1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // Updated by GiBy 2013 for SDL2 <giby_the_kid@yahoo.fr> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | #include "video/sdl/sdl_screen_renderer.hpp" |
19 | |
20 | #include "math/rect.hpp" |
21 | #include "supertux/gameconfig.hpp" |
22 | #include "supertux/globals.hpp" |
23 | #include "util/log.hpp" |
24 | #include "video/sdl/sdl_painter.hpp" |
25 | #include "video/sdl/sdl_video_system.hpp" |
26 | |
27 | SDLScreenRenderer::SDLScreenRenderer(SDLVideoSystem& video_system, SDL_Renderer* renderer) : |
28 | m_video_system(video_system), |
29 | m_renderer(renderer), |
30 | m_painter(m_video_system, *this, m_renderer) |
31 | { |
32 | SDL_RendererInfo info; |
33 | if (SDL_GetRendererInfo(m_renderer, &info) != 0) |
34 | { |
35 | log_warning << "Couldn't get RendererInfo: " << SDL_GetError() << std::endl; |
36 | } |
37 | else |
38 | { |
39 | log_info << "SDL_Renderer: " << info.name << std::endl; |
40 | log_info << "SDL_RendererFlags: " << std::endl; |
41 | if (info.flags & SDL_RENDERER_SOFTWARE) { log_info << " SDL_RENDERER_SOFTWARE" << std::endl; } |
42 | if (info.flags & SDL_RENDERER_ACCELERATED) { log_info << " SDL_RENDERER_ACCELERATED" << std::endl; } |
43 | if (info.flags & SDL_RENDERER_PRESENTVSYNC) { log_info << " SDL_RENDERER_PRESENTVSYNC" << std::endl; } |
44 | if (info.flags & SDL_RENDERER_TARGETTEXTURE) { log_info << " SDL_RENDERER_TARGETTEXTURE" << std::endl; } |
45 | log_info << "Texture Formats: " << std::endl; |
46 | for (size_t i = 0; i < info.num_texture_formats; ++i) |
47 | { |
48 | log_info << " " << SDL_GetPixelFormatName(info.texture_formats[i]) << std::endl; |
49 | } |
50 | log_info << "Max Texture Width: " << info.max_texture_width << std::endl; |
51 | log_info << "Max Texture Height: " << info.max_texture_height << std::endl; |
52 | } |
53 | } |
54 | |
55 | SDLScreenRenderer::~SDLScreenRenderer() |
56 | { |
57 | } |
58 | |
59 | void |
60 | SDLScreenRenderer::start_draw() |
61 | { |
62 | const Rect& viewport = m_video_system.get_viewport().get_rect(); |
63 | const Vector& scale = m_video_system.get_viewport().get_scale(); |
64 | |
65 | SDL_Rect sdl_viewport = { viewport.left, viewport.top, |
66 | viewport.get_width(), viewport.get_height() }; |
67 | |
68 | // SetViewport() works in scaled screen coordinates, so we have to |
69 | // reset it to 1.0, 1.0 to get meaningful results |
70 | SDL_RenderSetScale(m_renderer, 1.0f, 1.0f); |
71 | SDL_RenderSetViewport(m_renderer, &sdl_viewport); |
72 | SDL_RenderSetScale(m_renderer, scale.x, scale.y); |
73 | |
74 | SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, 255); |
75 | SDL_RenderClear(m_renderer); |
76 | } |
77 | |
78 | void |
79 | SDLScreenRenderer::end_draw() |
80 | { |
81 | } |
82 | |
83 | Rect |
84 | SDLScreenRenderer::get_rect() const |
85 | { |
86 | return m_video_system.get_viewport().get_rect(); |
87 | } |
88 | |
89 | Size |
90 | SDLScreenRenderer::get_logical_size() const |
91 | { |
92 | return m_video_system.get_viewport().get_screen_size(); |
93 | } |
94 | |
95 | void |
96 | SDLScreenRenderer::flip() |
97 | { |
98 | SDL_RenderPresent(m_renderer); |
99 | } |
100 | |
101 | /* EOF */ |
102 | |