| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #ifndef HEADER_SUPERTUX_OBJECT_PLATFORM_HPP | 
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| 18 | #define | 
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| 19 |  | 
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| 20 | #include "object/moving_sprite.hpp" | 
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| 21 | #include "object/path_object.hpp" | 
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| 22 | #include "squirrel/exposed_object.hpp" | 
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| 23 | #include "scripting/platform.hpp" | 
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| 24 |  | 
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| 25 | /** This class is the base class for platforms that tux can stand | 
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| 26 | on */ | 
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| 27 | class Platform : public MovingSprite, | 
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| 28 | public ExposedObject<Platform, scripting::Platform>, | 
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| 29 | public PathObject | 
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| 30 | { | 
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| 31 | public: | 
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| 32 | Platform(const ReaderMapping& reader); | 
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| 33 | Platform(const ReaderMapping& reader, const std::string& default_sprite); | 
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| 34 |  | 
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| 35 | virtual void finish_construction() override; | 
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| 36 |  | 
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| 37 | virtual ObjectSettings get_settings() override; | 
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| 38 |  | 
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| 39 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; | 
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| 40 | virtual void update(float dt_sec) override; | 
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| 41 |  | 
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| 42 | virtual void move_to(const Vector& pos) override; | 
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| 43 |  | 
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| 44 | virtual std::string get_class() const override { return "platform"; } | 
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| 45 | virtual std::string get_display_name() const override { return _( "Platform"); } | 
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| 46 |  | 
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| 47 | virtual void editor_update() override; | 
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| 48 |  | 
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| 49 | const Vector& get_speed() const { return m_speed; } | 
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| 50 |  | 
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| 51 | /** @name Scriptable Methods | 
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| 52 | @{ */ | 
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| 53 |  | 
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| 54 | /** Move platform until at given node, then stop */ | 
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| 55 | void goto_node(int node_no); | 
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| 56 |  | 
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| 57 | /** Start moving platform */ | 
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| 58 | void start_moving(); | 
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| 59 |  | 
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| 60 | /** Stop platform at next node */ | 
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| 61 | void stop_moving(); | 
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| 62 |  | 
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| 63 | /** @} */ | 
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| 64 |  | 
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| 65 | private: | 
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| 66 | Vector m_speed; | 
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| 67 |  | 
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| 68 | /** true if Platform will automatically pick a destination based on | 
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| 69 | collisions and current Player position */ | 
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| 70 | bool m_automatic; | 
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| 71 |  | 
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| 72 | /** true if a Player touched the Platform during the last round of | 
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| 73 | collision detections */ | 
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| 74 | bool m_player_contact; | 
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| 75 |  | 
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| 76 | /** true if a Player touched the Platform during the round before | 
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| 77 | the last round of collision detections */ | 
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| 78 | bool m_last_player_contact; | 
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| 79 |  | 
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| 80 | private: | 
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| 81 | Platform(const Platform&) = delete; | 
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| 82 | Platform& operator=(const Platform&) = delete; | 
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| 83 | }; | 
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| 84 |  | 
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| 85 | #endif | 
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| 86 |  | 
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| 87 | /* EOF */ | 
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| 88 |  | 
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