1// SuperTux - Wind
2// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_WIND_HPP
18#define HEADER_SUPERTUX_OBJECT_WIND_HPP
19
20#include "squirrel/exposed_object.hpp"
21#include "scripting/wind.hpp"
22#include "supertux/moving_object.hpp"
23
24class ReaderMapping;
25
26/** Defines an area that will gently push Players in one direction */
27class Wind final :
28 public MovingObject,
29 public ExposedObject<Wind, scripting::Wind>
30{
31public:
32 Wind(const ReaderMapping& reader);
33
34 virtual void update(float dt_sec) override;
35 virtual void draw(DrawingContext& context) override;
36 virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
37
38 virtual bool has_variable_size() const override { return true; }
39 virtual std::string get_class() const override { return "wind"; }
40 virtual std::string get_display_name() const override { return _("Wind");}
41
42 virtual ObjectSettings get_settings() override;
43
44 /** @name Scriptable Methods
45 @{ */
46
47 /** start blowing */
48 void start();
49
50 /** stop blowing */
51 void stop();
52
53 /** @} */
54
55private:
56 bool blowing; /**< true if wind is currently switched on */
57 Vector speed;
58 float acceleration;
59 Vector new_size;
60
61 float dt_sec; /**< stores last dt_sec gotten at update() */
62
63private:
64 Wind(const Wind&) = delete;
65 Wind& operator=(const Wind&) = delete;
66};
67
68#endif
69
70/* EOF */
71