1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxnurbscurve.h |
13 | #ifndef _FBXSDK_SCENE_GEOMETRY_NURBS_CURVE_H_ |
14 | #define _FBXSDK_SCENE_GEOMETRY_NURBS_CURVE_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/geometry/fbxgeometry.h> |
19 | #include <fbxsdk/scene/geometry/fbxline.h> |
20 | |
21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
22 | |
23 | /** |
24 | A Non-Uniform Rational B-Spline (NURBS) curve is a type of parametric geometry. A NURBS |
25 | curve is defined by the order, form, knot vector and control points. |
26 | |
27 | Let M be the order of the curve. |
28 | Let N be the number of control points of the curve. |
29 | |
30 | The form of the curve can be open, closed or periodic. A curve with end points |
31 | that do not meet is defined as an open curve. The number of knots in an open curve |
32 | is defined as N+(M+1). |
33 | |
34 | A closed curve simply has its last control point equal to its first control point. |
35 | Note that this does not imply tangent continuity at the end point. The curve may |
36 | have a kink at this point. In FBX the last control point is not specified by the user |
37 | in the InitControlPoints() method. For example, if there are to be 10 control points in |
38 | total, and the curve is to be closed, than only 9 control points need to be passed |
39 | into the InitControlPoints() method. The last control point is implied to be equal |
40 | to the first control point. Thus N represents the number of unique CVs. |
41 | |
42 | A periodic curve has its last M control points equal to its first M control points. |
43 | A periodic curve is tangent continuous at the ends. Similar to a closed curve, |
44 | when creating a periodic curve, only the unique control points need to be set. For |
45 | example a periodic curve of order 3 with 10 control points requires only 7 CVs to |
46 | be specified in the InitControlPoints() method. The last 3 CVs, which are the same as |
47 | the first 3, are not included. |
48 | |
49 | The calculation of the number of knots in closed and periodic curves is more complex. |
50 | Since we have excluded one CV in N in a closed curve, the number of knots is N+(M+1)+1. |
51 | Similarly, we excluded M CVs in periodic curves so the number of knots is N+(M+1)+M. |
52 | |
53 | Note that FBX stores one extra knot at the beginning and and end of the knot vector, |
54 | compared to some other graphics applications such as Maya. The two knots are not |
55 | used in calculation, but they are included so that no data is lost when converting |
56 | from file formats that do store the extra knots. |
57 | |
58 | * \nosubgrouping |
59 | */ |
60 | class FBXSDK_DLL FbxNurbsCurve : public FbxGeometry |
61 | { |
62 | FBXSDK_OBJECT_DECLARE(FbxNurbsCurve,FbxGeometry); |
63 | |
64 | public: |
65 | //! Returns the EType::eNurbsCurve node attribute type. |
66 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
67 | |
68 | /** \enum EDimension The dimension of the CVs. |
69 | * - \e e2D The CVs are two dimensional points. |
70 | * - \e e3D The CVs are three dimensional points. |
71 | */ |
72 | enum EDimension |
73 | { |
74 | e2D = 2, |
75 | e3D |
76 | }; |
77 | |
78 | /** \enum EType The curve's form. |
79 | * - \e eOpen |
80 | * - \e eClosed |
81 | * - \e ePeriodic |
82 | */ |
83 | enum EType |
84 | { |
85 | eOpen, |
86 | eClosed, |
87 | ePeriodic |
88 | }; |
89 | |
90 | /** Allocates memory space for the control points array as well as for the knot |
91 | * vector. |
92 | * \param pCount Number of control points. |
93 | * \param pVType NURBS type. |
94 | * \remarks This function should always be called after FbxNurbsCurve::SetOrder(). |
95 | */ |
96 | void InitControlPoints( int pCount, EType pVType ); |
97 | |
98 | /** Returns the knot vector. |
99 | * \return Pointer to the knots array. |
100 | */ |
101 | inline double* GetKnotVector() const { return mKnotVector; } |
102 | |
103 | /** Returns the number of elements in the knot vector. |
104 | * \return The number of knots. |
105 | */ |
106 | int GetKnotCount() const; |
107 | |
108 | /** Sets the order of the curve. |
109 | * \param pOrder The curve order. |
110 | * \remarks The curve order must be set before InitControlPoints() is called. |
111 | */ |
112 | inline void SetOrder( int pOrder ) { mOrder = pOrder; } |
113 | |
114 | /** Returns the NURBS curve order. |
115 | * \return The NURBS curve order. |
116 | */ |
117 | inline int GetOrder() const { return mOrder; } |
118 | |
119 | /** Sets the step of the curve. |
120 | * \param pStep The curve step. |
121 | * \remarks To tessellate curve, it denotes the evaluation frequency between two neighbor knots. |
122 | */ |
123 | inline void SetStep( int pStep ) { mStep = pStep; } |
124 | |
125 | /** Returns the NURBS curve step. |
126 | * \return The NURBS curve step. |
127 | * \remarks To tessellate curve, it denotes the evaluation frequency between two neighbor knots. |
128 | */ |
129 | inline int GetStep() const { return mStep; } |
130 | |
131 | /** Sets the dimension of the CVs. |
132 | * For 3D curves: control point = ( x, y, z, w ), where w is the weight. |
133 | * For 2D curves: control point = ( x, y, 0, w ), where the z component is unused, and w is the weight. |
134 | * \param pDimension The control points dimension(3D or 2D). |
135 | */ |
136 | inline void SetDimension( EDimension pDimension ) { mDimension = pDimension; } |
137 | |
138 | /** Returns the control points dimension. |
139 | * \return The curve dimension. |
140 | */ |
141 | inline EDimension GetDimension() const { return mDimension; } |
142 | |
143 | /** Determines if the curve is rational or not. |
144 | * \return \c True if the curve is rational, return \c false if not. |
145 | */ |
146 | bool IsRational(); |
147 | |
148 | /** Calculates the number of curve spans with the following: |
149 | * Where |
150 | * S = Number of spans |
151 | * N = Number of CVs |
152 | * M = Order of the curve |
153 | * |
154 | * S = N - M + 1; |
155 | * |
156 | * In this calculation N includes the duplicate CVs for closed and periodic curves. |
157 | * |
158 | * \return The number of curve spans if the curve has been initialized, returns -1 if the curve has not been initialized. |
159 | */ |
160 | int GetSpanCount() const; |
161 | |
162 | /** Returns NURBS type. |
163 | * \return NURBS type identifier. |
164 | */ |
165 | inline EType GetType() const { return mNurbsType; } |
166 | |
167 | /** Checks if the curve is a poly line. (A poly line is a |
168 | * linear NURBS curve ) |
169 | * |
170 | * \return \c True if curve is a poly line, return \c false if it is not a poly line. |
171 | */ |
172 | inline bool IsPolyline() const { return ( GetOrder() == 2 ); } |
173 | |
174 | /** This function determines if this NURBS curve is a Bezier curve. |
175 | * Bezier curves are a special case of NURBS curve. |
176 | * \return \c True if curve is a Bezier curve. If it is not a Bezier curve return \c false. |
177 | */ |
178 | bool IsBezier() const; |
179 | |
180 | /** Evaluate the point on the curve. Save the result as a point array. Meanwhile, return the length of the point array. |
181 | * \param pPointArray Save the evaluate result as a point array. |
182 | * \param pStep The evaluation frequency between two neighbor knots. Its default value is 16, which is same as Maya. |
183 | * \return The length of the point array. |
184 | */ |
185 | int TessellateCurve(FbxArray<FbxVector4>& pPointArray, int pStep = 16); |
186 | |
187 | /** Evaluate the point on the curve. Per the evaluation result, create a FbxLine and return the pointer to the line. |
188 | * \param pStep The evaluation frequency between two neighbor knots. Its default value is 16, which is same as Maya. |
189 | * \return A line to hold the tessellate points. |
190 | */ |
191 | FbxLine* TessellateCurve(int pStep = 16); |
192 | |
193 | /***************************************************************************************************************************** |
194 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
195 | *****************************************************************************************************************************/ |
196 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
197 | virtual FbxObject& Copy(const FbxObject& pObject); |
198 | |
199 | bool FullMultiplicity() const; |
200 | |
201 | // Error identifiers, these are only used internally. |
202 | enum EErrorCode |
203 | { |
204 | eNurbsCurveTypeUnknown, |
205 | eWeightTooSmall, |
206 | eKnotVectorError, |
207 | eWrongNumberOfControlPoint, |
208 | eErrorCount |
209 | }; |
210 | |
211 | bool mIsRational; |
212 | |
213 | virtual void SetControlPointAt(const FbxVector4 &pCtrlPoint , int pIndex) { ParentClass::SetControlPointAt(pCtrlPoint, pIndex); } |
214 | virtual void InitControlPoints(int pCount) { ParentClass::InitControlPoints(pCount); } |
215 | |
216 | protected: |
217 | virtual void Construct(const FbxObject* pFrom); |
218 | virtual void Destruct(bool pRecursive); |
219 | |
220 | void Reset(); |
221 | |
222 | private: |
223 | double* mKnotVector; |
224 | EType mNurbsType; |
225 | int mOrder; |
226 | EDimension mDimension; |
227 | int mStep; |
228 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
229 | }; |
230 | |
231 | #include <fbxsdk/fbxsdk_nsend.h> |
232 | |
233 | #endif /* _FBXSDK_SCENE_GEOMETRY_NURBS_CURVE_H_ */ |
234 | |