| 1 | // Copyright 2006 Google Inc. All Rights Reserved. | 
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| 2 |  | 
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| 3 | #include "s2polygonbuilder.h" | 
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| 4 |  | 
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| 5 | #include <algorithm> | 
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| 6 | using std::min; | 
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| 7 | using std::max; | 
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| 8 | using std::swap; | 
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| 9 | using std::reverse; | 
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| 10 |  | 
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| 11 | #include <hash_map> | 
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| 12 | using __gnu_cxx::hash_map; | 
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| 13 |  | 
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| 14 | #include <hash_set> | 
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| 15 | using __gnu_cxx::hash_set; | 
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| 16 |  | 
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| 17 | #include <iomanip> | 
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| 18 | using std::setprecision; | 
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| 19 |  | 
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| 20 | #include <iostream> | 
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| 21 | using std::ostream; | 
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| 22 | using std::cout; | 
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| 23 | using std::endl; | 
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| 24 |  | 
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| 25 | #include <map> | 
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| 26 | using std::map; | 
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| 27 | using std::multimap; | 
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| 28 |  | 
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| 29 | #include <set> | 
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| 30 | using std::set; | 
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| 31 | using std::multiset; | 
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| 32 |  | 
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| 33 | #include <vector> | 
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| 34 | using std::vector; | 
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| 35 |  | 
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| 36 |  | 
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| 37 | #include "base/logging.h" | 
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| 38 | #include "base/macros.h" | 
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| 39 | #include "base/scoped_ptr.h" | 
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| 40 | #include "s2.h" | 
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| 41 | #include "s2cellid.h" | 
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| 42 | #include "s2polygon.h" | 
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| 43 | #include "util/math/matrix3x3-inl.h" | 
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| 44 |  | 
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| 45 | void S2PolygonBuilderOptions::set_undirected_edges(bool undirected_edges) { | 
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| 46 | undirected_edges_ = undirected_edges; | 
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| 47 | } | 
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| 48 |  | 
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| 49 | void S2PolygonBuilderOptions::set_xor_edges(bool xor_edges) { | 
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| 50 | xor_edges_ = xor_edges; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | void S2PolygonBuilderOptions::set_validate(bool validate) { | 
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| 54 | validate_ = validate; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | void S2PolygonBuilderOptions::set_vertex_merge_radius(S1Angle const& angle) { | 
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| 58 | vertex_merge_radius_ = angle; | 
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| 59 | } | 
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| 60 |  | 
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| 61 | void S2PolygonBuilderOptions::set_edge_splice_fraction(double fraction) { | 
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| 62 | CHECK(fraction < sqrt(3) / 2); | 
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| 63 | edge_splice_fraction_ = fraction; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | S2PolygonBuilder::S2PolygonBuilder(S2PolygonBuilderOptions const& options) | 
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| 67 | : options_(options), edges_(new EdgeSet) { | 
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| 68 | } | 
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| 69 |  | 
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| 70 | S2PolygonBuilder::~S2PolygonBuilder() { | 
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| 71 | } | 
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| 72 |  | 
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| 73 | bool S2PolygonBuilder::HasEdge(S2Point const& v0, S2Point const& v1) { | 
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| 74 | EdgeSet::const_iterator candidates = edges_->find(v0); | 
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| 75 | return (candidates != edges_->end() && | 
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| 76 | candidates->second.find(v1) != candidates->second.end()); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | bool S2PolygonBuilder::AddEdge(S2Point const& v0, S2Point const& v1) { | 
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| 80 | // If xor_edges is true, we look for an existing edge in the opposite | 
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| 81 | // direction.  We either delete that edge or insert a new one. | 
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| 82 |  | 
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| 83 | if (v0 == v1) return false; | 
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| 84 | if (options_.xor_edges() && HasEdge(v1, v0)) { | 
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| 85 | EraseEdge(v1, v0); | 
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| 86 | return false; | 
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| 87 | } | 
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| 88 | if (edges_->find(v0) == edges_->end()) starting_vertices_.push_back(v0); | 
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| 89 | (*edges_)[v0].insert(v1); | 
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| 90 | if (options_.undirected_edges()) { | 
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| 91 | if (edges_->find(v1) == edges_->end()) starting_vertices_.push_back(v1); | 
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| 92 | (*edges_)[v1].insert(v0); | 
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| 93 | } | 
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| 94 | return true; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | void S2PolygonBuilder::AddLoop(S2Loop const* loop) { | 
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| 98 | int sign = loop->sign(); | 
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| 99 | for (int i = loop->num_vertices(); i > 0; --i) { | 
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| 100 | // Vertex indices need to be in the range [0, 2*num_vertices()-1]. | 
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| 101 | AddEdge(loop->vertex(i), loop->vertex(i + sign)); | 
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| 102 | } | 
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| 103 | } | 
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| 104 |  | 
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| 105 | void S2PolygonBuilder::AddPolygon(S2Polygon const* polygon) { | 
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| 106 | for (int i = 0; i < polygon->num_loops(); ++i) { | 
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| 107 | AddLoop(polygon->loop(i)); | 
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| 108 | } | 
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| 109 | } | 
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| 110 |  | 
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| 111 | void S2PolygonBuilder::EraseEdge(S2Point const& v0, S2Point const& v1) { | 
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| 112 | // Note that there may be more than one copy of an edge if we are not XORing | 
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| 113 | // them, so a VertexSet is a multiset. | 
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| 114 |  | 
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| 115 | VertexSet* vset = &(*edges_)[v0]; | 
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| 116 | DCHECK(vset->find(v1) != vset->end()); | 
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| 117 | vset->erase(vset->find(v1)); | 
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| 118 | if (vset->empty()) edges_->erase(v0); | 
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| 119 |  | 
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| 120 | if (options_.undirected_edges()) { | 
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| 121 | vset = &(*edges_)[v1]; | 
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| 122 | DCHECK(vset->find(v0) != vset->end()); | 
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| 123 | vset->erase(vset->find(v0)); | 
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| 124 | if (vset->empty()) edges_->erase(v1); | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | void S2PolygonBuilder::set_debug_matrix(Matrix3x3_d const& m) { | 
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| 129 | debug_matrix_.reset(new Matrix3x3_d(m)); | 
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| 130 | } | 
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| 131 |  | 
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| 132 | void S2PolygonBuilder::DumpVertex(S2Point const& v) const { | 
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| 133 | if (debug_matrix_.get()) { | 
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| 134 | // For orthonormal matrices, Inverse() == Transpose(). | 
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| 135 | cout << S2LatLng(debug_matrix_->Transpose() * v); | 
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| 136 | } else { | 
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| 137 | cout << setprecision(17) << v << setprecision(6); | 
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| 138 | } | 
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| 139 | } | 
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| 140 |  | 
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| 141 | void S2PolygonBuilder::DumpEdges(S2Point const& v0) const { | 
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| 142 | DumpVertex(v0); | 
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| 143 | cout << ":\n"; | 
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| 144 | EdgeSet::const_iterator candidates = edges_->find(v0); | 
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| 145 | if (candidates != edges_->end()) { | 
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| 146 | VertexSet const& vset = candidates->second; | 
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| 147 | for (VertexSet::const_iterator i = vset.begin(); i != vset.end(); ++i) { | 
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| 148 | cout << "    "; | 
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| 149 | DumpVertex(*i); | 
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| 150 | cout << "\n"; | 
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| 151 | } | 
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| 152 | } | 
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| 153 | } | 
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| 154 |  | 
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| 155 | void S2PolygonBuilder::Dump() const { | 
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| 156 | for (EdgeSet::const_iterator i = edges_->begin(); i != edges_->end(); ++i) { | 
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| 157 | DumpEdges(i->first); | 
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| 158 | } | 
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| 159 | } | 
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| 160 |  | 
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| 161 | void S2PolygonBuilder::EraseLoop(S2Point const* v, int n) { | 
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| 162 | for (int i = n - 1, j = 0; j < n; i = j++) { | 
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| 163 | EraseEdge(v[i], v[j]); | 
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| 164 | } | 
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| 165 | } | 
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| 166 |  | 
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| 167 | void S2PolygonBuilder::RejectLoop(S2Point const* v, int n, | 
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| 168 | EdgeList* unused_edges) { | 
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| 169 | for (int i = n - 1, j = 0; j < n; i = j++) { | 
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| 170 | unused_edges->push_back(make_pair(v[i], v[j])); | 
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| 171 | } | 
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| 172 | } | 
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| 173 |  | 
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| 174 | S2Loop* S2PolygonBuilder::AssembleLoop(S2Point const& v0, S2Point const& v1, | 
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| 175 | EdgeList* unused_edges) { | 
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| 176 | // We start at the given edge and assemble a loop taking left turns | 
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| 177 | // whenever possible.  We stop the loop as soon as we encounter any | 
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| 178 | // vertex that we have seen before *except* for the first vertex (v0). | 
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| 179 | // This ensures that only CCW loops are constructed when possible. | 
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| 180 |  | 
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| 181 | vector<S2Point> path;          // The path so far. | 
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| 182 | hash_map<S2Point, int> index;  // Maps a vertex to its index in "path". | 
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| 183 | path.push_back(v0); | 
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| 184 | path.push_back(v1); | 
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| 185 | index[v1] = 1; | 
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| 186 | while (path.size() >= 2) { | 
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| 187 | // Note that "v0" and "v1" become invalid if "path" is modified. | 
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| 188 | S2Point const& v0 = path.end()[-2]; | 
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| 189 | S2Point const& v1 = path.end()[-1]; | 
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| 190 | S2Point v2; | 
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| 191 | bool v2_found = false; | 
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| 192 | EdgeSet::const_iterator candidates = edges_->find(v1); | 
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| 193 | if (candidates != edges_->end()) { | 
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| 194 | VertexSet const& vset = candidates->second; | 
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| 195 | for (VertexSet::const_iterator i = vset.begin(); i != vset.end(); ++i) { | 
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| 196 | // We prefer the leftmost outgoing edge, ignoring any reverse edges. | 
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| 197 | if (*i == v0) continue; | 
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| 198 | if (!v2_found || S2::OrderedCCW(v0, v2, *i, v1)) { v2 = *i; } | 
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| 199 | v2_found = true; | 
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| 200 | } | 
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| 201 | } | 
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| 202 | if (!v2_found) { | 
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| 203 | // We've hit a dead end.  Remove this edge and backtrack. | 
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| 204 | unused_edges->push_back(make_pair(v0, v1)); | 
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| 205 | EraseEdge(v0, v1); | 
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| 206 | index.erase(v1); | 
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| 207 | path.pop_back(); | 
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| 208 | } else if (index.insert(make_pair(v2, path.size())).second) { | 
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| 209 | // This is the first time we've visited this vertex. | 
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| 210 | path.push_back(v2); | 
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| 211 | } else { | 
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| 212 | // We've completed a loop.  Throw away any initial vertices that | 
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| 213 | // are not part of the loop. | 
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| 214 | path.erase(path.begin(), path.begin() + index[v2]); | 
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| 215 |  | 
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| 216 | // In the case of undirected edges, we may have assembled a clockwise | 
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| 217 | // loop while trying to assemble a CCW loop.  To fix this, we assemble | 
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| 218 | // a new loop starting with an arbitrary edge in the reverse direction. | 
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| 219 | // This is guaranteed to assemble a loop that is interior to the previous | 
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| 220 | // one and will therefore eventually terminate. | 
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| 221 |  | 
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| 222 | S2Loop* loop = new S2Loop(path); | 
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| 223 | if (options_.validate() && !loop->IsValid()) { | 
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| 224 | // We've constructed a loop that crosses itself, which can only | 
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| 225 | // happen if there is bad input data.  Throw away the whole loop. | 
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| 226 | RejectLoop(&path[0], path.size(), unused_edges); | 
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| 227 | EraseLoop(&path[0], path.size()); | 
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| 228 | delete loop; | 
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| 229 | return NULL; | 
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| 230 | } | 
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| 231 |  | 
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| 232 | if (options_.undirected_edges() && !loop->IsNormalized()) { | 
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| 233 | scoped_ptr<S2Loop> deleter(loop);  // XXX for debugging | 
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| 234 | return AssembleLoop(path[1], path[0], unused_edges); | 
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| 235 | } | 
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| 236 | return loop; | 
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| 237 | } | 
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| 238 | } | 
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| 239 | return NULL; | 
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| 240 | } | 
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| 241 |  | 
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| 242 | class S2PolygonBuilder::PointIndex { | 
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| 243 | // A PointIndex is a cheap spatial index to help us find mergeable | 
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| 244 | // vertices.  Given a set of points, it can efficiently find all of the | 
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| 245 | // points within a given search radius of an arbitrary query location. | 
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| 246 | // It is essentially just a hash map from cell ids at a given fixed level to | 
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| 247 | // the set of points contained by that cell id. | 
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| 248 | // | 
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| 249 | // This class is not suitable for general use because it only supports | 
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| 250 | // fixed-radius queries and has various special-purpose operations to avoid | 
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| 251 | // the need for additional data structures. | 
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| 252 |  | 
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| 253 | private: | 
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| 254 | typedef multimap<S2CellId, S2Point> Map; | 
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| 255 | Map map_; | 
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| 256 |  | 
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| 257 | double vertex_radius_; | 
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| 258 | double edge_fraction_; | 
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| 259 | int level_; | 
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| 260 | vector<S2CellId> ids_;  // Allocated here for efficiency. | 
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| 261 |  | 
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| 262 | public: | 
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| 263 | PointIndex(double vertex_radius, double edge_fraction) | 
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| 264 | : vertex_radius_(vertex_radius), | 
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| 265 | edge_fraction_(edge_fraction), | 
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| 266 | // We compute an S2CellId level such that the vertex neighbors at that | 
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| 267 | // level of any point A are a covering for spherical cap (i.e. "disc") | 
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| 268 | // of the given search radius centered at A.  This requires that the | 
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| 269 | // minimum cell width at that level must be twice the search radius. | 
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| 270 | level_(min(S2::kMinWidth.GetMaxLevel(2 * vertex_radius), | 
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| 271 | S2CellId::kMaxLevel - 1)) { | 
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| 272 | // We insert a sentinel so that we don't need to test for map_.end(). | 
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| 273 | map_.insert(make_pair(S2CellId::Sentinel(), S2Point())); | 
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| 274 | } | 
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| 275 |  | 
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| 276 | void Insert(S2Point const& p) { | 
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| 277 | S2CellId::FromPoint(p).AppendVertexNeighbors(level_, &ids_); | 
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| 278 | for (int i = ids_.size(); --i >= 0; ) { | 
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| 279 | map_.insert(make_pair(ids_[i], p)); | 
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| 280 | } | 
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| 281 | ids_.clear(); | 
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| 282 | } | 
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| 283 |  | 
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| 284 | void Erase(S2Point const& p) { | 
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| 285 | S2CellId::FromPoint(p).AppendVertexNeighbors(level_, &ids_); | 
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| 286 | for (int i = ids_.size(); --i >= 0; ) { | 
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| 287 | Map::iterator j = map_.lower_bound(ids_[i]); | 
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| 288 | for (; j->second != p; ++j) { | 
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| 289 | DCHECK_EQ(ids_[i], j->first); | 
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| 290 | } | 
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| 291 | map_.erase(j); | 
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| 292 | } | 
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| 293 | ids_.clear(); | 
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| 294 | } | 
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| 295 |  | 
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| 296 | void QueryCap(S2Point const& axis, vector<S2Point>* output) { | 
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| 297 | // Return the set the points whose distance to "axis" is less than | 
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| 298 | // vertex_radius_. | 
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| 299 |  | 
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| 300 | output->clear(); | 
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| 301 | S2CellId id = S2CellId::FromPoint(axis).parent(level_); | 
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| 302 | for (Map::const_iterator i = map_.lower_bound(id); i->first == id; ++i) { | 
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| 303 | S2Point const& p = i->second; | 
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| 304 | if (axis.Angle(p) < vertex_radius_) { | 
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| 305 | output->push_back(p); | 
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| 306 | } | 
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| 307 | } | 
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| 308 | } | 
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| 309 |  | 
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| 310 | bool FindNearbyPoint(S2Point const& v0, S2Point const& v1, | 
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| 311 | S2Point* nearby) { | 
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| 312 | // Return a point whose distance from the edge (v0,v1) is less than | 
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| 313 | // vertex_radius_, and which is not equal to v0 or v1.  The current | 
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| 314 | // implementation returns the closest such point. | 
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| 315 | // | 
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| 316 | // Strategy: we compute a very cheap covering by approximating the edge as | 
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| 317 | // two spherical caps, one around each endpoint, and then computing a | 
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| 318 | // 4-cell covering of each one.  We could improve the quality of the | 
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| 319 | // covering by using some intermediate points along the edge as well. | 
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| 320 |  | 
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| 321 | double length = v0.Angle(v1); | 
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| 322 | S2Point normal = S2::RobustCrossProd(v0, v1); | 
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| 323 | int level = min(level_, S2::kMinWidth.GetMaxLevel(length)); | 
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| 324 | S2CellId::FromPoint(v0).AppendVertexNeighbors(level, &ids_); | 
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| 325 | S2CellId::FromPoint(v1).AppendVertexNeighbors(level, &ids_); | 
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| 326 |  | 
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| 327 | // Sort the cell ids so that we can skip duplicates in the loop below. | 
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| 328 | sort(ids_.begin(), ids_.end()); | 
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| 329 |  | 
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| 330 | double best_dist = 2 * vertex_radius_; | 
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| 331 | for (int i = ids_.size(); --i >= 0; ) { | 
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| 332 | if (i > 0 && ids_[i-1] == ids_[i]) continue;  // Skip duplicates. | 
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| 333 |  | 
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| 334 | S2CellId const& max_id = ids_[i].range_max(); | 
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| 335 | for (Map::const_iterator j = map_.lower_bound(ids_[i].range_min()); | 
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| 336 | j->first <= max_id; ++j) { | 
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| 337 | S2Point const& p = j->second; | 
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| 338 | if (p == v0 || p == v1) continue; | 
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| 339 | double dist = S2EdgeUtil::GetDistance(p, v0, v1, normal).radians(); | 
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| 340 | if (dist < best_dist) { | 
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| 341 | best_dist = dist; | 
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| 342 | *nearby = p; | 
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| 343 | } | 
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| 344 | } | 
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| 345 | } | 
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| 346 | ids_.clear(); | 
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| 347 | return (best_dist < edge_fraction_ * vertex_radius_); | 
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| 348 | } | 
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| 349 |  | 
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| 350 | private: | 
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| 351 | DISALLOW_EVIL_CONSTRUCTORS(PointIndex); | 
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| 352 | }; | 
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| 353 |  | 
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| 354 | void S2PolygonBuilder::BuildMergeMap(PointIndex* index, MergeMap* merge_map) { | 
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| 355 | // The overall strategy is to start from each vertex and grow a maximal | 
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| 356 | // cluster of mergeable vertices.  In graph theoretic terms, we find the | 
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| 357 | // connected components of the undirected graph whose edges connect pairs of | 
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| 358 | // vertices that are separated by at most vertex_merge_radius(). | 
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| 359 | // | 
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| 360 | // We then choose a single representative vertex for each cluster, and | 
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| 361 | // update "merge_map" appropriately.  We choose an arbitrary existing | 
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| 362 | // vertex rather than computing the centroid of all the vertices to avoid | 
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| 363 | // creating new vertex pairs that need to be merged.  (We guarantee that all | 
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| 364 | // vertex pairs are separated by at least the merge radius in the output.) | 
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| 365 |  | 
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| 366 | // First, we build the set of all the distinct vertices in the input. | 
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| 367 | // We need to include the source and destination of every edge. | 
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| 368 | hash_set<S2Point> vertices; | 
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| 369 | for (EdgeSet::const_iterator i = edges_->begin(); i != edges_->end(); ++i) { | 
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| 370 | vertices.insert(i->first); | 
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| 371 | VertexSet const& vset = i->second; | 
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| 372 | for (VertexSet::const_iterator j = vset.begin(); j != vset.end(); ++j) | 
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| 373 | vertices.insert(*j); | 
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| 374 | } | 
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| 375 |  | 
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| 376 | // Build a spatial index containing all the distinct vertices. | 
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| 377 | for (hash_set<S2Point>::const_iterator i = vertices.begin(); | 
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| 378 | i != vertices.end(); ++i) { | 
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| 379 | index->Insert(*i); | 
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| 380 | } | 
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| 381 |  | 
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| 382 | // Next, we loop through all the vertices and attempt to grow a maximial | 
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| 383 | // mergeable group starting from each vertex. | 
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| 384 | vector<S2Point> frontier, mergeable; | 
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| 385 | for (hash_set<S2Point>::const_iterator vstart = vertices.begin(); | 
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| 386 | vstart != vertices.end(); ++vstart) { | 
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| 387 | // Skip any vertices that have already been merged with another vertex. | 
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| 388 | if (merge_map->find(*vstart) != merge_map->end()) continue; | 
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| 389 |  | 
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| 390 | // Grow a maximal mergeable component starting from "vstart", the | 
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| 391 | // canonical representative of the mergeable group. | 
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| 392 | frontier.push_back(*vstart); | 
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| 393 | while (!frontier.empty()) { | 
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| 394 | index->QueryCap(frontier.back(), &mergeable); | 
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| 395 | frontier.pop_back();  // Do this before entering the loop below. | 
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| 396 | for (int j = mergeable.size(); --j >= 0; ) { | 
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| 397 | S2Point const& v1 = mergeable[j]; | 
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| 398 | if (v1 != *vstart) { | 
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| 399 | // Erase from the index any vertices that will be merged.  This | 
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| 400 | // ensures that we won't try to merge the same vertex twice. | 
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| 401 | index->Erase(v1); | 
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| 402 | frontier.push_back(v1); | 
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| 403 | (*merge_map)[v1] = *vstart; | 
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| 404 | } | 
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| 405 | } | 
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| 406 | } | 
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| 407 | } | 
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| 408 | } | 
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| 409 |  | 
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| 410 | void S2PolygonBuilder::MoveVertices(MergeMap const& merge_map) { | 
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| 411 | if (merge_map.empty()) return; | 
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| 412 |  | 
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| 413 | // We need to copy the set of edges affected by the move, since | 
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| 414 | // edges_ could be reallocated when we start modifying it. | 
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| 415 | vector<pair<S2Point, S2Point> > edges; | 
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| 416 | for (EdgeSet::const_iterator i = edges_->begin(); i != edges_->end(); ++i) { | 
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| 417 | S2Point const& v0 = i->first; | 
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| 418 | VertexSet const& vset = i->second; | 
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| 419 | for (VertexSet::const_iterator j = vset.begin(); j != vset.end(); ++j) { | 
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| 420 | S2Point const& v1 = *j; | 
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| 421 | if (merge_map.find(v0) != merge_map.end() || | 
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| 422 | merge_map.find(v1) != merge_map.end()) { | 
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| 423 | // We only need to modify one copy of each undirected edge. | 
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| 424 | if (!options_.undirected_edges() || v0 < v1) { | 
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| 425 | edges.push_back(make_pair(v0, v1)); | 
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| 426 | } | 
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| 427 | } | 
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| 428 | } | 
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| 429 | } | 
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| 430 |  | 
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| 431 | // Now erase all the old edges, and add all the new edges.  This will | 
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| 432 | // automatically take care of any XORing that needs to be done, because | 
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| 433 | // EraseEdge also erases the sibling of undirected edges. | 
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| 434 | for (int i = 0; i < edges.size(); ++i) { | 
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| 435 | S2Point v0 = edges[i].first; | 
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| 436 | S2Point v1 = edges[i].second; | 
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| 437 | EraseEdge(v0, v1); | 
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| 438 | MergeMap::const_iterator new0 = merge_map.find(v0); | 
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| 439 | if (new0 != merge_map.end()) v0 = new0->second; | 
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| 440 | MergeMap::const_iterator new1 = merge_map.find(v1); | 
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| 441 | if (new1 != merge_map.end()) v1 = new1->second; | 
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| 442 | AddEdge(v0, v1); | 
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| 443 | } | 
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| 444 | } | 
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| 445 |  | 
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| 446 | void S2PolygonBuilder::SpliceEdges(PointIndex* index) { | 
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| 447 | // We keep a stack of unprocessed edges.  Initially all edges are | 
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| 448 | // pushed onto the stack. | 
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| 449 | vector<pair<S2Point, S2Point> > edges; | 
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| 450 | for (EdgeSet::const_iterator i = edges_->begin(); i != edges_->end(); ++i) { | 
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| 451 | S2Point const& v0 = i->first; | 
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| 452 | VertexSet const& vset = i->second; | 
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| 453 | for (VertexSet::const_iterator j = vset.begin(); j != vset.end(); ++j) { | 
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| 454 | S2Point const& v1 = *j; | 
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| 455 | // We only need to modify one copy of each undirected edge. | 
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| 456 | if (!options_.undirected_edges() || v0 < v1) { | 
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| 457 | edges.push_back(make_pair(v0, v1)); | 
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| 458 | } | 
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| 459 | } | 
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| 460 | } | 
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| 461 |  | 
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| 462 | // For each edge, we check whether there are any nearby vertices that should | 
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| 463 | // be spliced into it.  If there are, we choose one such vertex, split | 
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| 464 | // the edge into two pieces, and iterate on each piece. | 
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| 465 | while (!edges.empty()) { | 
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| 466 | S2Point v0 = edges.back().first; | 
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| 467 | S2Point v1 = edges.back().second; | 
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| 468 | edges.pop_back();  // Do this before pushing new edges. | 
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| 469 |  | 
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| 470 | // If we are xoring, edges may be erased before we get to them. | 
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| 471 | if (options_.xor_edges() && !HasEdge(v0, v1)) continue; | 
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| 472 |  | 
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| 473 | S2Point vmid; | 
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| 474 | if (!index->FindNearbyPoint(v0, v1, &vmid)) continue; | 
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| 475 |  | 
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| 476 | EraseEdge(v0, v1); | 
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| 477 | if (AddEdge(v0, vmid)) edges.push_back(make_pair(v0, vmid)); | 
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| 478 | if (AddEdge(vmid, v1)) edges.push_back(make_pair(vmid, v1)); | 
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| 479 | } | 
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| 480 | } | 
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| 481 |  | 
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| 482 | bool S2PolygonBuilder::AssembleLoops(vector<S2Loop*>* loops, | 
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| 483 | EdgeList* unused_edges) { | 
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| 484 | if (options_.vertex_merge_radius().radians() > 0) { | 
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| 485 | PointIndex index(options_.vertex_merge_radius().radians(), | 
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| 486 | options_.edge_splice_fraction()); | 
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| 487 | MergeMap merge_map; | 
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| 488 | BuildMergeMap(&index, &merge_map); | 
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| 489 | MoveVertices(merge_map); | 
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| 490 | if (options_.edge_splice_fraction() > 0) { | 
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| 491 | SpliceEdges(&index); | 
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| 492 | } | 
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| 493 | } | 
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| 494 |  | 
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| 495 | EdgeList dummy_unused_edges; | 
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| 496 | if (unused_edges == NULL) unused_edges = &dummy_unused_edges; | 
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| 497 |  | 
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| 498 | // We repeatedly choose an edge and attempt to assemble a loop | 
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| 499 | // starting from that edge.  (This is always possible unless the | 
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| 500 | // input includes extra edges that are not part of any loop.)  To | 
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| 501 | // maintain a consistent scanning order over edges_ between | 
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| 502 | // different machine architectures (e.g. 'clovertown' vs. 'opteron'), | 
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| 503 | // we follow the order they were added to the builder. | 
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| 504 | unused_edges->clear(); | 
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| 505 | for (int i = 0; i < starting_vertices_.size(); ) { | 
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| 506 | S2Point const& v0 = starting_vertices_[i]; | 
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| 507 | EdgeSet::const_iterator candidates = edges_->find(v0); | 
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| 508 | if (candidates == edges_->end()) { | 
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| 509 | ++i; | 
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| 510 | continue; | 
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| 511 | } | 
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| 512 | // NOTE(user): If we have such two S2Points a, b that: | 
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| 513 | // | 
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| 514 | //   a.x = b.x, a.y = b.y and | 
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| 515 | //   -- a.z = b.z if CPU is Intel | 
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| 516 | //   -- a.z <> b.z if CPU is AMD | 
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| 517 | // | 
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| 518 | // then the order of points picked up as v1 on the following line | 
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| 519 | // can be inconsistent between different machine architectures. | 
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| 520 | // | 
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| 521 | // As of b/3088321 and of cl/17847332, it's not clear if such | 
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| 522 | // input really exists in our input and probably it's O.K. not to | 
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| 523 | // address it in favor of the speed. | 
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| 524 | S2Point const& v1 = *(candidates->second.begin()); | 
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| 525 | S2Loop* loop = AssembleLoop(v0, v1, unused_edges); | 
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| 526 | if (loop != NULL) { | 
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| 527 | loops->push_back(loop); | 
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| 528 | EraseLoop(&loop->vertex(0), loop->num_vertices()); | 
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| 529 | } | 
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| 530 | } | 
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| 531 | return unused_edges->empty(); | 
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| 532 | } | 
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| 533 |  | 
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| 534 | bool S2PolygonBuilder::AssemblePolygon(S2Polygon* polygon, | 
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| 535 | EdgeList* unused_edges) { | 
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| 536 | vector<S2Loop*> loops; | 
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| 537 | bool success = AssembleLoops(&loops, unused_edges); | 
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| 538 |  | 
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| 539 | // If edges are undirected, then all loops are already CCW.  Otherwise we | 
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| 540 | // need to make sure the loops are normalized. | 
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| 541 | if (!options_.undirected_edges()) { | 
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| 542 | for (int i = 0; i < loops.size(); ++i) { | 
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| 543 | loops[i]->Normalize(); | 
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| 544 | } | 
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| 545 | } | 
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| 546 | if (options_.validate() && !S2Polygon::IsValid(loops)) { | 
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| 547 | if (unused_edges != NULL) { | 
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| 548 | for (int i = 0; i < loops.size(); ++i) { | 
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| 549 | RejectLoop(&loops[i]->vertex(0), loops[i]->num_vertices(), | 
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| 550 | unused_edges); | 
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| 551 | } | 
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| 552 | } | 
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| 553 |  | 
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| 554 | for (int i = 0; i < loops.size(); ++i) { | 
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| 555 | delete loops[i]; | 
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| 556 | } | 
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| 557 | loops.clear(); | 
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| 558 | return false; | 
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| 559 | } | 
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| 560 | polygon->Init(&loops); | 
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| 561 | return success; | 
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| 562 | } | 
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| 563 |  | 
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