| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // Updated by GiBy 2013 for SDL2 <giby_the_kid@yahoo.fr> |
| 4 | // |
| 5 | // This program is free software: you can redistribute it and/or modify |
| 6 | // it under the terms of the GNU General Public License as published by |
| 7 | // the Free Software Foundation, either version 3 of the License, or |
| 8 | // (at your option) any later version. |
| 9 | // |
| 10 | // This program is distributed in the hope that it will be useful, |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | // GNU General Public License for more details. |
| 14 | // |
| 15 | // You should have received a copy of the GNU General Public License |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | |
| 18 | #include "video/sdl/sdl_screen_renderer.hpp" |
| 19 | |
| 20 | #include "math/rect.hpp" |
| 21 | #include "supertux/gameconfig.hpp" |
| 22 | #include "supertux/globals.hpp" |
| 23 | #include "util/log.hpp" |
| 24 | #include "video/sdl/sdl_painter.hpp" |
| 25 | #include "video/sdl/sdl_video_system.hpp" |
| 26 | |
| 27 | SDLScreenRenderer::SDLScreenRenderer(SDLVideoSystem& video_system, SDL_Renderer* renderer) : |
| 28 | m_video_system(video_system), |
| 29 | m_renderer(renderer), |
| 30 | m_painter(m_video_system, *this, m_renderer) |
| 31 | { |
| 32 | SDL_RendererInfo info; |
| 33 | if (SDL_GetRendererInfo(m_renderer, &info) != 0) |
| 34 | { |
| 35 | log_warning << "Couldn't get RendererInfo: " << SDL_GetError() << std::endl; |
| 36 | } |
| 37 | else |
| 38 | { |
| 39 | log_info << "SDL_Renderer: " << info.name << std::endl; |
| 40 | log_info << "SDL_RendererFlags: " << std::endl; |
| 41 | if (info.flags & SDL_RENDERER_SOFTWARE) { log_info << " SDL_RENDERER_SOFTWARE" << std::endl; } |
| 42 | if (info.flags & SDL_RENDERER_ACCELERATED) { log_info << " SDL_RENDERER_ACCELERATED" << std::endl; } |
| 43 | if (info.flags & SDL_RENDERER_PRESENTVSYNC) { log_info << " SDL_RENDERER_PRESENTVSYNC" << std::endl; } |
| 44 | if (info.flags & SDL_RENDERER_TARGETTEXTURE) { log_info << " SDL_RENDERER_TARGETTEXTURE" << std::endl; } |
| 45 | log_info << "Texture Formats: " << std::endl; |
| 46 | for (size_t i = 0; i < info.num_texture_formats; ++i) |
| 47 | { |
| 48 | log_info << " " << SDL_GetPixelFormatName(info.texture_formats[i]) << std::endl; |
| 49 | } |
| 50 | log_info << "Max Texture Width: " << info.max_texture_width << std::endl; |
| 51 | log_info << "Max Texture Height: " << info.max_texture_height << std::endl; |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | SDLScreenRenderer::~SDLScreenRenderer() |
| 56 | { |
| 57 | } |
| 58 | |
| 59 | void |
| 60 | SDLScreenRenderer::start_draw() |
| 61 | { |
| 62 | const Rect& viewport = m_video_system.get_viewport().get_rect(); |
| 63 | const Vector& scale = m_video_system.get_viewport().get_scale(); |
| 64 | |
| 65 | SDL_Rect sdl_viewport = { viewport.left, viewport.top, |
| 66 | viewport.get_width(), viewport.get_height() }; |
| 67 | |
| 68 | // SetViewport() works in scaled screen coordinates, so we have to |
| 69 | // reset it to 1.0, 1.0 to get meaningful results |
| 70 | SDL_RenderSetScale(m_renderer, 1.0f, 1.0f); |
| 71 | SDL_RenderSetViewport(m_renderer, &sdl_viewport); |
| 72 | SDL_RenderSetScale(m_renderer, scale.x, scale.y); |
| 73 | |
| 74 | SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, 255); |
| 75 | SDL_RenderClear(m_renderer); |
| 76 | } |
| 77 | |
| 78 | void |
| 79 | SDLScreenRenderer::end_draw() |
| 80 | { |
| 81 | } |
| 82 | |
| 83 | Rect |
| 84 | SDLScreenRenderer::get_rect() const |
| 85 | { |
| 86 | return m_video_system.get_viewport().get_rect(); |
| 87 | } |
| 88 | |
| 89 | Size |
| 90 | SDLScreenRenderer::get_logical_size() const |
| 91 | { |
| 92 | return m_video_system.get_viewport().get_screen_size(); |
| 93 | } |
| 94 | |
| 95 | void |
| 96 | SDLScreenRenderer::flip() |
| 97 | { |
| 98 | SDL_RenderPresent(m_renderer); |
| 99 | } |
| 100 | |
| 101 | /* EOF */ |
| 102 | |