1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_OBJECT_PLATFORM_HPP |
18 | #define |
19 | |
20 | #include "object/moving_sprite.hpp" |
21 | #include "object/path_object.hpp" |
22 | #include "squirrel/exposed_object.hpp" |
23 | #include "scripting/platform.hpp" |
24 | |
25 | /** This class is the base class for platforms that tux can stand |
26 | on */ |
27 | class Platform : public MovingSprite, |
28 | public ExposedObject<Platform, scripting::Platform>, |
29 | public PathObject |
30 | { |
31 | public: |
32 | Platform(const ReaderMapping& reader); |
33 | Platform(const ReaderMapping& reader, const std::string& default_sprite); |
34 | |
35 | virtual void finish_construction() override; |
36 | |
37 | virtual ObjectSettings get_settings() override; |
38 | |
39 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
40 | virtual void update(float dt_sec) override; |
41 | |
42 | virtual void move_to(const Vector& pos) override; |
43 | |
44 | virtual std::string get_class() const override { return "platform" ; } |
45 | virtual std::string get_display_name() const override { return _("Platform" ); } |
46 | |
47 | virtual void editor_update() override; |
48 | |
49 | const Vector& get_speed() const { return m_speed; } |
50 | |
51 | /** @name Scriptable Methods |
52 | @{ */ |
53 | |
54 | /** Move platform until at given node, then stop */ |
55 | void goto_node(int node_no); |
56 | |
57 | /** Start moving platform */ |
58 | void start_moving(); |
59 | |
60 | /** Stop platform at next node */ |
61 | void stop_moving(); |
62 | |
63 | /** @} */ |
64 | |
65 | private: |
66 | Vector m_speed; |
67 | |
68 | /** true if Platform will automatically pick a destination based on |
69 | collisions and current Player position */ |
70 | bool m_automatic; |
71 | |
72 | /** true if a Player touched the Platform during the last round of |
73 | collision detections */ |
74 | bool m_player_contact; |
75 | |
76 | /** true if a Player touched the Platform during the round before |
77 | the last round of collision detections */ |
78 | bool m_last_player_contact; |
79 | |
80 | private: |
81 | Platform(const Platform&) = delete; |
82 | Platform& operator=(const Platform&) = delete; |
83 | }; |
84 | |
85 | #endif |
86 | |
87 | /* EOF */ |
88 | |