1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbximplementationutils.h |
13 | #ifndef _FBXSDK_SCENE_SHADING_IMPLEMENTATION_UTILS_H_ |
14 | #define _FBXSDK_SCENE_SHADING_IMPLEMENTATION_UTILS_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/shading/fbximplementation.h> |
19 | #include <fbxsdk/scene/shading/fbxbindingoperator.h> |
20 | #include <fbxsdk/scene/shading/fbxoperatorentryview.h> |
21 | #include <fbxsdk/scene/shading/fbxpropertyentryview.h> |
22 | |
23 | #include <fbxsdk/fbxsdk_nsbegin.h> |
24 | |
25 | /** Get FbxImplementation from FbxObject. |
26 | * \param pObject FbxObject to get FbxImplementation. |
27 | * \param pImplementationTarget Name of the implementation property to get. |
28 | * \return FbxImplementation Pointer to FbxImplementation. |
29 | */ |
30 | FBXSDK_DLL const FbxImplementation* GetImplementation( const FbxObject* pObject, const char* pImplementationTarget ); |
31 | |
32 | /** Get bound property value from FbxBindingTable. |
33 | * \param pBindingTable FbxBindingTable to get bound property value. |
34 | * \param pEntryName Name of the Entry type to get. |
35 | * \param pImplementation FbxImplementation of the bound property value to get if the Entry type is FbxOperatorEntryView::sEntryType. |
36 | * \param pBoundObject FbxObject of the bound property value to get if the Entry type is FbxPropertyEntryView::sEntryType. |
37 | * \param pValue Pointer to bound property value from FbxBindingTable. |
38 | * \return Whether get bound property value success or not. |
39 | */ |
40 | template <typename T> bool GetBoundPropertyValue(const FbxBindingTable* pBindingTable, |
41 | const char* pEntryName, |
42 | const FbxImplementation* pImplementation, |
43 | const FbxObject* pBoundObject, |
44 | T& pValue) |
45 | { |
46 | if ((NULL != pImplementation) && (NULL != pBindingTable) && (NULL != pBoundObject) && (NULL != pEntryName)) |
47 | { |
48 | const FbxBindingTableEntry* lEntry = pBindingTable->GetEntryForDestination(pEntryName); |
49 | |
50 | if (NULL != lEntry) |
51 | { |
52 | if (strcmp(lEntry->GetEntryType(true), FbxPropertyEntryView::sEntryType) == 0) |
53 | { |
54 | const char* lPropName = lEntry->GetSource(); |
55 | FbxProperty lProp = pBoundObject->FindPropertyHierarchical(lPropName); |
56 | if (lProp.IsValid()) |
57 | { |
58 | pValue = lProp.Get<T>(); |
59 | return true; |
60 | } |
61 | } |
62 | else if (strcmp(lEntry->GetEntryType(true), FbxOperatorEntryView::sEntryType) == 0) |
63 | { |
64 | const char* lOperatorName = lEntry->GetSource(); |
65 | const FbxBindingOperator* lOp = pImplementation->GetOperatorByTargetName(lOperatorName); |
66 | if (lOp) |
67 | { |
68 | return lOp->Evaluate(pBoundObject, &pValue); |
69 | } |
70 | } |
71 | } |
72 | } |
73 | |
74 | return false; |
75 | } |
76 | |
77 | #include <fbxsdk/fbxsdk_nsend.h> |
78 | |
79 | #endif /* _FBXSDK_SCENE_SHADING_IMPLEMENTATION_UTILS_H_ */ |
80 | |