
| 85 | goback_node(); |
| 86 | } |
| 87 | |
| 88 | auto current_node = & (path->m_nodes[m_current_node_nr]); |
| 89 | m_node_time = 0; |
| 90 | if (m_walking_speed > 0) { |
| 91 | m_node_mult = 1 / current_node->time; |
| 92 | } else { |
| 93 | m_node_mult = 1 / path->m_nodes[m_next_node_nr].time; |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | m_node_time += delta * m_node_mult; |
| 98 | } |
| 99 | |
| 100 | Vector |
| 101 | PathWalker::get_pos() const |
| 102 | { |
| 103 | Path* path = get_path(); |
| 104 | if (!path) return Vector(0, 0); |
| 105 | if (!path->is_valid()) return Vector(0, 0); |
| 106 | if (Editor::is_active()) return path->m_nodes.begin()->position; |
| 107 | |
| 108 | const Path::Node* current_node = &(path->m_nodes[m_current_node_nr]); |
| 109 | const Path::Node* next_node = & (path->m_nodes[m_next_node_nr]); |
| 110 | Vector new_pos = current_node->position + |
| 111 | (next_node->position - current_node->position) * m_node_time; |
| 112 | |
| 113 | return new_pos; |
| 114 | } |
| 115 | |
| 116 | void |
| 117 | PathWalker::goto_node(int node_no) |
| 118 | { |
| 119 | Path* path = get_path(); |
| 120 | if (!path) return; |
| 121 | |
| 122 | if (node_no == m_stop_at_node_nr) return; |
| 123 | m_running = true; |
| 124 | m_stop_at_node_nr = node_no; |
| 125 | } |
| 126 | |
| 127 | void |
| 128 | PathWalker::start_moving() |
| 129 | { |
| 130 | m_running = true; |
| 131 | m_stop_at_node_nr = -1; |
| 132 | } |
| 133 | |
| 134 | void |
| 135 | PathWalker::stop_moving() |
| 136 | { |
| 137 | m_stop_at_node_nr = static_cast<int>(m_next_node_nr); |
| 138 | } |
| 139 | |
| 140 | void |
| 141 | PathWalker::advance_node() |
| 142 | { |
| 143 | Path* path = get_path(); |
| 144 | if (!path) return; |
| 145 | if (!path->is_valid()) return; |
| 146 | |
| 147 | m_current_node_nr = m_next_node_nr; |
| 148 | if (static_cast<int>(m_current_node_nr) == m_stop_at_node_nr) m_running = false; |
| 149 | |
| 150 | if (m_next_node_nr + 1 < path->m_nodes.size()) { |
| 151 | m_next_node_nr++; |
| 152 | return; |
| 153 | } |
| 154 | |
| 155 | switch (path->m_mode) { |
| 156 | case WalkMode::ONE_SHOT: |
| 157 | m_next_node_nr = path->m_nodes.size() - 1; |
| 158 | m_walking_speed = 0; |
| 159 | return; |
| 160 | |
| 161 | case WalkMode::PING_PONG: |
| 162 | m_walking_speed = -m_walking_speed; |
| 163 | m_next_node_nr = path->m_nodes.size() > 1 ? path->m_nodes.size() - 2 : 0; |
| 164 | return; |
| 165 | |
| 166 | case WalkMode::CIRCULAR: |
| 167 | m_next_node_nr = 0; |
| 168 | return; |
| 169 | } |
| 170 | |
| 171 | // we shouldn't get here |
| 172 | assert(false); |
| 173 | m_next_node_nr = path->m_nodes.size() - 1; |
| 174 | m_walking_speed = 0; |
| 175 | } |
| 176 | |
| 177 | void |
| 178 | PathWalker::goback_node() |
| 179 | { |
| 180 | Path* path = get_path(); |
| 181 | if (!path) return; |
| 182 | if (!path->is_valid()) return; |
| 183 | |
| 184 | m_current_node_nr = m_next_node_nr; |
| 185 | |
| 186 | if (m_next_node_nr > 0) { |
| 187 | m_next_node_nr--; |
| 188 | return; |
| 189 | } |
| 190 | |
| 191 | switch (path->m_mode) { |
| 192 | case WalkMode::PING_PONG: |
| 193 | m_walking_speed = -m_walking_speed; |
| 194 | m_next_node_nr = path->m_nodes.size() > 1 ? 1 : 0; |
| 195 | return; |
| 196 | default: |
| 197 | break; |
| 198 | } |
| 199 | |
| 200 | assert(false); |
| 201 | m_next_node_nr = 0; |
| 202 | m_walking_speed = 0; |
| 203 | } |
| 204 | |
| 205 | /* EOF */ |
| 206 | |