1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_EXTENSIONS_VISUAL_DEBUGGER_H |
15 | #define PX_PHYSICS_EXTENSIONS_VISUAL_DEBUGGER_H |
16 | /** \addtogroup extensions |
17 | @{ |
18 | */ |
19 | #include "pvd/PxVisualDebugger.h" |
20 | #include "foundation/Px.h" |
21 | #include "PxPhysXConfig.h" |
22 | #include "foundation/PxFlags.h" |
23 | #include "physxvisualdebuggersdk/PvdConnectionManager.h" |
24 | #include "physxvisualdebuggersdk/PvdConnection.h" |
25 | |
26 | |
27 | #ifndef PX_DOXYGEN |
28 | namespace physx { namespace debugger { namespace comm { |
29 | #endif |
30 | class PvdConnectionManager; |
31 | class PvdConnection; |
32 | #ifndef PX_DOXYGEN |
33 | }}} |
34 | #endif |
35 | |
36 | #ifndef PX_DOXYGEN |
37 | namespace physx |
38 | { |
39 | #endif |
40 | |
41 | /** |
42 | This class has a direct mapping to the PVD::TConnectionType datatype. It is redefined here |
43 | because not all classes including this header have the PVDSDK in their include path. |
44 | |
45 | */ |
46 | struct PxVisualDebuggerConnectionFlag |
47 | { |
48 | enum Enum |
49 | { |
50 | /** |
51 | \brief Send debugging information to PVD. |
52 | |
53 | This information is the actual object data |
54 | of the rigid statics, shapes, articulations, etc. Sending this information has |
55 | a noticeable impact on performance and thus this flag should not be set |
56 | if you want an accurate performance profile. |
57 | */ |
58 | eDEBUG = 1 << 0, |
59 | /** |
60 | \brief Send profile information to PVD. |
61 | |
62 | This information populates PVD's profile view. It has (at this time) negligible cost |
63 | compared to Debug information and makes PVD *much* more useful so it is quite |
64 | highly recommended. |
65 | |
66 | This flag works together with a PxCreatePhysics parameter, |
67 | profileZoneManager. Using both of them together allows SDK to send profile |
68 | events to PVD. |
69 | */ |
70 | ePROFILE = 1 << 1, |
71 | /** |
72 | \brief Send memory information to PVD. |
73 | |
74 | The PVD sdk side hooks into the Foundation memory controller and listens to |
75 | allocation/deallocation events. This has a noticable hit on the first frame, |
76 | however, this data is somewhat compressed and the PhysX SDK doesn't allocate much |
77 | once it hits a steady state. This information also has a fairly negligible |
78 | impact and thus is also highly recommended. |
79 | |
80 | This flag works together with a PxCreatePhysics parameter, |
81 | trackOutstandingAllocations. Using both of them together allows users to have |
82 | an accurate view of the overall memory usage of the simulation at the cost of |
83 | a hashtable lookup per allocation/deallocation. Again, PhysX makes a best effort |
84 | attempt not to allocate or deallocate during simulation so this hashtable lookup |
85 | tends to have no effect past the first frame. |
86 | |
87 | Sending memory information without tracking outstanding allocations means that |
88 | PVD will accurate information about the state of the memory system before the |
89 | actual connection happened. |
90 | */ |
91 | eMEMORY = 1 << 2 |
92 | }; |
93 | }; |
94 | |
95 | typedef physx::PxFlags<PxVisualDebuggerConnectionFlag::Enum, PxU32> PxVisualDebuggerConnectionFlags; |
96 | PX_FLAGS_OPERATORS( PxVisualDebuggerConnectionFlag::Enum, PxU32 ) |
97 | |
98 | /** |
99 | class that contains all the data relevant for updating and visualizing extensions like joints in PVD |
100 | */ |
101 | class PxVisualDebuggerExt |
102 | { |
103 | public: |
104 | |
105 | /** |
106 | Connect to pvd using a network socket. This blocks for at most inTimeoutInMilliseconds |
107 | before returning a new connection (or nothing). PVD needs to be started before this call |
108 | is made. |
109 | |
110 | \note Since this call increment the reference count of PvdConnection, |
111 | please call PvdConnection::release() after this funtion is called. |
112 | |
113 | \param inMgr The manager to use to host the connection. |
114 | \param inHost Host in x.x.x.x network notation |
115 | \param inPort Port to connect to. The default is 5425. |
116 | \param inTimeoutInMilliseconds How long to block waiting for a new connection |
117 | \param inConnectionType The type information you want sent over the connection. |
118 | */ |
119 | static PxVisualDebuggerConnection* createConnection( PxVisualDebuggerConnectionManager* inMgr |
120 | , const char* inHost |
121 | , int inPort //defaults to 5425 |
122 | , unsigned int inTimeoutInMilliseconds |
123 | , PxVisualDebuggerConnectionFlags inConnectionType = getDefaultConnectionFlags() ); |
124 | |
125 | |
126 | /** |
127 | Connect to pvd, writing out the connection data to a file stream. You can then parse this data later |
128 | with PVDUI. |
129 | |
130 | \note Since this call increment the reference count of PvdConnection, |
131 | please call PvdConnection::release() after this funtion is called. |
132 | |
133 | \param inMgr The manager to use to host the connection. |
134 | \param filename The filename to write connection data. |
135 | \param inConnectionType The type information you want sent over the connection. |
136 | */ |
137 | static PxVisualDebuggerConnection* createConnection( PxVisualDebuggerConnectionManager* inMgr |
138 | , const char* filename |
139 | , PxVisualDebuggerConnectionFlags inConnectionType = getDefaultConnectionFlags() ); |
140 | |
141 | |
142 | /** get the default connection flags |
143 | |
144 | \return the default connection flags: debug data and profiling |
145 | */ |
146 | |
147 | static PX_FORCE_INLINE PxVisualDebuggerConnectionFlags getDefaultConnectionFlags() { return PxVisualDebuggerConnectionFlags( PxVisualDebuggerConnectionFlag::eDEBUG | PxVisualDebuggerConnectionFlag::ePROFILE); } |
148 | |
149 | /** get all connection flags |
150 | |
151 | \return all visual debugger connection flags: debug data, profiling and memory |
152 | */ |
153 | static PX_FORCE_INLINE PxVisualDebuggerConnectionFlags getAllConnectionFlags() { return PxVisualDebuggerConnectionFlags( PxVisualDebuggerConnectionFlag::eDEBUG | PxVisualDebuggerConnectionFlag::ePROFILE| PxVisualDebuggerConnectionFlag::eMEMORY ); } |
154 | |
155 | }; |
156 | |
157 | #ifndef PX_DOXYGEN |
158 | } // namespace physx |
159 | #endif |
160 | |
161 | /** @} */ |
162 | #endif // PX_PHYSICS_EXTENSIONS_VISUAL_DEBUGGER_H |
163 | |