| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbximplementationutils.h |
| 13 | #ifndef _FBXSDK_SCENE_SHADING_IMPLEMENTATION_UTILS_H_ |
| 14 | #define _FBXSDK_SCENE_SHADING_IMPLEMENTATION_UTILS_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/shading/fbximplementation.h> |
| 19 | #include <fbxsdk/scene/shading/fbxbindingoperator.h> |
| 20 | #include <fbxsdk/scene/shading/fbxoperatorentryview.h> |
| 21 | #include <fbxsdk/scene/shading/fbxpropertyentryview.h> |
| 22 | |
| 23 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 24 | |
| 25 | /** Get FbxImplementation from FbxObject. |
| 26 | * \param pObject FbxObject to get FbxImplementation. |
| 27 | * \param pImplementationTarget Name of the implementation property to get. |
| 28 | * \return FbxImplementation Pointer to FbxImplementation. |
| 29 | */ |
| 30 | FBXSDK_DLL const FbxImplementation* GetImplementation( const FbxObject* pObject, const char* pImplementationTarget ); |
| 31 | |
| 32 | /** Get bound property value from FbxBindingTable. |
| 33 | * \param pBindingTable FbxBindingTable to get bound property value. |
| 34 | * \param pEntryName Name of the Entry type to get. |
| 35 | * \param pImplementation FbxImplementation of the bound property value to get if the Entry type is FbxOperatorEntryView::sEntryType. |
| 36 | * \param pBoundObject FbxObject of the bound property value to get if the Entry type is FbxPropertyEntryView::sEntryType. |
| 37 | * \param pValue Pointer to bound property value from FbxBindingTable. |
| 38 | * \return Whether get bound property value success or not. |
| 39 | */ |
| 40 | template <typename T> bool GetBoundPropertyValue(const FbxBindingTable* pBindingTable, |
| 41 | const char* pEntryName, |
| 42 | const FbxImplementation* pImplementation, |
| 43 | const FbxObject* pBoundObject, |
| 44 | T& pValue) |
| 45 | { |
| 46 | if ((NULL != pImplementation) && (NULL != pBindingTable) && (NULL != pBoundObject) && (NULL != pEntryName)) |
| 47 | { |
| 48 | const FbxBindingTableEntry* lEntry = pBindingTable->GetEntryForDestination(pEntryName); |
| 49 | |
| 50 | if (NULL != lEntry) |
| 51 | { |
| 52 | if (strcmp(lEntry->GetEntryType(true), FbxPropertyEntryView::sEntryType) == 0) |
| 53 | { |
| 54 | const char* lPropName = lEntry->GetSource(); |
| 55 | FbxProperty lProp = pBoundObject->FindPropertyHierarchical(lPropName); |
| 56 | if (lProp.IsValid()) |
| 57 | { |
| 58 | pValue = lProp.Get<T>(); |
| 59 | return true; |
| 60 | } |
| 61 | } |
| 62 | else if (strcmp(lEntry->GetEntryType(true), FbxOperatorEntryView::sEntryType) == 0) |
| 63 | { |
| 64 | const char* lOperatorName = lEntry->GetSource(); |
| 65 | const FbxBindingOperator* lOp = pImplementation->GetOperatorByTargetName(lOperatorName); |
| 66 | if (lOp) |
| 67 | { |
| 68 | return lOp->Evaluate(pBoundObject, &pValue); |
| 69 | } |
| 70 | } |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | return false; |
| 75 | } |
| 76 | |
| 77 | #include <fbxsdk/fbxsdk_nsend.h> |
| 78 | |
| 79 | #endif /* _FBXSDK_SCENE_SHADING_IMPLEMENTATION_UTILS_H_ */ |
| 80 | |