1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H |
15 | #define PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H |
16 | /** \addtogroup extensions |
17 | @{ |
18 | */ |
19 | |
20 | #include "common/PxPhysXCommonConfig.h" |
21 | #include "foundation/PxTransform.h" |
22 | #include "foundation/PxPlane.h" |
23 | |
24 | #ifndef PX_DOXYGEN |
25 | namespace physx |
26 | { |
27 | #endif |
28 | |
29 | class PxPhysics; |
30 | class PxMaterial; |
31 | class PxRigidActor; |
32 | class PxRigidDynamic; |
33 | class PxRigidStatic; |
34 | class PxGeometry; |
35 | class PxShape; |
36 | |
37 | |
38 | /** \brief simple method to create a PxRigidDynamic actor with a single PxShape. |
39 | |
40 | \param[in] sdk the PxPhysics object |
41 | \param[in] transform the global pose of the new object |
42 | \param[in] geometry the geometry of the new object's shape, which must be a sphere, capsule, box or convex |
43 | \param[in] material the material for the new object's shape |
44 | \param[in] density the density of the new object. Must be greater than zero. |
45 | \param[in] shapeOffset an optional offset for the new shape, defaults to identity |
46 | |
47 | \return a new dynamic actor with the PxRigidBodyFlag, or NULL if it could |
48 | not be constructed |
49 | |
50 | @see PxRigidDynamic PxShapeFlag |
51 | */ |
52 | |
53 | PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk, |
54 | const PxTransform& transform, |
55 | const PxGeometry& geometry, |
56 | PxMaterial& material, |
57 | PxReal density, |
58 | const PxTransform& shapeOffset = PxTransform(PxIdentity)); |
59 | |
60 | |
61 | /** \brief simple method to create a PxRigidDynamic actor with a single PxShape. |
62 | |
63 | \param[in] sdk the PxPhysics object |
64 | \param[in] transform the transform of the new object |
65 | \param[in] shape the shape of the new object |
66 | \param[in] density the density of the new object. Must be greater than zero. |
67 | |
68 | \return a new dynamic actor with the PxRigidBodyFlag, or NULL if it could |
69 | not be constructed |
70 | |
71 | @see PxRigidDynamic PxShapeFlag |
72 | */ |
73 | |
74 | PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk, |
75 | const PxTransform& transform, |
76 | PxShape& shape, |
77 | PxReal density); |
78 | |
79 | |
80 | /** \brief simple method to create a kinematic PxRigidDynamic actor with a single PxShape. |
81 | |
82 | \param[in] sdk the PxPhysics object |
83 | \param[in] transform the global pose of the new object |
84 | \param[in] geometry the geometry of the new object's shape |
85 | \param[in] material the material for the new object's shape |
86 | \param[in] density the density of the new object. Must be greater than zero if the object is to participate in simulation. |
87 | \param[in] shapeOffset an optional offset for the new shape, defaults to identity |
88 | |
89 | \note unlike PxCreateDynamic, the geometry is not restricted to box, capsule, sphere or convex. However, |
90 | kinematics of other geometry types may not participate in simulation collision and may be used only for |
91 | triggers or scene queries of moving objects under animation control. In this case the density parameter |
92 | will be ignored and the created shape will be set up as a scene query only shape (see #PxShapeFlag::eSCENE_QUERY_SHAPE) |
93 | |
94 | \return a new dynamic actor with the PxRigidBodyFlag::eKINEMATIC set, or NULL if it could |
95 | not be constructed |
96 | |
97 | @see PxRigidDynamic PxShapeFlag |
98 | */ |
99 | |
100 | PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk, |
101 | const PxTransform& transform, |
102 | const PxGeometry& geometry, |
103 | PxMaterial& material, |
104 | PxReal density, |
105 | const PxTransform& shapeOffset = PxTransform(PxIdentity)); |
106 | |
107 | |
108 | /** \brief simple method to create a kinematic PxRigidDynamic actor with a single PxShape. |
109 | |
110 | \param[in] sdk the PxPhysics object |
111 | \param[in] transform the global pose of the new object |
112 | \param[in] density the density of the new object. Must be greater than zero if the object is to participate in simulation. |
113 | \param[in] shape the shape of the new object |
114 | |
115 | \note unlike PxCreateDynamic, the geometry is not restricted to box, capsule, sphere or convex. However, |
116 | kinematics of other geometry types may not participate in simulation collision and may be used only for |
117 | triggers or scene queries of moving objects under animation control. In this case the density parameter |
118 | will be ignored and the created shape will be set up as a scene query only shape (see #PxShapeFlag::eSCENE_QUERY_SHAPE) |
119 | |
120 | \return a new dynamic actor with the PxRigidBodyFlag::eKINEMATIC set, or NULL if it could |
121 | not be constructed |
122 | |
123 | @see PxRigidDynamic PxShapeFlag |
124 | */ |
125 | |
126 | PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk, |
127 | const PxTransform& transform, |
128 | PxShape& shape, |
129 | PxReal density); |
130 | |
131 | |
132 | /** \brief simple method to create a PxRigidStatic actor with a single PxShape. |
133 | |
134 | \param[in] sdk the PxPhysics object |
135 | \param[in] transform the global pose of the new object |
136 | \param[in] geometry the geometry of the new object's shape |
137 | \param[in] material the material for the new object's shape |
138 | \param[in] shapeOffset an optional offset for the new shape, defaults to identity |
139 | |
140 | \return a new static actor, or NULL if it could not be constructed |
141 | |
142 | @see PxRigidStatic |
143 | */ |
144 | |
145 | PxRigidStatic* PxCreateStatic(PxPhysics& sdk, |
146 | const PxTransform& transform, |
147 | const PxGeometry& geometry, |
148 | PxMaterial& material, |
149 | const PxTransform& shapeOffset = PxTransform(PxIdentity)); |
150 | |
151 | |
152 | /** \brief simple method to create a PxRigidStatic actor with a single PxShape. |
153 | |
154 | \param[in] sdk the PxPhysics object |
155 | \param[in] transform the global pose of the new object |
156 | \param[in] shape the new object's shape |
157 | |
158 | \return a new static actor, or NULL if it could not be constructed |
159 | |
160 | @see PxRigidStatic |
161 | */ |
162 | |
163 | PxRigidStatic* PxCreateStatic(PxPhysics& sdk, |
164 | const PxTransform& transform, |
165 | PxShape& shape); |
166 | |
167 | |
168 | /** |
169 | \brief create a static body by copying attributes from another rigid actor |
170 | |
171 | The function clones a PxRigidDynamic as a PxRigidStatic. A uniform scale is applied. The following properties are copied: |
172 | - shapes |
173 | - actor flags |
174 | - owner client and client behavior bits |
175 | |
176 | The following are not copied and retain their default values: |
177 | - name |
178 | - joints or observers |
179 | - aggregate or scene membership |
180 | - user data |
181 | |
182 | \note Transforms are not copied with bit-exact accuracy. |
183 | |
184 | \param[in] physicsSDK - the physics SDK used to allocate the rigid static |
185 | \param[in] actor the rigid actor from which to take the attributes. |
186 | \param[in] transform the transform of the new static. |
187 | |
188 | \return the newly-created rigid static |
189 | |
190 | */ |
191 | |
192 | PxRigidStatic* PxCloneStatic(PxPhysics& physicsSDK, |
193 | const PxTransform& transform, |
194 | const PxRigidActor& actor); |
195 | |
196 | |
197 | /** |
198 | \brief create a dynamic body by copying attributes from an existing body |
199 | |
200 | The following properties are copied: |
201 | - shapes |
202 | - actor flags and rigidDynamic flags |
203 | - mass, moment of inertia, and center of mass frame |
204 | - linear and angular velocity |
205 | - linear and angular damping |
206 | - maximum angular velocity |
207 | - position and velocity solver iterations |
208 | - sleep threshold |
209 | - contact report threshold |
210 | - dominance group |
211 | - owner client and client behavior bits |
212 | |
213 | The following are not copied and retain their default values: |
214 | - name |
215 | - joints or observers |
216 | - aggregate or scene membership |
217 | - sleep timer |
218 | - user data |
219 | |
220 | \note Transforms are not copied with bit-exact accuracy. |
221 | |
222 | \param[in] physicsSDK PxPhysics - the physics SDK used to allocate the rigid static |
223 | \param[in] body the rigid dynamic to clone. |
224 | \param[in] transform the transform of the new dynamic |
225 | |
226 | \return the newly-created rigid static |
227 | |
228 | */ |
229 | |
230 | PxRigidDynamic* PxCloneDynamic(PxPhysics& physicsSDK, |
231 | const PxTransform& transform, |
232 | const PxRigidDynamic& body); |
233 | |
234 | |
235 | /** \brief create a plane actor. The plane equation is n.x + d = 0 |
236 | |
237 | \param[in] sdk the PxPhysics object |
238 | \param[in] plane a plane of the form n.x + d = 0 |
239 | \param[in] material the material for the new object's shape |
240 | |
241 | \return a new static actor, or NULL if it could not be constructed |
242 | |
243 | @see PxRigidStatic |
244 | */ |
245 | |
246 | PxRigidStatic* PxCreatePlane(PxPhysics& sdk, |
247 | const PxPlane& plane, |
248 | PxMaterial& material); |
249 | |
250 | |
251 | /** |
252 | \brief scale a rigid actor by a uniform scale |
253 | |
254 | The geometry and relative positions of the actor are multiplied by the given scale value. If the actor is a rigid body or an |
255 | articulation link and the scaleMassProps value is true, the mass properties are scaled assuming the density is constant: the |
256 | center of mass is linearly scaled, the mass is multiplied by the cube of the scale, and the inertia tensor by the fifth power of the scale. |
257 | |
258 | \param[in] actor a rigid actor |
259 | \param[in] scale the scale by which to multiply the actor |
260 | \param[in] scaleMassProps whether to scale the mass properties |
261 | */ |
262 | |
263 | void PxScaleRigidActor(PxRigidActor& actor, PxReal scale, bool scaleMassProps = true); |
264 | |
265 | |
266 | #ifndef PX_DOXYGEN |
267 | } // namespace physx |
268 | #endif |
269 | |
270 | /** @} */ |
271 | #endif |
272 | |