1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_EXTENSIONS_SHAPE_H |
15 | #define PX_PHYSICS_EXTENSIONS_SHAPE_H |
16 | /** \addtogroup extensions |
17 | @{ |
18 | */ |
19 | |
20 | #include "PxPhysXConfig.h" |
21 | |
22 | #include "foundation/PxPlane.h" |
23 | #include "PxShape.h" |
24 | #include "PxRigidActor.h" |
25 | #include "geometry/PxGeometryQuery.h" |
26 | |
27 | #ifndef PX_DOXYGEN |
28 | namespace physx |
29 | { |
30 | #endif |
31 | |
32 | /** |
33 | \brief utility functions for use with PxShape |
34 | |
35 | @see PxShape |
36 | */ |
37 | |
38 | class PxShapeExt |
39 | { |
40 | public: |
41 | /** |
42 | \brief Retrieves the world space pose of the shape. |
43 | |
44 | \param[in] shape The shape for which to get the global pose. |
45 | \param[in] actor The actor to which the shape is attached |
46 | |
47 | \return Global pose of shape. |
48 | */ |
49 | static PX_INLINE PxTransform getGlobalPose(const PxShape& shape, const PxRigidActor& actor) |
50 | { |
51 | return actor.getGlobalPose() * shape.getLocalPose(); |
52 | } |
53 | |
54 | /** |
55 | \brief Raycast test against the shape. |
56 | |
57 | \param[in] shape the shape |
58 | \param[in] actor the actor to which the shape is attached |
59 | \param[in] rayOrigin The origin of the ray to test the geometry object against |
60 | \param[in] rayDir The direction of the ray to test the geometry object against |
61 | \param[in] maxDist Maximum ray length |
62 | \param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags |
63 | \param[in] maxHits max number of returned hits = size of 'rayHits' buffer |
64 | \param[out] rayHits Raycast hits information |
65 | \param[in] anyHit Set to false if the closest hit point should be computed, else the query aborts as soon as any valid hit point is found. |
66 | \return Number of hits between the ray and the shape |
67 | |
68 | @see PxRaycastHit PxTransform |
69 | */ |
70 | static PX_INLINE PxU32 raycast(const PxShape& shape, const PxRigidActor& actor, |
71 | const PxVec3& rayOrigin, const PxVec3& rayDir, PxReal maxDist, PxHitFlags hitFlags, |
72 | PxU32 maxHits, PxRaycastHit* rayHits, bool anyHit) |
73 | { |
74 | return PxGeometryQuery::raycast( |
75 | rayOrigin, rayDir, shape.getGeometry().any(), getGlobalPose(shape, actor), maxDist, hitFlags, maxHits, rayHits, anyHit); |
76 | } |
77 | |
78 | /** |
79 | \brief Test overlap between the shape and a geometry object |
80 | |
81 | \param[in] shape the shape |
82 | \param[in] actor the actor to which the shape is attached |
83 | \param[in] otherGeom The other geometry object to test overlap with |
84 | \param[in] otherGeomPose Pose of the other geometry object |
85 | \return True if the shape overlaps the geometry object |
86 | |
87 | @see PxGeometry PxTransform |
88 | */ |
89 | static PX_INLINE bool overlap(const PxShape& shape, const PxRigidActor& actor, |
90 | const PxGeometry& otherGeom, const PxTransform& otherGeomPose) |
91 | { |
92 | return PxGeometryQuery::overlap(shape.getGeometry().any(), getGlobalPose(shape, actor), otherGeom, otherGeomPose); |
93 | } |
94 | |
95 | /** |
96 | \brief Sweep a geometry object against the shape. |
97 | |
98 | Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. the swept geometry object must be one of those types. |
99 | |
100 | \param[in] shape the shape |
101 | \param[in] actor the actor to which the shape is attached |
102 | \param[in] unitDir Normalized direction along which the geometry object should be swept. |
103 | \param[in] distance Sweep distance. Needs to be larger than 0. |
104 | \param[in] otherGeom The geometry object to sweep against the shape |
105 | \param[in] otherGeomPose Pose of the geometry object |
106 | \param[out] sweepHit The sweep hit information. Only valid if this method returns true. |
107 | \param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags |
108 | \return True if the swept geometry object hits the shape |
109 | |
110 | @see PxGeometry PxTransform PxSweepHit |
111 | */ |
112 | static PX_INLINE bool sweep(const PxShape& shape, const PxRigidActor& actor, |
113 | const PxVec3& unitDir, const PxReal distance, const PxGeometry& otherGeom, const PxTransform& otherGeomPose, |
114 | PxSweepHit& sweepHit, PxHitFlags hitFlags) |
115 | { |
116 | return PxGeometryQuery::sweep(unitDir, distance, otherGeom, otherGeomPose, shape.getGeometry().any(), getGlobalPose(shape, actor), sweepHit, hitFlags); |
117 | } |
118 | |
119 | |
120 | /** |
121 | \brief Retrieves the axis aligned bounding box enclosing the shape. |
122 | |
123 | \return The shape's bounding box. |
124 | |
125 | \param[in] shape the shape |
126 | \param[in] actor the actor to which the shape is attached |
127 | \param[in] inflation Scale factor for computed world bounds. Box extents are multiplied by this value. |
128 | |
129 | @see PxBounds3 |
130 | */ |
131 | static PX_INLINE PxBounds3 getWorldBounds(const PxShape& shape, const PxRigidActor& actor, float inflation=1.01f) |
132 | { |
133 | return PxGeometryQuery::getWorldBounds(shape.getGeometry().any(), getGlobalPose(shape, actor), inflation); |
134 | } |
135 | |
136 | }; |
137 | |
138 | #ifndef PX_DOXYGEN |
139 | } // namespace physx |
140 | #endif |
141 | |
142 | /** @} */ |
143 | #endif |
144 | |