1// SuperTux - A Jump'n Run
2// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <http://www.gnu.org/licenses/>.
17
18#ifndef HEADER_SUPERTUX_WORLDMAP_TUX_HPP
19#define HEADER_SUPERTUX_WORLDMAP_TUX_HPP
20
21#include "sprite/sprite_ptr.hpp"
22#include "supertux/game_object.hpp"
23#include "supertux/player_status.hpp"
24#include "worldmap/worldmap.hpp"
25
26class Controller;
27
28namespace worldmap {
29
30class SpecialTile;
31class SpriteChange;
32class WorldMap;
33
34class Tux final : public GameObject
35{
36public:
37 Tux(WorldMap* worldmap);
38
39 virtual void draw(DrawingContext& context) override;
40 virtual void update(float dt_sec) override;
41 virtual bool is_singleton() const override { return true; }
42
43 void setup(); /**< called prior to first update */
44
45 void set_direction(Direction dir);
46
47 void set_ghost_mode(bool enabled);
48 bool get_ghost_mode() const;
49
50 bool is_moving() const { return m_moving; }
51 Vector get_pos() const;
52 Vector get_tile_pos() const { return m_tile_pos; }
53 void set_tile_pos(const Vector& p) { m_tile_pos = p; }
54
55 void process_special_tile(SpecialTile* special_tile);
56
57private:
58 void stop();
59 std::string get_action_prefix_for_bonus(const BonusType& bonus) const;
60 bool can_walk(int tile_data, Direction dir) const; /**< check if we can leave a tile (with given "tile_data") in direction "dir" */
61 void update_input_direction(); /**< if controller was pressed, update input_direction */
62 void try_start_walking(); /**< try starting to walk in input_direction */
63 void try_continue_walking(float dt_sec); /**< try to continue walking in current direction */
64
65 void change_sprite(SpriteChange* sc); /**< Uses the given sprite change */
66
67public:
68 Direction m_back_direction;
69
70private:
71 WorldMap* m_worldmap;
72 SpritePtr m_sprite;
73 Controller& m_controller;
74
75 Direction m_input_direction;
76 Direction m_direction;
77 Vector m_tile_pos;
78 /** Length by which tux is away from its current tile, length is in
79 input_direction direction */
80 float m_offset;
81 bool m_moving;
82
83 bool m_ghost_mode;
84
85private:
86 Tux(const Tux&) = delete;
87 Tux& operator=(const Tux&) = delete;
88};
89
90} // namespace worldmap
91
92#endif
93
94/* EOF */
95