1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Particles/BsParticleSystem.h" |
7 | #include "Scene/BsComponent.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup Components-Core |
12 | * @{ |
13 | */ |
14 | |
15 | /** |
16 | * @copydoc ParticleSystem |
17 | * |
18 | * @note Wraps ParticleSystem as a Component. |
19 | */ |
20 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles,n:ParticleSystem) CParticleSystem : public Component |
21 | { |
22 | public: |
23 | CParticleSystem(const HSceneObject& parent); |
24 | virtual ~CParticleSystem() = default; |
25 | |
26 | /** @copydoc ParticleSystem::setSettings */ |
27 | BS_SCRIPT_EXPORT(pr:setter,n:Settings,passByCopy,inline) |
28 | void setSettings(const ParticleSystemSettings& settings); |
29 | |
30 | /** @copydoc ParticleSystem::getSettings */ |
31 | BS_SCRIPT_EXPORT(pr:getter,n:Settings,passByCopy) |
32 | const ParticleSystemSettings& getSettings() const { return mSettings; } |
33 | |
34 | /** @copydoc ParticleSystem::setGpuSimulationSettings */ |
35 | BS_SCRIPT_EXPORT(pr:setter,n:GpuSimulationSettings,passByCopy) |
36 | void setGpuSimulationSettings(const ParticleGpuSimulationSettings& settings); |
37 | |
38 | /** @copydoc ParticleSystem::getGpuSimulationSettings */ |
39 | BS_SCRIPT_EXPORT(pr:getter,n:GpuSimulationSettings,passByCopy) |
40 | const ParticleGpuSimulationSettings& getGpuSimulationSettings() const { return mGpuSimulationSettings; } |
41 | |
42 | /** @copydoc ParticleSystem::setEmitters */ |
43 | BS_SCRIPT_EXPORT(pr:setter,n:Emitters) |
44 | void setEmitters(const Vector<SPtr<ParticleEmitter>>& emitters); |
45 | |
46 | /** @copydoc ParticleSystem::getEmitters */ |
47 | BS_SCRIPT_EXPORT(pr:getter,n:Emitters) |
48 | const Vector<SPtr<ParticleEmitter>>& getEmitters() const { return mEmitters; } |
49 | |
50 | /** @copydoc ParticleSystem::setEvolvers */ |
51 | BS_SCRIPT_EXPORT(pr:setter,n:Evolvers) |
52 | void setEvolvers(const Vector<SPtr<ParticleEvolver>>& evolvers); |
53 | |
54 | /** @copydoc ParticleSystem::getEvolvers */ |
55 | BS_SCRIPT_EXPORT(pr:getter,n:Evolvers) |
56 | const Vector<SPtr<ParticleEvolver>>& getEvolvers() const { return mEvolvers; } |
57 | |
58 | /** @copydoc ParticleSystem::setLayer() */ |
59 | BS_SCRIPT_EXPORT(pr:setter,n:Layer,layerMask) |
60 | void setLayer(UINT64 layer); |
61 | |
62 | /** @copydoc ParticleSystem::getLayer() */ |
63 | BS_SCRIPT_EXPORT(pr:getter,n:Layer,layerMask) |
64 | UINT64 getLayer() const { return mLayer; } |
65 | |
66 | /** @name Internal |
67 | * @{ |
68 | */ |
69 | |
70 | /** |
71 | * Enables or disabled preview mode. Preview mode allows the particle system to play while the game is not running, |
72 | * primarily for preview purposes in the editor. Returns true if the preview mode was enabled, false if it was |
73 | * disabled or enabling preview failed. |
74 | */ |
75 | BS_SCRIPT_EXPORT(n:TogglePreviewMode,v:internal) |
76 | bool _togglePreviewMode(bool enabled); |
77 | |
78 | /** Returns the ParticleSystem implementation wrapped by this component. */ |
79 | ParticleSystem* _getInternal() const { return mInternal.get(); } |
80 | |
81 | /** @} */ |
82 | |
83 | /************************************************************************/ |
84 | /* COMPONENT OVERRIDES */ |
85 | /************************************************************************/ |
86 | protected: |
87 | friend class SceneObject; |
88 | |
89 | /** @copydoc Component::onDestroyed() */ |
90 | void onDestroyed() override; |
91 | |
92 | /** @copydoc Component::onDisabled() */ |
93 | void onDisabled() override; |
94 | |
95 | /** @copydoc Component::onEnabled() */ |
96 | void onEnabled() override; |
97 | |
98 | protected: |
99 | using Component::destroyInternal; |
100 | |
101 | /** Creates the internal representation of the ParticleSystem and restores the values saved by the Component. */ |
102 | void restoreInternal(); |
103 | |
104 | /** Destroys the internal ParticleSystem representation. */ |
105 | void destroyInternal(); |
106 | |
107 | SPtr<ParticleSystem> mInternal; |
108 | |
109 | ParticleSystemSettings mSettings; |
110 | ParticleGpuSimulationSettings mGpuSimulationSettings; |
111 | Vector<SPtr<ParticleEmitter>> mEmitters; |
112 | Vector<SPtr<ParticleEvolver>> mEvolvers; |
113 | UINT64 mLayer = 1; |
114 | |
115 | bool mPreviewMode = false; |
116 | |
117 | /************************************************************************/ |
118 | /* RTTI */ |
119 | /************************************************************************/ |
120 | public: |
121 | friend class CParticleSystemRTTI; |
122 | static RTTITypeBase* getRTTIStatic(); |
123 | RTTITypeBase* getRTTI() const override; |
124 | |
125 | protected: |
126 | CParticleSystem(); // Serialization only |
127 | }; |
128 | |
129 | /** @} */ |
130 | } |