1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/path_walker.hpp" |
18 | |
19 | #include <math.h> |
20 | #include <assert.h> |
21 | |
22 | #include "editor/editor.hpp" |
23 | #include "editor/object_option.hpp" |
24 | #include "math/random.hpp" |
25 | #include "object/path_gameobject.hpp" |
26 | #include "supertux/d_scope.hpp" |
27 | #include "supertux/sector.hpp" |
28 | #include "util/gettext.hpp" |
29 | |
30 | PathWalker::PathWalker(UID path_uid, bool running_) : |
31 | m_path_uid(path_uid), |
32 | m_running(running_), |
33 | m_current_node_nr(0), |
34 | m_next_node_nr(), |
35 | m_stop_at_node_nr(m_running?-1:0), |
36 | m_node_time(0), |
37 | m_node_mult(), |
38 | m_walking_speed(1.0) |
39 | { |
40 | Path* path = get_path(); |
41 | if (!path) return; |
42 | if (!path->is_valid()) return; |
43 | |
44 | m_next_node_nr = path->m_nodes.size() > 1 ? 1 : 0; |
45 | m_node_mult = 1 / path->m_nodes[0].time; |
46 | } |
47 | |
48 | PathWalker::~PathWalker() |
49 | { |
50 | } |
51 | |
52 | Path* |
53 | PathWalker::get_path() const |
54 | { |
55 | if (!d_sector) return nullptr; |
56 | |
57 | auto path_gameobject = d_sector->get_object_by_uid<PathGameObject>(m_path_uid); |
58 | if (!path_gameobject) |
59 | { |
60 | return nullptr; |
61 | } |
62 | else |
63 | { |
64 | return &path_gameobject->get_path(); |
65 | } |
66 | } |
67 | |
68 | void |
69 | PathWalker::update(float dt_sec) |
70 | { |
71 | Path* path = get_path(); |
72 | if (!path) return; |
73 | if (!path->is_valid()) return; |
74 | if (Editor::is_active()) return; |
75 | if (!m_running) return; |
76 | |
77 | float delta = fabsf(m_walking_speed) * dt_sec; |
78 | |
79 | while (m_node_time + delta * m_node_mult >= 1) { |
80 | delta -= (1 - m_node_time) / m_node_mult; |
81 | |
82 | if (m_walking_speed > 0) { |
83 | advance_node(); |
84 | } else if (m_walking_speed < 0) { |
85 | goback_node(); |
86 | } |
87 | |
88 | auto current_node = & (path->m_nodes[m_current_node_nr]); |
89 | m_node_time = 0; |
90 | if (m_walking_speed > 0) { |
91 | m_node_mult = 1 / current_node->time; |
92 | } else { |
93 | m_node_mult = 1 / path->m_nodes[m_next_node_nr].time; |
94 | } |
95 | } |
96 | |
97 | m_node_time += delta * m_node_mult; |
98 | } |
99 | |
100 | Vector |
101 | PathWalker::get_pos() const |
102 | { |
103 | Path* path = get_path(); |
104 | if (!path) return Vector(0, 0); |
105 | if (!path->is_valid()) return Vector(0, 0); |
106 | if (Editor::is_active()) return path->m_nodes.begin()->position; |
107 | |
108 | const Path::Node* current_node = &(path->m_nodes[m_current_node_nr]); |
109 | const Path::Node* next_node = & (path->m_nodes[m_next_node_nr]); |
110 | Vector new_pos = current_node->position + |
111 | (next_node->position - current_node->position) * m_node_time; |
112 | |
113 | return new_pos; |
114 | } |
115 | |
116 | void |
117 | PathWalker::goto_node(int node_no) |
118 | { |
119 | Path* path = get_path(); |
120 | if (!path) return; |
121 | |
122 | if (node_no == m_stop_at_node_nr) return; |
123 | m_running = true; |
124 | m_stop_at_node_nr = node_no; |
125 | } |
126 | |
127 | void |
128 | PathWalker::start_moving() |
129 | { |
130 | m_running = true; |
131 | m_stop_at_node_nr = -1; |
132 | } |
133 | |
134 | void |
135 | PathWalker::stop_moving() |
136 | { |
137 | m_stop_at_node_nr = static_cast<int>(m_next_node_nr); |
138 | } |
139 | |
140 | void |
141 | PathWalker::advance_node() |
142 | { |
143 | Path* path = get_path(); |
144 | if (!path) return; |
145 | if (!path->is_valid()) return; |
146 | |
147 | m_current_node_nr = m_next_node_nr; |
148 | if (static_cast<int>(m_current_node_nr) == m_stop_at_node_nr) m_running = false; |
149 | |
150 | if (m_next_node_nr + 1 < path->m_nodes.size()) { |
151 | m_next_node_nr++; |
152 | return; |
153 | } |
154 | |
155 | switch (path->m_mode) { |
156 | case WalkMode::ONE_SHOT: |
157 | m_next_node_nr = path->m_nodes.size() - 1; |
158 | m_walking_speed = 0; |
159 | return; |
160 | |
161 | case WalkMode::PING_PONG: |
162 | m_walking_speed = -m_walking_speed; |
163 | m_next_node_nr = path->m_nodes.size() > 1 ? path->m_nodes.size() - 2 : 0; |
164 | return; |
165 | |
166 | case WalkMode::CIRCULAR: |
167 | m_next_node_nr = 0; |
168 | return; |
169 | } |
170 | |
171 | // we shouldn't get here |
172 | assert(false); |
173 | m_next_node_nr = path->m_nodes.size() - 1; |
174 | m_walking_speed = 0; |
175 | } |
176 | |
177 | void |
178 | PathWalker::goback_node() |
179 | { |
180 | Path* path = get_path(); |
181 | if (!path) return; |
182 | if (!path->is_valid()) return; |
183 | |
184 | m_current_node_nr = m_next_node_nr; |
185 | |
186 | if (m_next_node_nr > 0) { |
187 | m_next_node_nr--; |
188 | return; |
189 | } |
190 | |
191 | switch (path->m_mode) { |
192 | case WalkMode::PING_PONG: |
193 | m_walking_speed = -m_walking_speed; |
194 | m_next_node_nr = path->m_nodes.size() > 1 ? 1 : 0; |
195 | return; |
196 | default: |
197 | break; |
198 | } |
199 | |
200 | assert(false); |
201 | m_next_node_nr = 0; |
202 | m_walking_speed = 0; |
203 | } |
204 | |
205 | /* EOF */ |
206 | |