| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Particles/BsParticleSystem.h" |
| 7 | #include "Scene/BsComponent.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup Components-Core |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** |
| 16 | * @copydoc ParticleSystem |
| 17 | * |
| 18 | * @note Wraps ParticleSystem as a Component. |
| 19 | */ |
| 20 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles,n:ParticleSystem) CParticleSystem : public Component |
| 21 | { |
| 22 | public: |
| 23 | CParticleSystem(const HSceneObject& parent); |
| 24 | virtual ~CParticleSystem() = default; |
| 25 | |
| 26 | /** @copydoc ParticleSystem::setSettings */ |
| 27 | BS_SCRIPT_EXPORT(pr:setter,n:Settings,passByCopy,inline) |
| 28 | void setSettings(const ParticleSystemSettings& settings); |
| 29 | |
| 30 | /** @copydoc ParticleSystem::getSettings */ |
| 31 | BS_SCRIPT_EXPORT(pr:getter,n:Settings,passByCopy) |
| 32 | const ParticleSystemSettings& getSettings() const { return mSettings; } |
| 33 | |
| 34 | /** @copydoc ParticleSystem::setGpuSimulationSettings */ |
| 35 | BS_SCRIPT_EXPORT(pr:setter,n:GpuSimulationSettings,passByCopy) |
| 36 | void setGpuSimulationSettings(const ParticleGpuSimulationSettings& settings); |
| 37 | |
| 38 | /** @copydoc ParticleSystem::getGpuSimulationSettings */ |
| 39 | BS_SCRIPT_EXPORT(pr:getter,n:GpuSimulationSettings,passByCopy) |
| 40 | const ParticleGpuSimulationSettings& getGpuSimulationSettings() const { return mGpuSimulationSettings; } |
| 41 | |
| 42 | /** @copydoc ParticleSystem::setEmitters */ |
| 43 | BS_SCRIPT_EXPORT(pr:setter,n:Emitters) |
| 44 | void setEmitters(const Vector<SPtr<ParticleEmitter>>& emitters); |
| 45 | |
| 46 | /** @copydoc ParticleSystem::getEmitters */ |
| 47 | BS_SCRIPT_EXPORT(pr:getter,n:Emitters) |
| 48 | const Vector<SPtr<ParticleEmitter>>& getEmitters() const { return mEmitters; } |
| 49 | |
| 50 | /** @copydoc ParticleSystem::setEvolvers */ |
| 51 | BS_SCRIPT_EXPORT(pr:setter,n:Evolvers) |
| 52 | void setEvolvers(const Vector<SPtr<ParticleEvolver>>& evolvers); |
| 53 | |
| 54 | /** @copydoc ParticleSystem::getEvolvers */ |
| 55 | BS_SCRIPT_EXPORT(pr:getter,n:Evolvers) |
| 56 | const Vector<SPtr<ParticleEvolver>>& getEvolvers() const { return mEvolvers; } |
| 57 | |
| 58 | /** @copydoc ParticleSystem::setLayer() */ |
| 59 | BS_SCRIPT_EXPORT(pr:setter,n:Layer,layerMask) |
| 60 | void setLayer(UINT64 layer); |
| 61 | |
| 62 | /** @copydoc ParticleSystem::getLayer() */ |
| 63 | BS_SCRIPT_EXPORT(pr:getter,n:Layer,layerMask) |
| 64 | UINT64 getLayer() const { return mLayer; } |
| 65 | |
| 66 | /** @name Internal |
| 67 | * @{ |
| 68 | */ |
| 69 | |
| 70 | /** |
| 71 | * Enables or disabled preview mode. Preview mode allows the particle system to play while the game is not running, |
| 72 | * primarily for preview purposes in the editor. Returns true if the preview mode was enabled, false if it was |
| 73 | * disabled or enabling preview failed. |
| 74 | */ |
| 75 | BS_SCRIPT_EXPORT(n:TogglePreviewMode,v:internal) |
| 76 | bool _togglePreviewMode(bool enabled); |
| 77 | |
| 78 | /** Returns the ParticleSystem implementation wrapped by this component. */ |
| 79 | ParticleSystem* _getInternal() const { return mInternal.get(); } |
| 80 | |
| 81 | /** @} */ |
| 82 | |
| 83 | /************************************************************************/ |
| 84 | /* COMPONENT OVERRIDES */ |
| 85 | /************************************************************************/ |
| 86 | protected: |
| 87 | friend class SceneObject; |
| 88 | |
| 89 | /** @copydoc Component::onDestroyed() */ |
| 90 | void onDestroyed() override; |
| 91 | |
| 92 | /** @copydoc Component::onDisabled() */ |
| 93 | void onDisabled() override; |
| 94 | |
| 95 | /** @copydoc Component::onEnabled() */ |
| 96 | void onEnabled() override; |
| 97 | |
| 98 | protected: |
| 99 | using Component::destroyInternal; |
| 100 | |
| 101 | /** Creates the internal representation of the ParticleSystem and restores the values saved by the Component. */ |
| 102 | void restoreInternal(); |
| 103 | |
| 104 | /** Destroys the internal ParticleSystem representation. */ |
| 105 | void destroyInternal(); |
| 106 | |
| 107 | SPtr<ParticleSystem> mInternal; |
| 108 | |
| 109 | ParticleSystemSettings mSettings; |
| 110 | ParticleGpuSimulationSettings mGpuSimulationSettings; |
| 111 | Vector<SPtr<ParticleEmitter>> mEmitters; |
| 112 | Vector<SPtr<ParticleEvolver>> mEvolvers; |
| 113 | UINT64 mLayer = 1; |
| 114 | |
| 115 | bool mPreviewMode = false; |
| 116 | |
| 117 | /************************************************************************/ |
| 118 | /* RTTI */ |
| 119 | /************************************************************************/ |
| 120 | public: |
| 121 | friend class CParticleSystemRTTI; |
| 122 | static RTTITypeBase* getRTTIStatic(); |
| 123 | RTTITypeBase* getRTTI() const override; |
| 124 | |
| 125 | protected: |
| 126 | CParticleSystem(); // Serialization only |
| 127 | }; |
| 128 | |
| 129 | /** @} */ |
| 130 | } |